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103b12087a TWILIGHT OF PEACE #1: Extreme Canonicity (#22914)
Adds a new type of canonicity that will be used for the TWILIGHT OF
PEACE lore arc.

The main differences are:

- Event antagonists will NOT pull any punches. You are expected and
extremely encouraged to play carefully and to the best of your ability.
All characters are liable to be killed if it is deemed appropriate for
the story.

and

- Character deaths are forced canon during this round. All character
deaths will be canon, and the only retcons accepted will be SOLELY in
extreme, bug-related deaths!

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2026-08-02 01:24:40 +00:00

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/// Nothing in the round is canon; such as in a non-canon event. Things are forgotten the next round.
#define ROUND_NON_CANON 0
/// Actions taken during this round are canon. Antagonist actions are not considered here; see below.
#define ROUND_FULL_CANON 1
/// Antagonist actions are not expected during this round.
#define ANTAGONIST_ACTIONS_NOT_EXPECTED 0
/// Antagonist actions are NOT canon during this round.
#define ANTAGONIST_ACTIONS_NOT_CANON 1
/// Antagonist actions are canon during this round.
#define ANTAGONIST_ACTIONS_CANON 2
/// Be warned... It's gonna get hot! Hot as hell! Antagonists are going to play to kill you if they have to.
#define ANTAGONIST_ACTIONS_EXTREME_CANON 3
/// Character deaths are automatically not-canon. Usually the case in non-canon events.
#define NO_CHARACTER_DEATH 0
/// If character deaths are limited, and thus can be retconned if all player parties agree.
#define LIMITED_CHARACTER_DEATH 1
/// If players are FORCED to keep character deaths canon. In this case, ALL CHARACTER DEATHS MUST GO THROUGH HEADMINS AND LOREMASTERS TO BE RETCONNED. THERE ARE NO EXCEPTIONS!
#define FORCED_CHARACTER_DEATH 2
/// Players are FORCED to keep character deaths canon, and NO retcons will be handed out barring extreme bug-caused cases.
#define EXTREME_CHARACTER_DEATH 3
/// Away sites are NOT canon in this round.
#define AWAY_SITE_NOT_CANON 0
/// It's canon that you went to an away site, but the exact details are not (to prevent everyone from knowing the exact layout of the propellant station or whatever)
#define AWAY_SITE_CANON_LIMITED 1
/// The away site in its entirety is canon.
#define AWAY_SITE_CANON_FULL 2
/// Offships are not canon at all.
#define OFFSHIP_NOT_CANON 0
/// Offship actions are canon, barring extreme actions like bombing the main ship or whatever.
#define OFFSHIP_CANON_LIMITED 1
/// Offship actions are fully canon.
#define OFFSHIP_CANON_FULL 2