Files
SierraKomodoandGitHub 565787dae6 Welding goggles render over bandanas (#22414)
Port of a 'fix' I made on baystation some time back.

Before:
<img width="81" height="89" alt="dreamseeker_JD60oIjWBj"
src="https://github.com/user-attachments/assets/bab4fc4a-96ea-4719-b318-e9ebb0f99dda"
/>

After:
<img width="89" height="88" alt="dreamseeker_FwOnslm1q7"
src="https://github.com/user-attachments/assets/e6d4da4b-2269-4cc5-9cf7-ac4c73bfc993"
/>
2026-05-11 18:13:06 +00:00

51 lines
1.7 KiB
Plaintext

// Human Overlays Indexes //
// Layer 1 intentionally left empty.
#define FIRE_LAYER_LOWER 2
#define MUTATIONS_LAYER 3
#define SURGERY_LAYER 4
#define UNDERWEAR_LAYER 5
#define TAIL_SOUTH_LAYER 6
#define TAIL_SOUTH_ACC_LAYER 7
#define SHOES_LAYER_ALT 8
#define UNDER_UNIFORM_LAYER_WR 9
#define UNDER_UNIFORM_LAYER_PA 10
#define UNIFORM_LAYER 11
#define ABOVE_UNIFORM_LAYER_PA 12
#define MOB_DAMAGE_LAYER 13
#define ID_LAYER 14
#define BANDAGE_LAYER 15
#define SHOES_LAYER 16
#define GLOVES_LAYER 17
#define BELT_LAYER 18
#define ABOVE_UNIFORM_LAYER_WR 19
#define SUIT_LAYER 20
#define ABOVE_SUIT_LAYER_PA 21
#define ID_LAYER_ALT 22
#define TAIL_NORTH_LAYER 23
#define TAIL_NORTH_ACC_LAYER 24
#define HAIR_LAYER_ALT 25
#define HAIR_LAYER_ALT_EMISSIVE 26
#define GLASSES_LAYER 27
#define BELT_LAYER_ALT 28
#define SUIT_STORE_LAYER 29
#define BACK_LAYER 30
#define HAIR_LAYER 31
#define HAIR_LAYER_EMISSIVE 32
#define L_EAR_LAYER 33
#define R_EAR_LAYER 34
#define HEAD_LAYER_ALT 35
#define GLASSES_LAYER_ALT 36
#define FACEMASK_LAYER 37
#define HEAD_LAYER 38
#define L_EAR_LAYER_ALT 39
#define R_EAR_LAYER_ALT 40
#define GLASSES_LAYER_OVER 41
#define COLLAR_LAYER 42
#define ABOVE_SUIT_LAYER_WR 43
#define HANDCUFF_LAYER 44
#define LEGCUFF_LAYER 45
#define L_HAND_LAYER 46
#define R_HAND_LAYER 47
#define FIRE_LAYER_UPPER 48
#define TOTAL_LAYERS 48