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Aurora.3/code/__DEFINES/important_recursive_contents.dm
BatrachophrenoandGitHub 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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// the area channel of the important_recursive_contents list, everything in here will be sent a signal when their last holding object changes areas
#define RECURSIVE_CONTENTS_AREA_SENSITIVE "recursive_contents_area_sensitive"
// the hearing channel of the important_recursive_contents list, everything in here will count as a hearing atom
#define RECURSIVE_CONTENTS_HEARING_SENSITIVE "recursive_contents_hearing_sensitive"
// the client mobs channel of the important_recursive_contents list, everything in here will be a mob with an attached client
// this is given to both a clients mob, and a clients eye, both point to the clients mob
#define RECURSIVE_CONTENTS_CLIENT_MOBS "recursive_contents_client_mobs"
// List of everything AI should evalulate as targets: all /mob/living, /obj/structure/machinery/porta_turret, /obj/structure/machinery/bot
#define RECURSIVE_CONTENTS_AI_TARGETS "recursive_contents_ai_targets"