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Batrachophreno aaea5d8a57 Assunzione & Port Volturno (#22258)
Contains assets, code, maps, etc. for Assunzione and Port Volturno. This
is something like v0.9 for live unit testing, etc. Do not merge yet.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/structure/urban/arches.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_neon.dmi |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/assunzione_signs.dmi (stafylia_sign) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione1 & 2) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/poles.dmi (radial_floodlight) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/restaurant.dmi (menu_gyro) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/statues.dmi (aec_small) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_big.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/pottedplants_small.dmi (luce-vine-plant) |
[Fyni](https://github.com/Fyniiy) | CC-BY-SA |
| icons/obj/structure/urban/billboard.dmi (sign_assunzione3) | Minzeyes
| CC-BY-SA |
| icons/obj/structure/urban/assunzione_96x110.dmi | Minzeyes | CC-BY-SA
|
| icons/turf/smooth/composite_brick.dmi |
[nauticall](https://github.com/nauticall) | CC-BY-SA |

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
2026-04-19 19:50:20 +00:00

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// Metals, glasses, rocks, and crystals.
#define MATERIAL_PLASTIC "plastic"
#define MATERIAL_PLASTIC_HOLO "holoplastic"
#define MATERIAL_PLASTEEL "plasteel"
#define MATERIAL_STEEL "steel"
#define MATERIAL_GLASS "glass"
#define MATERIAL_GLASS_REINFORCED "reinforced glass"
#define MATERIAL_GLASS_WIRED "wired glass"
#define MATERIAL_GLASS_PHORON "borosilicate glass"
#define MATERIAL_GLASS_REINFORCED_PHORON "reinforced borosilicate glass"
#define MATERIAL_GOLD "gold"
#define MATERIAL_SILVER "silver"
#define MATERIAL_DIAMOND "diamond"
#define MATERIAL_PHORON "phoron"
#define MATERIAL_URANIUM "uranium"
#define MATERIAL_SANDSTONE "sandstone"
#define MATERIAL_CONCRETE "concrete"
#define MATERIAL_IRON "iron"
#define MATERIAL_PLATINUM "platinum"
#define MATERIAL_BRONZE "bronze"
#define MATERIAL_OSMIUM "osmium"
#define MATERIAL_MARBLE "marble"
#define MATERIAL_BRICK "brick"
#define MATERIAL_CULT "cult"
#define MATERIAL_CULT_REINFORCED "cult_reinforced"
#define MATERIAL_TITANIUM "titanium"
#define MATERIAL_SAND "sand"
#define MATERIAL_DIONA "biomass"
#define MATERIAL_VAURCA "alien biomass"
#define MATERIAL_TRITIUM "tritium"
#define MATERIAL_HYDROGEN_METALLIC "metallic hydrogen"
#define MATERIAL_ELEVATOR "elevatorium"
#define MATERIAL_SHUTTLE "shuttle"
#define MATERIAL_SHUTTLE_SKRELL "skrell"
#define MATERIAL_RUST "rust"
#define MATERIAL_CARDBOARD "cardboard"
#define MATERIAL_GRAPHITE "graphite"
#define MATERIAL_DEUTERIUM "deuterium"
#define MATERIAL_SUPERMATTER "supermatter"
#define MATERIAL_ALUMINIUM "aluminium"
#define MATERIAL_LEAD "lead"
#define MATERIAL_BORON "boron"
// Leathers and related.
#define MATERIAL_RESIN "resin"
#define MATERIAL_LEATHER "leather"
#define MATERIAL_LEATHER_FINE "fine leather"
#define MATERIAL_BONE "bone"
#define MATERIAL_BONE_CURSED "cursed bone"
#define MATERIAL_HIDE "hide"
#define MATERIAL_HIDE_CORGI "corgi hide"
#define MATERIAL_HIDE_CAT "cat hide"
#define MATERIAL_HIDE_MONKEY "monkey hide"
#define MATERIAL_HIDE_LIZARD "lizard hide"
#define MATERIAL_HIDE_ALIEN "alien hide"
#define MATERIAL_HIDE_HUMAN "human hide"
// Wood.
#define MATERIAL_WOOD "wood"
#define MATERIAL_BIRCH "birch wood"
#define MATERIAL_MAHOGANY "mahogany wood"
#define MATERIAL_MAPLE "maple wood"
#define MATERIAL_BAMBOO "bamboo wood"
#define MATERIAL_EBONY "ebony wood"
#define MATERIAL_WALNUT "walnut wood"
#define MATERIAL_YEW "yew wood"
#define MATERIAL_WOOD_HOLO "holowood"
#define MATERIAL_WOOD_LOG "log"
#define MATERIAL_WOOD_BRANCH "branch"
// Cloth and related.
#define MATERIAL_CLOTH "cloth"
#define MATERIAL_COTTON "cotton"
#define MATERIAL_CARPET "carpet"
#define MATERIAL_CARPET_BLACK "carpet_black"
#define MATERIAL_CARPET_BLUE "carpet_blue"
#define MATERIAL_CARPET_CYAN "carpet_cyan"
#define MATERIAL_CARPET_GREEN "carpet_green"
#define MATERIAL_CARPET_ORANGE "carpet_orange"
#define MATERIAL_CARPET_PURPLE "carpet_purple"
#define MATERIAL_CARPET_RED "carpet_red"
#define MATERIAL_ALTERATION_NONE 0
#define MATERIAL_ALTERATION_NAME 1
#define MATERIAL_ALTERATION_DESC 2
#define MATERIAL_ALTERATION_COLOR 4
#define MATERIAL_ALTERATION_ALL (~MATERIAL_ALTERATION_NONE)
#define MATERIAL_ARMOR_COEFFICENT 0.05