mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-18 11:30:35 +01:00
1c8c0c2221
Fixes several runtimes from the past few weeks, some additional material repath regressions, and the fact that if I shoot you with a stream of ionized deuterium particles, it doesn't riddle you with cancer. changes: - bugfix: "Fixes emergency shields runtiming when hit by thrown objects." - bugfix: "Fixes several stale global list runtimes." - bugfix: "Fixes several health percentage checks that could use unset initial health values." - bugfix: "Fixes additional materials regressions in INDRA code." - bugfix: "Fixes invalid fuel injector depletion math." - bugfix: "Makes accelerated particles apply radiation damage to living mobs they pass through."
23 lines
579 B
Plaintext
23 lines
579 B
Plaintext
#define SHEET_MATERIAL_AMOUNT 2000
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#define TECH_MATERIAL "materials"
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#define TECH_ENGINEERING "engineering"
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#define TECH_PHORON "phorontech"
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#define TECH_POWER "powerstorage"
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#define TECH_BLUESPACE "bluespace"
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#define TECH_BIO "biotech"
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#define TECH_COMBAT "combat"
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#define TECH_MAGNET "magnets"
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#define TECH_DATA "programming"
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#define TECH_ILLEGAL "syndicate"
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#define TECH_ARCANE "arcane"
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/// For circuits. Uses glass/chemicals.
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#define IMPRINTER 0x1
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/// New stuff. Uses glass/metal/chemicals
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#define PROTOLATHE 0x2
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/// Mechfab
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#define MECHFAB 0x4
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#define MAX_TECH_LEVEL 15
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