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62d3ee304b
Tunes overmap spawns, hazard weighting, away site and offship exceptions for the 8th time, admin logging, grav anom safeties for shuttles, etc. <img width="425" height="245" alt="image" src="https://github.com/user-attachments/assets/405a9887-9daf-4781-a9c3-2b837db09fbb" /> ^ LOOKING AT YOU, TRAMP FREIGHTER
68 lines
5.5 KiB
Plaintext
68 lines
5.5 KiB
Plaintext
//Comments contain criteria for whatever these sectors literally define, for future-proofing and consistency
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//Generic sectors are generic intermediate areas for when we can't attribute locale to anywhere in specific
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//Tau ceti sectors
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#define SECTOR_ROMANOVICH "Romanovich Cloud" //The fat cloud of rocks surrounding Tau Ceti and its gravity well
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#define SECTOR_TAU_CETI "Tau Ceti" //Tau Ceti and its gravity well, Biesel and its subfactions are found here
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#define SECTOR_CORP_ZONE "Corporate Reconstruction Zone" //The entire corporate reconstruction zone borders
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#define ALL_TAU_CETI_SECTORS list(SECTOR_ROMANOVICH, SECTOR_TAU_CETI, SECTOR_CORP_ZONE)
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//Badlands sectors, at least six factions are here so its noteworthy
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#define SECTOR_VALLEY_HALE "Valley Hale" //Generic sector but is also used for the entire Elyran territory
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#define SECTOR_BADLANDS "Badlands" //Generic sector
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//Elyran sectors
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#define SECTOR_TABITI "Tabiti" //Tabiti and its gravity well, Persepolis and New Suez are found here
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#define SECTOR_AEMAQ "Al-Wakwak" //al-Wakwak and its gravity well, Aemaqq is found here
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//Tajaran and Unathi sectors
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#define SECTOR_SRANDMARR "S'rand'marr" //S'r'and'marr and its gravity well, Adhomai and Raskara are found here
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#define SECTOR_NRRAHRAHUL "Nrrahrahul" //Nrrahrahul and its gravity well, Hro'zamal is found here
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#define SECTOR_GAKAL "Gakal" //Gakal and its gravity well, Gakal'zaal is found here.
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#define SECTOR_UUEOAESA "Uueoa-Esa" //Uueoa-Esa and its gravity well, Moghes and Ouerea are found here.
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#define ALL_BADLAND_SECTORS list(SECTOR_VALLEY_HALE, SECTOR_BADLANDS, SECTOR_TABITI, SECTOR_AEMAQ, SECTOR_SRANDMARR, SECTOR_NRRAHRAHUL, SECTOR_GAKAL, SECTOR_UUEOAESA)
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//Coalition-aligned sectors
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#define SECTOR_COALITION "Coalition of Colonies" //For if we want to specify coalition assets, but not focused on a particular planet
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#define SECTOR_WEEPING_STARS "Weeping Stars" //Generic sector
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#define SECTOR_ARUSHA "Arusha" //Generic sector
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#define SECTOR_LIBERTYS_CRADLE "Liberty's Cradle" //Generic sector
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#define SECTOR_XANU "Xanu" // Xanu Prime is here
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#define SECTOR_BURZSIA "Burzsia" //Burzsia I and II are here
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#define SECTOR_HANEUNIM "Haneunim" //Haneunim and its gravity well, Konyang is found here
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#define SECTOR_AL_MAQDISI "Al-Maqdisi" //Assunzione is here
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#define ALL_COALITION_SECTORS list(SECTOR_COALITION, SECTOR_XANU, SECTOR_WEEPING_STARS, SECTOR_ARUSHA, SECTOR_LIBERTYS_CRADLE, SECTOR_BURZSIA, SECTOR_HANEUNIM, SECTOR_LIGHTS_EDGE, SECTOR_AL_MAQDISI)
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//Light's edge, which should have unique properties all around
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#define SECTOR_LIGHTS_EDGE "Light's Edge" // For the area of Light's Edge that is somewhat inhabited. NOTE- this also lives in ALL_COALITION_SECTORS, per lore.
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#define SECTOR_LEMURIAN_SEA "Lemurian Sea (Outer)" // For the fringes of the Lemurian Sea.
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#define SECTOR_LEMURIAN_SEA_FAR "Lemurian Sea (Inner)" // For the actual Lemurian Sea. Adminbus town.
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#define LEMURIAN_SEA_SECTORS list(SECTOR_LEMURIAN_SEA, SECTOR_LEMURIAN_SEA_FAR) // Sanity
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#define ALL_VOID_SECTORS list(SECTOR_LIGHTS_EDGE, SECTOR_LEMURIAN_SEA, SECTOR_LEMURIAN_SEA_FAR)
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//Crescent Expanse & Beyond
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#define SECTOR_CRESCENT_EXPANSE_EAST "Crescent Expanse (East)" // CoC/Alliance surveyors can appear here
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#define SECTOR_CRESCENT_EXPANSE_WEST "Crescent Expanse (West)" // Nralakk/Alliance surveyors can appear here
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#define SECTOR_CRESCENT_EXPANSE_FAR "Crescent Expanse (Uncharted)" // Nothing but daring independents here
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#define ALL_CRESCENT_EXPANSE_SECTORS list(SECTOR_CRESCENT_EXPANSE_EAST, SECTOR_CRESCENT_EXPANSE_WEST, SECTOR_CRESCENT_EXPANSE_FAR)
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//Generic sectors, particularly ones that can be seen regardless of region the ship is in
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#define SECTOR_STAR_NURSERY "Star Nursery" //Used by the idris cruise map
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#define SECTOR_GENERIC "Generic Sector"
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#define ALL_GENERIC_SECTORS list(SECTOR_STAR_NURSERY, SECTOR_GENERIC)
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//For sectors where corporate entities can or should appear. Corporate ships having this tag can be seen more reliably
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#define ALL_CORPORATE_SECTORS list(ALL_TAU_CETI_SECTORS, SECTOR_SRANDMARR, SECTOR_UUEOAESA, ALL_COALITION_SECTORS, ALL_GENERIC_SECTORS, SECTOR_NRRAHRAHUL, SECTOR_BADLANDS)//Currently excludes Elyran sectors and Light's Edge
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/// For remote/uncharted regions distant from the civilised Spur. Some surveyors/independents only.
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#define ALL_UNCHARTED_SECTORS list(SECTOR_CRESCENT_EXPANSE_FAR, SECTOR_LEMURIAN_SEA, SECTOR_LEMURIAN_SEA_FAR)
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//For highly dangerous sectors with high piracy. Civilian and leisure ships should be less common or not found here.
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#define ALL_DANGEROUS_SECTORS list(SECTOR_BADLANDS, ALL_VOID_SECTORS, ALL_CRESCENT_EXPANSE_SECTORS, ALL_UNCHARTED_SECTORS)
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/// all non-generic, named and specific sectors, where generic planets or the like should not spawn
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#define ALL_SPECIFIC_SECTORS list(SECTOR_TAU_CETI, SECTOR_SRANDMARR, SECTOR_HANEUNIM, SECTOR_BURZSIA, SECTOR_UUEOAESA, SECTOR_TABITI, SECTOR_AEMAQ, SECTOR_NRRAHRAHUL, SECTOR_GAKAL, SECTOR_AL_MAQDISI)
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/// Everything!
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#define ALL_POSSIBLE_SECTORS list(ALL_TAU_CETI_SECTORS, ALL_BADLAND_SECTORS, ALL_COALITION_SECTORS, ALL_VOID_SECTORS, ALL_GENERIC_SECTORS, ALL_CORPORATE_SECTORS, ALL_CRESCENT_EXPANSE_SECTORS)
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/// Sectors that block canon odysseys for reasons. Usually an ongoing remote/exclusive event arc area that shouldn't have canon odysseys muddling up (EG. the Horizon finds itself isolated and on its own). Very narrow use case. Not to be applied liberally.
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#define ALL_EVENT_ONLY_SECTORS list(SECTOR_CRESCENT_EXPANSE_FAR) //SECTOR_CRESCENT_EXPANSE_FAR for duration of horizon's first visit there. feel free to remove if still here after that
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