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Batrachophreno 0d92359da7 Bun, Inferno->React migration (#22529)
Re-creation of https://github.com/Aurorastation/Aurora.3/pull/21046 to
skip merge conflict hell. Brings us modern TGUI.

**ALTERNATE TITLE: TGUI HELLSCAPE PR
ABANDON ALL HOPE YE WHO ENTER HERE**

- [x] Migrate build tools (javascript -> typescript, bun for package
management).
- [x] Upgrade all TGUI dependencies and associated root files to
TG-congruent versions (axios, babel, dompurify, eslint, highlight,
marked, prettier, sass, source-map, stacktrace-parser, typescript).
- [x] InfernoJS -> React migrations
- [x] React cleanup and polish (migrate all remaining .js files to
appropriate .ts or .tsx filetype, all remaining hooks, linting, error
corrections, etc.)
- [ ] Test all remaining TGUI interfaces
2026-06-05 15:55:22 +02:00

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/// Green eye; fully interactive
#define UI_INTERACTIVE 2
/// Orange eye; updates but is not interactive
#define UI_UPDATE 1
/// Red eye; disabled, does not update
#define UI_DISABLED 0
/// UI Should close
#define UI_CLOSE -1
/// Maximum number of windows that can be suspended/reused
#define TGUI_WINDOW_SOFT_LIMIT 5
/// Maximum number of open windows
#define TGUI_WINDOW_HARD_LIMIT 9
/// Maximum ping timeout allowed to detect zombie windows
#define TGUI_PING_TIMEOUT (4 SECONDS)
/// Used for rate-limiting to prevent DoS by excessively refreshing a TGUI window
#define TGUI_REFRESH_FULL_UPDATE_COOLDOWN (1 SECONDS)
/// Window does not exist
#define TGUI_WINDOW_CLOSED 0
/// Window was just opened, but is still not ready to be sent data
#define TGUI_WINDOW_LOADING 1
/// Window is free and ready to receive data
#define TGUI_WINDOW_READY 2
/// Though not the maximum renderable ByondUis within tgui, this is the maximum that the server will manage per-UI
#define TGUI_MANAGED_BYONDUI_LIMIT 10
// These are defines instead of being inline, as they're being sent over
// from tgui-core, so can't be easily played with
#define TGUI_MANAGED_BYONDUI_TYPE_RENDER "renderByondUi"
#define TGUI_MANAGED_BYONDUI_TYPE_UNMOUNT "unmountByondUi"
#define TGUI_MANAGED_BYONDUI_PAYLOAD_ID "renderByondUi"
/// Get a window id based on the provided pool index
#define TGUI_WINDOW_ID(index) "tgui-window-[index]"
/// Get a pool index of the provided window id
#define TGUI_WINDOW_INDEX(window_id) text2num(copytext(window_id, 13))
/// Creates a message packet for sending via output()
// This is {"type":type,"payload":payload}, but pre-encoded. This is much faster
// than doing it the normal way.
// To ensure this is correct, this is unit tested in tgui_create_message.
#define TGUI_CREATE_MESSAGE(type, payload) ( \
"%7b%22type%22%3a%22[type]%22%2c%22payload%22%3a[url_encode(json_encode(payload))]%7d" \
)
/// Creates a message packet for sending via output() specifically for opening tgsay using an embedded winget
// This is {"type":"open","payload":{"channel":channel,"mapfocus":[[map.focus]]}}, but pre-encoded.
#define TGUI_CREATE_OPEN_MESSAGE(channel) ( \
"%7b%22type%22%3a%22open%22%2c%22payload%22%3a%7B%22channel%22%3a%22[channel]%22%2c%22mapfocus%22%3a\[\[map.focus\]\]%7d%7d" \
)