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Matt Atlas 94d92803b4 Replaces our lighting system with CM's. (#21465)
Depends on #21458.

Ports https://github.com/cmss13-devs/cmss13/pull/4229, with the original
authors as:

- https://github.com/tgstation/TerraGov-Marine-Corps/pull/1964 for the
lighting controller (A-lexa)
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/4747 and
https://github.com/tgstation/TerraGov-Marine-Corps/pull/7263 for the
lighting (TiviPlus)
- https://github.com/tgstation/tgstation/pull/54520 for the dir lighting
component
- https://github.com/tgstation/tgstation/pull/75018 for the out of
bounds fix in lighting
- https://github.com/tgstation/TerraGov-Marine-Corps/pull/6678 for the
emissives (TiviPlus)

The main driving reason behind this is that current lighting consumes
way too much processing power, especially for things like odysseys/away
sites where a billion light sources are processing/moving at once and
the game slows down to a crawl. Hopefully this improves the situation by
a good margin, but we will need some testmerging to confirm that.
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/1059ba2b-c0c5-495a-9c76-2d75d0c42bf2"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9704b0f6-4cf6-4dfd-a6cb-5702ad07d677"
/>


- [x] Resolve todos
- [x] Look into open space fuckery (border objects)

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: JohnWildkins <john.wildkins@gmail.com>
2025-11-04 21:27:42 +00:00

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/*
This file is used to include linter settings, as they might be incompatible with each other.
Nothing should ever be included before this file.
*/
//SpacemanDMM suite, always included as its definitions are used downstream directly, and just nulled if SPACEMAN_DMM is not defined
#include "___linters\spaceman_dmm.dm"
//Defines to extend SpacemanDMM code coverage
#if defined(SPACEMAN_DMM)
#define DEBUG
#define TIMER_DEBUG
#define TESTING
#define UNIT_TEST
#define ZASDBG
#define DO_NOT_DEFER_ASSETS
#define SQL_PREF_DEBUG
#define REFERENCE_TRACKING
#define REFERENCE_TRACKING_DEBUG
#define MANUAL_UNIT_TEST
#define AMAP
#define ENABLE_SUNLIGHT
#endif //SPACEMAN_DMM
#if defined(OPENDREAM)
//OpenDream, only included if OPENDREAM is defined, as otherwise SpacemanDMM isn't happy about the pragma directives
#include "___linters\odlint.dm"
//Defines to extend OpenDream code coverage
#define DEBUG
#define TIMER_DEBUG
#define TESTING
#define UNIT_TEST
#define ZASDBG
#define DO_NOT_DEFER_ASSETS
#define SQL_PREF_DEBUG
#define REFERENCE_TRACKING
#define REFERENCE_TRACKING_DEBUG
#define MANUAL_UNIT_TEST
#define AMAP
#define ENABLE_SUNLIGHT
#endif //OPENDREAM