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92c3ec6caf
Ported SSThrowing from TG, to handle throwings. Updated movement system to the latest iteration, made it a datum as per latest iteration. Updated pass/hit handling of atoms, introduced pass_flag_self to determine what atoms allow to pass. Moved procs and defines around to make them more organized.
6 lines
171 B
Plaintext
6 lines
171 B
Plaintext
MOVEMENT_SUBSYSTEM_DEF(spacedrift)
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name = "Space Drift"
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priority = FIRE_PRIORITY_SPACEDRIFT
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flags = SS_NO_INIT|SS_TICKER
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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