Files
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

91 lines
3.1 KiB
Plaintext

/obj/outfit/admin/ert/einstein
name = "Einstein Engines ERT"
uniform = /obj/item/clothing/under/rank/security/einstein
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/space/void/einstein
head = /obj/item/clothing/head/helmet/space/void/einstein
back = /obj/item/tank/jetpack/carbondioxide
belt = /obj/item/storage/belt/military
l_ear = /obj/item/radio/headset/distress
id = /obj/item/card/id/zeng_hu
mask = /obj/item/clothing/mask/gas/tactical
glasses = /obj/item/clothing/glasses/night
l_pocket = /obj/item/tank/emergency_oxygen/double
r_pocket = /obj/item/crowbar/red
suit_store = /obj/item/gun/energy/gun/nuclear
accessory = /obj/item/clothing/accessory/holster/hip
accessory_contents = list(
/obj/item/gun/projectile/colt = 1
)
belt_contents = list(
/obj/item/shield/energy = 1,
/obj/item/flash = 1,
/obj/item/handcuffs/ziptie = 2,
/obj/item/melee/baton/loaded = 1,
/obj/item/grenade/flashbang = 2,
/obj/item/ammo_magazine/c45m = 2
)
id_iff = IFF_EE
/obj/outfit/admin/ert/einstein/get_id_access()
return get_distress_access_lesser()
/obj/outfit/admin/ert/einstein/medic
name = "Einstein Medic"
belt = /obj/item/storage/belt/medical/paramedic/combat
glasses = /obj/item/clothing/glasses/hud/health
gloves = /obj/item/clothing/gloves/latex/nitrile
backpack = /obj/item/storage/backpack/satchel/med
backpack_contents = list(
/obj/item/storage/firstaid/combat = 1,
/obj/item/ammo_magazine/c45m = 2,
/obj/item/storage/firstaid/adv = 1,
/obj/item/handcuffs/ziptie = 1,
/obj/item/healthanalyzer = 1,
/obj/item/stack/medical/advanced/bruise_pack = 1,
/obj/item/stack/medical/advanced/ointment = 1,
/obj/item/melee/baton/loaded = 1,
/obj/item/shield/energy = 1,
/obj/item/gun/projectile/colt = 1
)
belt_contents = list(
/obj/item/reagent_containers/hypospray/cmo = 1,
/obj/item/reagent_containers/glass/bottle/inaprovaline = 1,
/obj/item/reagent_containers/glass/bottle/antitoxin = 1,
/obj/item/reagent_containers/glass/bottle/dexalin_plus = 1,
/obj/item/reagent_containers/glass/bottle/bicaridine = 1,
/obj/item/reagent_containers/glass/bottle/thetamycin = 1,
/obj/item/reagent_containers/glass/bottle/dermaline = 1,
/obj/item/reagent_containers/glass/bottle/perconol = 1
)
/obj/outfit/admin/ert/einstein/engi
name = "Einstein Engineer"
uniform = /obj/item/clothing/under/rank/engineer/einstein
back = /obj/item/storage/backpack/industrial
belt = /obj/item/storage/belt/utility/very_full
gloves = /obj/item/clothing/gloves/yellow
accessory = /obj/item/clothing/accessory/storage/brown_vest
accessory_contents = list(
/obj/item/plastique = 5
)
backpack_contents = list(
/obj/item/ammo_magazine/c45m = 2,
/obj/item/handcuffs/ziptie = 1,
/obj/item/melee/baton/loaded = 1,
/obj/item/shield/energy = 1,
/obj/item/clothing/glasses/welding/superior = 1,
/obj/item/gun/projectile/colt = 1
)
belt_contents = null
/obj/outfit/admin/ert/einstein/leader
name = "Einstein Squad Leader"
back = /obj/item/rig/merc/einstein
l_hand = /obj/item/gun/energy/gun/nuclear
suit_store = null
suit = null
head = null