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To clear up when a round is canon, what type of canonicity it is and what exactly it entails, canonicity information has been added to the game. Through the Canon Panel, players can now see what exactly the current round's rules on character deaths, antags, and character interactions are. Additionally, this lets developers actually know _when_ exactly a round is canon, which will be very useful for persistence. Storytellers and admins can change the canonicity of the round in the panel as well. Some examples: <img width="400" height="600" alt="image" src="https://github.com/user-attachments/assets/e71d2b18-0741-4bc0-aa98-979bb696d8a6" /> <img width="400" height="600" alt="image" src="https://github.com/user-attachments/assets/29486039-7625-4443-af2e-3ac982727e5c" /> <img width="400" height="600" alt="image" src="https://github.com/user-attachments/assets/7522f5f0-4d4e-4bae-906e-2b07067af3a5" /> --------- Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>