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Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00

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// The synthetic organ's plating. Represents its natural armour, which will degrade as it's damaged.
/datum/synthetic_internal/plating
name = "internal steel plating"
desc = "The steel plating that keeps internal components safe and sound from the exterior."
/// The maximum health of the organ's plating. Represents... you know, the plating.
var/max_health = 50
/// The health of the organ's plating. Represents... you know, the plating.
var/health = 50
/datum/synthetic_internal/plating/take_damage(amount)
var/old_health = health
health = max(health - amount, 0)
return max(amount - old_health, 0)
/datum/synthetic_internal/plating/heal_damage(amount)
health = min(health + amount, max_health)
/datum/synthetic_internal/plating/get_status()
return (health / max_health) * 100
/datum/synthetic_internal/plating/replace_health(new_max_health)
max_health = new_max_health
health = new_max_health
/obj/item/synth_plating
name = "synthetic steel plating"
desc = "These steel plates are replacements for the steel plating lining a synthetic's internal components. They are welded to the chassis in order to safeguard the component in question."
icon = 'icons/obj/ipc_utilities.dmi'
icon_state = "ipc_repair_plates"
matter = list(MATERIAL_STEEL = 40000)
surgerysound = 'sound/weapons/saw/drillhit1.ogg'
item_flags = ITEM_FLAG_SURGERY
/obj/item/synth_plating/mechanics_hints()
. = ..()
. += list("These plates are used to replace broken internal plating around a synthetic's organ. \
While normally you can repair it with normal steel plates, in the case that it is broken, \
you'll need to substitute the plating entirely with this item.")