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Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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/datum/wires/smartfridge
proper_name = "SmartFridge"
holder_type = /obj/structure/machinery/smartfridge
/datum/wires/smartfridge/New()
wires = list(
WIRE_THROW,
WIRE_SHOCK,
WIRE_IDSCAN,
WIRE_COOLING,
WIRE_HEATING
)
add_duds(1)
..()
/datum/wires/smartfridge/secure
random = 1
/datum/wires/smartfridge/interactable(mob/user)
if(!..())
return FALSE
var/obj/structure/machinery/smartfridge/S = holder
if(S.panel_open)
return TRUE
return FALSE
/datum/wires/smartfridge/get_status()
var/obj/structure/machinery/smartfridge/S = holder
. += ..()
. += "The orange light is [S.seconds_electrified ? "off" : "on"]."
. += "The red light is [S.shoot_inventory ? "off" : "blinking"]."
. += "A [S.scan_id ? "purple" : "yellow"] light is on."
. += "The cyan light is [S.cooling ? "on" : "off"]."
. += "The blue light is [S.heating ? "on" : "off"]."
/datum/wires/smartfridge/on_pulse(wire, user)
var/obj/structure/machinery/smartfridge/S = holder
switch(wire)
if(WIRE_THROW)
S.shoot_inventory = !S.shoot_inventory
if(WIRE_SHOCK)
if(ismob(user))
S.shock(user, 100)
S.seconds_electrified = 30
if(WIRE_IDSCAN)
S.scan_id = !S.scan_id
if(WIRE_COOLING)
S.cooling = !S.cooling
S.heating = FALSE
if(WIRE_HEATING)
S.heating = !S.cooling
S.cooling = FALSE
/datum/wires/smartfridge/on_cut(wire, mend, source)
var/obj/structure/machinery/smartfridge/S = holder
switch(wire)
if(WIRE_THROW)
S.shoot_inventory = !mend
if(WIRE_SHOCK)
if(mend)
S.seconds_electrified = 0
else
S.seconds_electrified = -1
if(WIRE_IDSCAN)
S.scan_id = 1
if(WIRE_COOLING)
S.cooling = mend
S.heating = FALSE
if(WIRE_HEATING)
S.heating = mend
S.cooling = FALSE