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https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-17 10:57:19 +01:00
4ecb0bc21c
Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
84 lines
2.3 KiB
Plaintext
84 lines
2.3 KiB
Plaintext
/datum/wires/vending
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proper_name = "Vending Machine"
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holder_type = /obj/structure/machinery/vending
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/datum/wires/vending/New()
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wires = list(
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WIRE_THROW,
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WIRE_CONTRABAND,
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WIRE_SHOCK,
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WIRE_IDSCAN,
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WIRE_COOLING,
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WIRE_HEATING
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)
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..()
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/datum/wires/vending/blueprint
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cares_about_holder = FALSE
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/datum/wires/vending/interactable(mob/user)
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if(!..())
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return FALSE
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var/obj/structure/machinery/vending/V = holder
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if(V.panel_open)
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return TRUE
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return FALSE
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/datum/wires/vending/get_status()
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var/obj/structure/machinery/vending/V = holder
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. += ..()
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. += "The orange light is [V.seconds_electrified ? "off" : "on"]."
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. += "The red light is [V.shoot_inventory ? "off" : "blinking"]."
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. += "The green light is [(V.categories & CAT_HIDDEN) ? "on" : "off"]."
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. += "The [V.scan_id ? "purple" : "yellow"] light is on."
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. += "The cyan light is [V.temperature_setting == -1 ? "on" : "off"]."
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. += "The blue light is [V.temperature_setting == 1 ? "on" : "off"]."
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/datum/wires/vending/on_pulse(wire, user)
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var/obj/structure/machinery/vending/V = holder
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switch(wire)
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if(WIRE_THROW)
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V.shoot_inventory = !V.shoot_inventory
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if(WIRE_CONTRABAND)
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V.categories ^= CAT_HIDDEN
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if(WIRE_SHOCK)
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if(ismob(user))
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V.shock(user, 50)
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V.seconds_electrified = 30
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if(WIRE_IDSCAN)
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V.scan_id = !V.scan_id
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if(WIRE_COOLING)
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V.temperature_setting = V.temperature_setting != -1 ? -1 : 0
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if(WIRE_HEATING)
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V.temperature_setting = V.temperature_setting != 1 ? 1 : 0
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/datum/wires/vending/on_cut(wire, mend, source)
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var/obj/structure/machinery/vending/V = holder
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switch(wire)
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if(WIRE_THROW)
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V.shoot_inventory = !mend
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if(WIRE_CONTRABAND)
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V.categories &= ~CAT_HIDDEN
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if(WIRE_SHOCK)
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if(mend)
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V.seconds_electrified = 0
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else
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V.seconds_electrified = -1
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if(WIRE_IDSCAN)
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V.scan_id = 1
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if(WIRE_COOLING)
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V.temperature_setting = mend && V.temperature_setting != 1 ? -1 : 0
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if(WIRE_HEATING)
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V.temperature_setting = mend && V.temperature_setting != -1 ? 1 : 0
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/datum/wires/vending/get_wire_diagram(var/mob/user)
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var/dat = ""
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for(var/color in colors)
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if(is_dud_color(color))
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continue
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dat += "<font color='[color]'>[capitalize(color)]</font>: [get_wire(color)]<br>"
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var/datum/browser/wire_win = new(user, "vendingwires", "Vending Wires", 450, 500)
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wire_win.set_content(dat)
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wire_win.open()
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