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Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00

75 lines
2.9 KiB
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/atom/vv_get_header()
. = ..()
. += {"
<a href='byond://?_src_=vars;datumedit=[REF(src)];varnameedit=name'><b>[src]</b></a>
<br><font size='1'>
<a href='byond://?_src_=vars;rotatedatum=[REF(src)];rotatedir=left'><<</a>
<a href='byond://?_src_=vars;datumedit=[REF(src)];varnameedit=dir'>[dir2text(dir)]</a>
<a href='byond://?_src_=vars;rotatedatum=[REF(src)];rotatedir=right'>>></a>
</font>
"}
/mob/living/vv_get_header()
. = ..()
. += {"
<br><font size='1'>
<br><a href='byond://?_src_=vars;datumedit=[REF(src)];varnameedit=ckey'>[ckey ? ckey : "No ckey"]</a> / <a href='byond://?_src_=vars;datumedit=[REF(src)];varnameedit=real_name'>[real_name ? real_name : "No real name"]</a>
<br>
BRUTE:<a href='byond://?_src_=vars;mobToDamage=[REF(src)];adjustDamage=brute'>[getBruteLoss()]</a>
FIRE:<a href='byond://?_src_=vars;mobToDamage=[REF(src)];adjustDamage=fire'>[getFireLoss()]</a>
ORGAN:<a href='byond://?_src_=vars;mobToDamage=[REF(src)];adjustDamage=toxin'>[getToxLoss()]</a>
OXY:<a href='byond://?_src_=vars;mobToDamage=[REF(src)];adjustDamage=oxygen'>[getOxyLoss()]</a>
CLONE:<a href='byond://?_src_=vars;mobToDamage=[REF(src)];adjustDamage=clone'>[getCloneLoss()]</a>
BRAIN:<a href='byond://?_src_=vars;mobToDamage=[REF(src)];adjustDamage=brain'>[getBrainLoss()]</a>
</font>
"}
/mob/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION("mob_player_panel", "Show player panel")
VV_DROPDOWN_OPTION("", "---")
VV_DROPDOWN_OPTION("give_spell", "Give Spell")
VV_DROPDOWN_OPTION("godmode", "Toggle Godmode")
VV_DROPDOWN_OPTION("make_skeleton", "Make 2spooky")
VV_DROPDOWN_OPTION("direct_control", "Assume Direct Control")
VV_DROPDOWN_OPTION("drop_everything", "Drop Everything")
VV_DROPDOWN_OPTION("regenerateicons", "Regenerate Icons")
VV_DROPDOWN_OPTION("addlanguage", "Add Language")
VV_DROPDOWN_OPTION("remlanguage", "Remove Language")
VV_DROPDOWN_OPTION("addorgan", "Add Organ")
VV_DROPDOWN_OPTION("remorgan", "Remove Organ")
VV_DROPDOWN_OPTION("addverb", "Add Verb")
VV_DROPDOWN_OPTION("remverb", "Remove Verb")
VV_DROPDOWN_OPTION("", "---")
VV_DROPDOWN_OPTION("gib", "Gib")
VV_DROPDOWN_OPTION("dust", "Turn to dust")
VV_DROPDOWN_OPTION("explode", "Trigger explosion")
VV_DROPDOWN_OPTION("emp", "Trigger EM pulse")
/mob/living/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION(VV_HK_ADMIN_RENAME, "Force Change Name")
/mob/living/carbon/human/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION("setspecies", "Set Species")
VV_DROPDOWN_OPTION("makeai", "Make AI")
VV_DROPDOWN_OPTION("makerobot", "Make cyborg")
VV_DROPDOWN_OPTION("makemonkey", "Make monkey")
VV_DROPDOWN_OPTION("makeslime", "Make slime")
/obj/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION("delall", "Delete all of type")
VV_DROPDOWN_OPTION("explode", "Trigger explosion")
VV_DROPDOWN_OPTION("emp", "Trigger EM pulse")
/turf/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION("explode", "Trigger explosion")
VV_DROPDOWN_OPTION("emp", "Trigger EM pulse")