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d3afbd9e8e
Machinists already get a different set of bounties to complete, so this ensures when an organ bounty rolls, it is a medical job. additionally prosthetic organs can be added as a future option.
189 lines
6.5 KiB
Plaintext
189 lines
6.5 KiB
Plaintext
/datum/bounty/item/assistant/briefcase
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name = "Briefcase"
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description = "%BOSSNAME will be holding a business convention this year. Ship a few briefcases in support."
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reward_low = 20
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reward_high = 30
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required_count = 4
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random_count = 1
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wanted_types = list(/obj/item/storage/briefcase)
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exclude_types = list(/obj/item/storage/briefcase/crimekit)
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/datum/bounty/item/assistant/organ
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name = "Lungs"
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description = "A recent explosion at %BOSSNAME has left multiple staff with punctured lungs. Ship spare organic lungs to be rewarded- and save some lives."
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reward_low = 520
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reward_high = 635
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/// If the organ is required to be a prosthetic for the bounty
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var/mechanical_needed = FALSE
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wanted_types = list(/obj/item/organ/internal/lungs)
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/datum/bounty/item/assistant/organ/applies_to(var/obj/item/organ/internal/O)
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. = ..()
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if(!.)
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return FALSE
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if(O.status & ORGAN_DEAD || O.status & ORGAN_BROKEN)
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return FALSE
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if(mechanical_needed && !O.robotic)
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return FALSE
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else if(O.robotic)
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return FALSE
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return .
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/datum/bounty/item/assistant/organ/appendix
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name = "Appendix"
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description = "%PERSONNAME wants our chefs to prepare a strange meal using a very special delicacy: an appendix. If you ship one, they'll pay."
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reward_low = 425
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reward_high = 535
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wanted_types = list(/obj/item/organ/internal/appendix)
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/datum/bounty/item/assistant/hand_tele
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name = "Hand Tele"
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description = "%BOSSNAME has come up with a genius idea: Why not teleport cargo rather than ship it? Send over a hand tele, receive payment, then wait 6-8 years while they deliberate."
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reward_low = 300
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reward_high = 550
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wanted_types = list(/obj/item/hand_tele)
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/datum/bounty/item/assistant/monkey_cubes
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name = "Monkey Cubes"
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description = "Due to a recent genetics accident, %BOSSNAME is in serious need of monkeys. Your mission is to ship monkey cubes."
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reward_low = 180
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reward_high = 240
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required_count = 4
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random_count = 1
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wanted_types = list(/obj/item/reagent_containers/food/snacks/monkeycube)
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/datum/bounty/item/assistant/curtains
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name = "Curtain"
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description = "Send us some curtains to help redecorate our offices!"
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reward_low = 250
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reward_high = 270
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required_count = 5
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random_count = 2
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wanted_types = list(/obj/structure/curtain)
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/datum/bounty/item/assistant/action_figures
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name = "Action Figures"
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description = "%PERSONNAME wants a few action figures for their collection, and is willing to pay any station who provides."
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reward_low = 120
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reward_high = 130
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required_count = 5
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random_count = 3
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wanted_types = list(/obj/item/toy/figure)
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/datum/bounty/item/assistant/water_tank
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name = "Water Tank"
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description = "Send us some water tanks that will be used for botany research, and definitely not for creating a slip 'n slide in %PERSONNAME's office."
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reward_low = 115
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reward_high = 135
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required_count = 3
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random_count = 1
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wanted_types = list(/obj/structure/reagent_dispensers/watertank)
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/datum/bounty/item/assistant/water_tank/applies_to(var/obj/structure/reagent_dispensers/watertank/O)
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if(!..())
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return FALSE
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if(!istype(O))
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return FALSE
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if(REAGENT_VOLUME(O.reagents, /singleton/reagent/water) >= 750)
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return TRUE
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return FALSE
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/datum/bounty/item/assistant/wheelchair
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name = "Wheelchairs"
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description = "The medical bay at the %DOCKSHORT has been busier than usual; we're requesting some spare wheelchairs for patient transport."
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reward_low = 123
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reward_high = 140
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required_count = 2
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wanted_types = list(/obj/structure/bed/stool/chair/office/wheelchair, /obj/item/material/stool/chair/wheelchair)
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/datum/bounty/item/assistant/film
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name = "Camera Film"
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description = "We received a gift from a delegate on Adhomai- a group of some sort of small, fat xenofauna. Everyone thinks they're cute and we're low on film from all the pictures!"
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reward_low = 55
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reward_high = 80
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required_count = 3
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random_count = 1
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wanted_types = list(/obj/item/camera_film)
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/datum/bounty/item/assistant/trash
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name = "Trash"
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description = "It's time for the %COMPNAME cleanup initiative! Clean stations will receive a bonus; pick up the litter from around your station and send it to us as proof!"
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reward_low = 100
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reward_high = 150
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required_count = 15
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random_count = 5
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wanted_types = list(/obj/item/trash)
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/datum/bounty/item/assistant/organ/heart
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name = "Heart"
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description = "%PERSONNAME is in critical condition after suffering a heart attack. Doctors say they need a new heart, fast. Ship one, pronto! It needs to be organic, hurry up!"
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reward_low = 825
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reward_high = 840
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wanted_types = list(/obj/item/organ/internal/heart)
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/datum/bounty/item/assistant/statue
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name = "Statue"
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description = "%BOSSNAME would like to commision an artsy statue for the lobby. Ship one out, when possible."
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reward_low = 750
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reward_high = 1250
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wanted_types = list(/obj/structure/sculpting_block)
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/datum/bounty/item/assistant/statue/applies_to(var/obj/structure/sculpting_block/O)
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if(!..())
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return FALSE
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if(!istype(O))
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return FALSE
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if(O.sculpted)
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return TRUE
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return FALSE
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/datum/bounty/item/assistant/tajcard
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name = "Collectable Card"
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description = "%PERSONNAME is offering a bonus to any station that can help them expand their collection of collectable tajaran cards."
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reward_low = 180
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reward_high = 220
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required_count = 2
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wanted_types = list(/obj/item/tajcard)
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/datum/bounty/item/assistant/jetpack
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name = "Jetpacks"
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description = "We're engaging in an EVA training initiative for new miners. Ship us a few jetpacks for a station bonus."
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reward_low = 300
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reward_high = 400
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required_count = 3
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random_count = 1
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wanted_types = list(/obj/item/tank/jetpack)
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/datum/bounty/item/assistant/cleaner
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name = "Space Cleaner"
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description = "The janitorial division of the ERT is requesting some actual supplies, to insist they aren't a joke. They're putting up for a bounty, so humor them if you want."
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reward_low = 55
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reward_high = 85
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required_count = 3
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random_count = 1
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wanted_types = list(/obj/item/reagent_containers/spray)
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/datum/bounty/item/assistant/cleaner/applies_to(var/obj/item/reagent_containers/spray/O)
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if(!..())
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return FALSE
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if(!istype(O))
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return FALSE
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if(REAGENT_VOLUME(O.reagents, /singleton/reagent/spacecleaner) >= 20)
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return TRUE
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return FALSE
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//Can't wait to see people have fun with THIS one.
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/datum/bounty/item/assistant/photograph
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name = "Photographs"
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description = "The %DOCKNAME is holding a morale project, and part of that is to display photographs from the various stations. Send us some for a participation bonus!"
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reward_low = 75
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reward_high = 250
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required_count = 8
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random_count = 2
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wanted_types = list(/obj/item/photo)
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