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FabianK3 8855bdd0dc Fix persistent supplies (#22435)
# Summary

This PR fixes the carry logic and persistence register of persistent
supply packages.

## Changes

- Fixed proc path of additional pickup checks that was still pointing at
only delivery packages.
- Fixed eager location check on persistence register. Objects finalize
will do the same, but this will allow objects to be brought to the
Horizon with persistence registered.
2026-05-11 18:12:57 +00:00

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ABSTRACT_TYPE(/obj/item/package)
name = "package"
icon = 'icons/obj/package.dmi'
contained_sprite = TRUE
update_icon_on_init = TRUE
has_accents = TRUE
w_class = WEIGHT_CLASS_HUGE
force = 15
slowdown = 0.5
/obj/item/package/proc/wield(var/mob/living/carbon/human/user)
var/obj/A = user.get_inactive_hand()
if(A)
to_chat(user, SPAN_WARNING("Your other hand is occupied!"))
return
item_state += "_wielded"
var/obj/item/offhand/O = new(user)
O.name = "[initial(name)] - offhand"
O.desc = "Your second grip on \the [initial(name)]."
user.put_in_inactive_hand(O)
/obj/item/package/dropped(mob/user)
..()
item_state = initial(item_state)
if(user)
var/obj/item/offhand/O = user.get_inactive_hand()
if(istype(O))
O.unwield()
/obj/item/package/can_swap_hands(var/mob/user)
var/obj/item/offhand/O = user.get_inactive_hand()
if(istype(O))
return FALSE
return TRUE
/obj/item/package/too_heavy_to_throw()
return TRUE
/obj/item/package/do_additional_pickup_checks(var/mob/living/carbon/human/user)
if(!ishuman(user))
return FALSE
if(user.species.mob_size < 12)
var/obj/A = user.get_inactive_hand()
if(A)
to_chat(user, SPAN_WARNING("Your other hand is occupied!"))
return
user.visible_message("<b>[user]</b> tightens their grip on \the [src] and starts heaving...", SPAN_NOTICE("You tighten your grip on \the [src] and start heaving..."))
if(do_after(user, 1 SECONDS, src, DO_UNIQUE))
user.visible_message("<b>[user]</b> heaves \the [src] up!", SPAN_NOTICE("You heave \the [src] up!"))
// larger mobs, such as industrials, can hold two pieces of cargo
if(user.species.mob_size < 12)
wield(user)
slowdown = 1
else
slowdown = 0
user.update_equipment_speed_mods()
return TRUE
return FALSE
/obj/item/package/delivery
name = "cargo package"
desc = "\
An Orion Express cargo package. \
Always pays an extra 2% tip to the courier.\
"
desc_extended = "\
This package makes use of the small-scale shipping network of Orion Express. \
It is a common sight all over the Spur, where Orion Express services depend on ordinary people and ships picking up and delivering packages for each other, \
with Orion Express only delivering to automated stations and other distribution points."
icon_state = "express_package"
item_state = "express_package"
var/delivery_point_id = ""
var/datum/weakref/delivery_point_sector
/// Site name displayed to player when examining the package. This should clearly state where the player should go, and be lore accurate. This is typically overridden by either sectorname or one set by receptacle
var/delivery_site = "Unknown"
var/delivery_point_coordinates = ""
var/datum/weakref/associated_delivery_point
var/pay_amount = 69420
/// If true, pay_amount goes into Operations Account
var/pays_horizon_account = TRUE
/obj/item/package/delivery/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "You can deliver this package to a cargo delivery point."
. += "An additional 2% is added to your account on delivery, or paid to you directly. Can be loaded into a cargo pack."
/obj/item/package/delivery/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
if(delivery_point_id)
// if name not already set by cargo receptacle, acquire the sector name instead
if(delivery_site == "Unknown")
if(delivery_point_sector)
var/obj/effect/overmap/visitable/delivery_sector = delivery_point_sector.resolve()
if(delivery_sector)
delivery_site = delivery_sector.name
. += SPAN_NOTICE("The label on the package reads: SITE: <b>[delivery_site]</b> | COORD: <b>[delivery_point_coordinates]</b> | ID: <b>[delivery_point_id]</b>")
. += SPAN_NOTICE("The price tag on the package reads: <b>[pay_amount]电</b>.")
/obj/item/package/delivery/Initialize(mapload, obj/structure/cargo_receptacle/delivery_point)
. = ..()
pay_amount = rand(4, 7) * 100
if(prob(3))
pay_amount = rand(12, 17) * 100
if(delivery_point)
setup_delivery_point(delivery_point)
accent_color = pick(COLOR_RED, COLOR_AMBER, COLOR_PINK, COLOR_YELLOW, COLOR_LIME)
/obj/item/package/delivery/proc/setup_delivery_point(var/obj/structure/cargo_receptacle/delivery_point)
associated_delivery_point = WEAKREF(delivery_point)
delivery_point_id = delivery_point.delivery_id
delivery_point_sector = delivery_point.delivery_sector
if(delivery_point.override_name)
delivery_site = delivery_point.override_name
delivery_point_coordinates = "[delivery_point.x]-[delivery_point.y]"
pay_amount = pay_amount * delivery_point.payment_modifier
/obj/item/package/delivery/offship
pays_horizon_account = FALSE
/// Whether this package is guaranteed to deliver to the horizon or not
var/horizon_delivery = FALSE
/obj/item/package/delivery/offship/feedback_hints(mob/user, distance, is_adjacent)
. += ..()
if(!delivery_point_id)
. += SPAN_NOTICE("Delivery site still being calculated, please check back later!")
/obj/item/package/delivery/offship/Initialize(mapload, obj/structure/cargo_receptacle/delivery_point)
. = ..()
if(!delivery_point)
// add a timer before we pick the delivery point, in case any ships or ruins still need to load
addtimer(CALLBACK(src, PROC_REF(get_delivery_point)), 3 MINUTES)
/obj/item/package/delivery/offship/proc/get_delivery_point()
var/obj/structure/cargo_receptacle/selected_delivery_point = get_cargo_package_delivery_point(src, horizon_delivery)
if(!selected_delivery_point)
qdel(src)
return
setup_delivery_point(selected_delivery_point)
/obj/item/package/delivery/offship/to_horizon
horizon_delivery = TRUE
// Persistent supply packages. These are meant to be spawned by admins and feature no mechanics like the orion deliveries.
/obj/item/package/persistent_supply
name = "supply package"
desc = "A supply package. Doesn't qualify for deliveries."
desc_extended = "\
Usually each package contains a different set of things one might need as supplies. \
Unlike the Orion deliveries, these packages are not tied to a specific delivery network and are not eligible for deliveries. \
Probably more expensive then it should be."
icon_state = "supply_package"
item_state = "supply_package"
persistant_objects_expiration_time_days = 360
/obj/item/package/persistent_supply/Initialize()
. = ..()
SSpersistence.objectsRegisterTrack(src)
/obj/item/package/persistent_supply/persistent_objects_get_content()
return list()
/obj/item/package/persistent_supply/persistent_objects_apply_content(content, x, y, z)
src.x = x
src.y = y
src.z = z
/obj/item/package/persistent_supply/Destroy()
log_and_message_admins("Persistent supply package at [src] was destroyed!", null, get_turf(src))
. = ..()