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BatrachophrenoandGitHub 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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/datum/export/phoron_canister
cost = 2000 // on average, the bounty would be 3 canisters giving 9000 credits, meaning 3000 credits per. however, this is repeatable, so lower it by 1000
k_elasticity = 0
unit_name = "phoron canister"
export_types = list(/obj/structure/machinery/portable_atmospherics/canister)
var/moles_required = 2000 //Roundstart total_moles for a FULL tank is about 1871 per tank. However during the arc this bounty is relevant, tanks are half full.
/datum/export/phoron_canister/applies_to(obj/structure/machinery/portable_atmospherics/canister/O, contr, emag)
if(!..())
return FALSE
if(!istype(O))
return FALSE
var/datum/gas_mixture/environment = O.return_air()
if(!environment || !O.air_contents.gas["phoron"])
return FALSE
return O.air_contents.gas["phoron"] >= moles_required