mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-13 08:56:49 +01:00
1c8c0c2221
Fixes several runtimes from the past few weeks, some additional material repath regressions, and the fact that if I shoot you with a stream of ionized deuterium particles, it doesn't riddle you with cancer. changes: - bugfix: "Fixes emergency shields runtiming when hit by thrown objects." - bugfix: "Fixes several stale global list runtimes." - bugfix: "Fixes several health percentage checks that could use unset initial health values." - bugfix: "Fixes additional materials regressions in INDRA code." - bugfix: "Fixes invalid fuel injector depletion math." - bugfix: "Makes accelerated particles apply radiation damage to living mobs they pass through."
783 lines
26 KiB
Plaintext
783 lines
26 KiB
Plaintext
/obj/item/clothing/head/centhat
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name = "\improper CentComm. hat"
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icon_state = "centcom"
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item_state_slots = list(
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slot_l_hand_str = "centhat",
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slot_r_hand_str = "centhat"
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)
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desc = "It's good to be emperor."
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siemens_coefficient = 0.9
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/obj/item/clothing/head/pin
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name = "hair pin"
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desc = "A nice hair pin."
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icon = 'icons/obj/item/clothing/head/hair_pins.dmi'
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contained_sprite = TRUE
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icon_state = "pin"
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item_state = "pin"
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slot_flags = SLOT_HEAD | SLOT_EARS
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/ring.ogg'
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pickup_sound = 'sound/items/pickup/ring.ogg'
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/obj/item/clothing/head/pin/clover
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icon_state = "cloverpin"
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item_state = "cloverpin"
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name = "clover pin"
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desc = "A hair pin in the shape of a clover leaf. Smells of mischief."
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/obj/item/clothing/head/pin/butterfly
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icon_state = "butterflypin"
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item_state = "butterflypin"
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name = "butterfly pin"
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desc = "A hair pin in the shape of a bright blue butterfly."
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/obj/item/clothing/head/pin/magnetic
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icon_state = "magnetpin"
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item_state = "magnetpin"
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name = "magnetic 'pin'"
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desc = "Finally, a hair pin even a robot chassis can use."
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slot_flags = SLOT_HEAD
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matter = list(MATERIAL_STEEL = 10)
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/obj/item/clothing/head/pin/flower
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name = "red flower pin"
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icon_state = "hairflower"
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item_state = "hairflower"
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desc = "Smells nice."
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/obj/item/clothing/head/pin/flower/blue
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icon_state = "hairflower_blue"
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item_state = "hairflower_blue"
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name = "blue flower pin"
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/obj/item/clothing/head/pin/flower/pink
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item_state = "hairflower_pink"
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icon_state = "hairflower_pink"
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name = "pink flower pin"
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/obj/item/clothing/head/pin/flower/yellow
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icon_state = "hairflower_yellow"
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item_state = "hairflower_yellow"
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name = "yellow flower pin"
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/obj/item/clothing/head/pin/flower/violet
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icon_state = "hairflower_violet"
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item_state = "hairflower_violet"
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name = "violet flower pin"
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/obj/item/clothing/head/pin/flower/orange
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icon_state = "hairflower_orange"
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item_state = "hairflower_orange"
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name = "orange flower pin"
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/obj/item/clothing/head/pin/flower/white
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icon_state = "hairflower_white"
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item_state = "hairflower_white"
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name = "white flower pin"
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/obj/item/clothing/head/pin/flower/silversun
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icon_state = "hairflower_silversun"
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item_state = "hairflower_silversun"
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name = "silversun flower pin"
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desc = "A Silversun dawnflower pin, named after the same flower. This particular version is an artificial recreation, and lacks the distinctive bioluminescence of the original."
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/obj/item/clothing/head/pin/ribbon
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name = "hair ribbon parent item"
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desc = DESC_PARENT
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icon = 'icons/obj/item/clothing/head/hair_ribbons.dmi'
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contained_sprite = TRUE
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/obj/item/clothing/head/pin/ribbon/head
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name = "hair ribbon"
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desc = "A length of ribbon acting as a headband."
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icon_state = "ribbon"
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item_state = "ribbon"
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/obj/item/clothing/head/pin/ribbon/back
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name = "hair bow"
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desc = "A hair bow with a small removable clip on the back, so it can be attached to hair or tied into it."
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icon_state = "bow"
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item_state = "bow"
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/obj/item/clothing/head/pin/ribbon/small
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name = "small hair bow"
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desc = "A ribbon tied into a small bow with a clip on the back to attach to hair."
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icon_state = "bow_small"
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item_state = "bow_small"
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/obj/item/clothing/head/powdered_wig
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name = "powdered wig"
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desc = "A powdered wig."
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icon_state = "pwig"
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item_state = "pwig"
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/obj/item/clothing/head/that
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name = "top-hat"
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desc = "It's an amish looking hat."
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icon_state = "tophat"
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item_state = "tophat"
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siemens_coefficient = 0.9
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/obj/item/clothing/head/redcoat
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name = "redcoat's hat"
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icon_state = "redcoat"
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desc = "<i>'I guess it's a redhead.'</i>"
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/obj/item/clothing/head/mailman
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name = "station cap"
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icon_state = "mailman"
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desc = "<i>Choo-choo</i>!"
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/obj/item/clothing/head/nursehat
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name = "nurse's hat"
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desc = "It allows quick identification of trained medical personnel."
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icon_state = "nursehat"
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siemens_coefficient = 0.9
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/obj/item/clothing/head/syndicatefake
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name = "red space-helmet replica"
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item_state_slots = list(
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slot_l_hand_str = "syndicate-helm-black-red",
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slot_r_hand_str = "syndicate-helm-black-red"
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)
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icon_state = "syndicate"
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desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
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siemens_coefficient = 2.0
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/cardborg
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name = "cardborg helmet"
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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item_state = "cardborg_h"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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body_parts_covered = HEAD|FACE|EYES
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drop_sound = 'sound/items/drop/cardboardbox.ogg'
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pickup_sound = 'sound/items/pickup/cardboardbox.ogg'
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/obj/item/clothing/head/justice
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name = "justice hat"
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desc = "Fight for what's righteous!"
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icon_state = "justicered"
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flags_inv = BLOCKHAIR
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body_parts_covered = HEAD|EYES
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/obj/item/clothing/head/justice/blue
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icon_state = "justiceblue"
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/obj/item/clothing/head/justice/yellow
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icon_state = "justiceyellow"
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/obj/item/clothing/head/justice/green
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icon_state = "justicegreen"
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/obj/item/clothing/head/justice/pink
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icon_state = "justicepink"
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/obj/item/clothing/head/rabbitears
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name = "rabbit ears"
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desc = "Wearing these makes you look useless."
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icon_state = "bunny"
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body_parts_covered = 0
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/obj/item/clothing/head/flatcap
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name = "flat cap"
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desc = "A working man's hat."
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icon = 'icons/obj/item/clothing/head/flat_cap.dmi'
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icon_state = "flat_cap_brown"
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item_state = "flat_cap_brown"
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contained_sprite = TRUE
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siemens_coefficient = 0.9
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/obj/item/clothing/head/flatcap/colourable
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icon_state = "flat_cap"
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item_state = "flat_cap"
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/obj/item/clothing/head/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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/obj/item/clothing/head/hgpiratecap
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "hgpiratecap"
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/obj/item/clothing/head/bowler
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name = "bowler-hat"
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desc = "Gentleman, elite aboard!"
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icon_state = "bowler"
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//stylish bs12 hats
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/obj/item/clothing/head/bowlerhat
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name = "bowler hat"
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icon_state = "bowler_hat"
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desc = "For the gentleman of distinction."
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/obj/item/clothing/head/beaverhat
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name = "beaver hat"
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icon_state = "beaver_hat"
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desc = "Soft felt makes this hat both comfortable and elegant."
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/obj/item/clothing/head/boaterhat
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name = "boater hat"
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icon_state = "boater_hat"
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desc = "The ultimate in summer fashion."
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/obj/item/clothing/head/feathertrilby
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name = "feather trilby"
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icon = 'icons/obj/item/clothing/head/feather_trilby.dmi'
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icon_state = "feather_trilby"
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item_state = "feather_trilby"
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contained_sprite = TRUE
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desc = "A sharp, stylish hat with a feather."
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/obj/item/clothing/head/fez
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name = "fez"
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desc = "You should wear a fez. Fezzes are cool."
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icon_state = "fez"
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item_flags = ITEM_FLAG_SHOW_FLAVOR_TEXT
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//end bs12 hats
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/obj/item/clothing/head/witchwig
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name = "witch costume wig"
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desc = "Eeeee~heheheheheheh!"
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icon_state = "witch"
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0
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/obj/item/clothing/head/chicken
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name = "chicken suit head"
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desc = "Bkaw!"
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icon_state = "chickenhead"
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item_state_slots = list(
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slot_l_hand_str = "chickensuit",
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slot_r_hand_str = "chickensuit"
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)
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/head.dmi'
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)
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flags_inv = BLOCKHAIR
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siemens_coefficient = 0.7
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body_parts_covered = HEAD|FACE|EYES
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/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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desc = "Fuzzy."
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icon_state = "bearpelt"
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flags_inv = BLOCKHEADHAIR
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siemens_coefficient = 0.7
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/obj/item/clothing/head/philosopher_wig
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name = "natural philosopher's wig"
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desc = "A stylish monstrosity unearthed from Earth's Renaissance period. With this most distinguish'd wig, you'll be ready for your next soiree!"
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icon_state = "philosopher_wig"
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item_state_slots = list(
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slot_l_hand_str = "pwig",
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slot_r_hand_str = "pwig"
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)
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flags_inv = BLOCKHAIR
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siemens_coefficient = 2.0 //why is it so conductive?!
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/obj/item/clothing/head/plain_hood
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name = "plain hood"
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desc = "A simple hood made of cloth, worn for myriad reasons - cultural, religious, protection from the elements, a fashion statement... or perhaps you simply want to look like you intend to give quests to adventurers who walk into your favorite tavern."
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icon = 'icons/obj/item/clothing/head/plain_hood.dmi'
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icon_state = "plain_hood"
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item_state = "plain_hood"
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body_parts_covered = HEAD
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flags_inv = HIDEEARS|BLOCKHEADHAIR
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contained_sprite = TRUE
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/obj/item/clothing/head/hijab //It might've taken a year but here's your Hijab's, Dea.
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name = "hijab"
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desc = "Encompassing cloth headwear worn by some human cultures and religions."
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icon = 'icons/obj/clothing/hijabs.dmi'
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icon_state = "hijab"
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item_state = "hijab"
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flags_inv = BLOCKHAIR
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body_parts_covered = 0
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contained_sprite = 1
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slot_flags = SLOT_EARS | SLOT_HEAD
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/obj/item/clothing/head/hijab/get_ear_examine_text(var/mob/user, var/ear_text = "left")
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return "on [user.get_pronoun("his")] head"
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/obj/item/clothing/head/hijab/red
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color = COLOR_RED
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/obj/item/clothing/head/hijab/orange
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color = COLOR_ORANGE
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/obj/item/clothing/head/hijab/yellow
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color = COLOR_YELLOW
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/obj/item/clothing/head/hijab/green
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color = COLOR_GREEN
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/obj/item/clothing/head/hijab/blue
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color = COLOR_BLUE
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/obj/item/clothing/head/hijab/purple
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color = COLOR_PURPLE
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/obj/item/clothing/head/hijab/brown
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color = COLOR_BROWN
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/obj/item/clothing/head/hijab/grey
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color = COLOR_GRAY50
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/obj/item/clothing/head/hijab/black
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color = COLOR_GRAY20
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/obj/item/clothing/head/sombrero
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name = "sombrero"
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desc = "You can practically taste the fiesta."
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icon_state = "sombrero"
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/head.dmi'
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)
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/obj/item/clothing/head/kippah
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name = "kippah"
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desc = "A head covering commonly worn by those of Jewish faith."
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icon = 'icons/obj/item/clothing/head/kippahs.dmi'
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icon_state = "kippah"
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item_state = "kippah"
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contained_sprite = 1
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/obj/item/clothing/head/turban
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name = "turban"
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desc = "A sturdy cloth, worn around the head."
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icon = 'icons/obj/item/clothing/head/turban.dmi'
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icon_state = "turban"
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item_state = "turban"
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flags_inv = BLOCKHEADHAIR
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contained_sprite = TRUE
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/obj/item/clothing/head/turban/red
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color = COLOR_RED
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/obj/item/clothing/head/turban/orange
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color = COLOR_ORANGE
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/obj/item/clothing/head/turban/yellow
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color = COLOR_YELLOW
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/obj/item/clothing/head/turban/green
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color = COLOR_GREEN
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/obj/item/clothing/head/turban/blue
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color = COLOR_BLUE
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/obj/item/clothing/head/turban/purple
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color = COLOR_PURPLE
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/obj/item/clothing/head/turban/brown
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color = COLOR_BROWN
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/obj/item/clothing/head/turban/grey
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color = COLOR_GRAY50
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/obj/item/clothing/head/turban/black
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color = COLOR_GRAY20
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//praise verkister
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/obj/item/clothing/head/headbando
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name = "basic headband"
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desc = "Perfect for martial artists, sweaty rogue operators, and tunnel gangsters."
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icon_state = "headbando"
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item_state = "headbando"
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/obj/item/clothing/head/headbando/random/Initialize()
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. = ..()
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color = get_random_colour(lower = 150)
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//Flower crowns
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/obj/item/clothing/head/sunflower_crown
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name = "sunflower crown"
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desc = "A flower crown weaved with sunflowers."
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icon_state = "sunflower_crown"
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item_state = "sunflower_crown"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/herb.ogg'
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pickup_sound = 'sound/items/pickup/herb.ogg'
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/obj/item/clothing/head/lavender_crown
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name = "harebell crown"
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desc = "A flower crown weaved with harebells."
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icon_state = "lavender_crown"
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item_state = "lavender_crown"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/herb.ogg'
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pickup_sound = 'sound/items/pickup/herb.ogg'
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/obj/item/clothing/head/poppy_crown
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name = "poppy crown"
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desc = "A flower crown weaved with poppies."
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icon_state = "poppy_crown"
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item_state = "poppy_crown"
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body_parts_covered = 0
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drop_sound = 'sound/items/drop/herb.ogg'
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pickup_sound = 'sound/items/pickup/herb.ogg'
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/obj/item/clothing/head/fake_culthood
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name = "occultist hood"
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icon_state = "culthood"
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desc = "A torn, dust-caked hood. Very authentic!"
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flags_inv = HIDEFACE|HIDEEARS|HIDEEYES
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body_parts_covered = HEAD|EYES
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cold_protection = HEAD
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min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/tanker
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name = "tanker cap"
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desc = "A padded skullcap for those prone to bumping their heads against hard surfaces."
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icon_state = "tank"
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flags_inv = BLOCKHEADHAIR
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/obj/item/clothing/head/papersack
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name = "paper sack hat"
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desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness."
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icon_state = "papersack"
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flags_inv = BLOCKHEADHAIR
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/obj/item/clothing/head/papersack/smiley
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name = "paper sack hat"
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desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
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icon_state = "papersack_smile"
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flags_inv = BLOCKHEADHAIR
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/obj/item/clothing/head/hachimaki
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name = "konyanger hachimaki"
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desc = "A simple headband emblazoned with the taijitu national emblem of the planet Konyang. It is typically worn as a symbol of effort or courage, or perhaps national pride and patriotic sentiment."
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icon = 'icons/obj/item/clothing/head/hachimaki.dmi'
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icon_state = "hachimaki"
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item_state = "hachimaki"
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contained_sprite = TRUE
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/obj/item/clothing/head/leader_headband
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name = "militia leader headband"
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|
desc = "A simple headband that is used to denote the leader of a Horizon militia team."
|
|
icon = 'icons/obj/item/clothing/head/leader_headband.dmi'
|
|
icon_state = "leader_headband"
|
|
item_state = "leader_headband"
|
|
contained_sprite = TRUE
|
|
|
|
//sol stuff
|
|
|
|
/obj/item/clothing/head/sol
|
|
name = "sol navy utility cover"
|
|
desc = "A military cover issued to Solarian Navy personnel as part of their utility uniform."
|
|
icon = 'icons/obj/item/clothing/head/sol_army.dmi'
|
|
icon_state = "navy_utility"
|
|
item_state = "navy_utility"
|
|
contained_sprite = TRUE
|
|
armor = list(
|
|
MELEE = ARMOR_MELEE_MINOR
|
|
)
|
|
|
|
/obj/item/clothing/head/sol/dress
|
|
name = "sol navy black peaked cap"
|
|
desc = "A black cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by junior officers."
|
|
icon_state = "navy_cap_officer"
|
|
item_state = "navy_cap_officer"
|
|
|
|
/obj/item/clothing/head/sol/dress/officer
|
|
name = "sol navy officer peaked cap"
|
|
desc = "A white cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by senior officers."
|
|
icon_state = "navy_cap_senioroff"
|
|
item_state = "navy_cap_senioroff"
|
|
|
|
/obj/item/clothing/head/sol/dress/admiral
|
|
name = "sol navy admiral peaked cap"
|
|
desc = "A white cap issued as part of the Sol Alliance naval officer uniforms. This one is worn by admirals."
|
|
icon_state = "navy_cap_admiral"
|
|
item_state = "navy_cap_admiral"
|
|
|
|
//solarian marines
|
|
|
|
/obj/item/clothing/head/sol/marine
|
|
name = "sol marine utility cover"
|
|
desc = "An eight pointed cover issued to Sol Alliance marines as part of their field uniform."
|
|
icon_state = "marine_utility"
|
|
item_state = "marine_utility"
|
|
|
|
/obj/item/clothing/head/sol/marine/grey
|
|
name = "sol marine utility cover"
|
|
desc = "An eight pointed cover issued to Sol Alliance marines as part of their field uniform."
|
|
icon_state = "marine_utility_grey"
|
|
item_state = "marine_utility_grey"
|
|
|
|
/obj/item/clothing/head/sol/garrison
|
|
name = "sol marine garrison cap"
|
|
desc = "A green garrison cap issued to Sol Alliance marines."
|
|
icon_state = "greengarrisoncap"
|
|
item_state = "greengarrisoncap"
|
|
|
|
/obj/item/clothing/head/sol/dress/marine
|
|
name = "sol marine peaked cap"
|
|
desc = "A green cap issued as part of the Sol Alliance marine service and dress uniforms."
|
|
icon_state = "whitepeakcap"
|
|
item_state = "whitepeakcap"
|
|
|
|
//solarian army
|
|
|
|
/obj/item/clothing/head/helmet/sol
|
|
name = "sol combat helmet"
|
|
desc = "A woodland colored helmet made from advanced ceramic."
|
|
icon = 'icons/obj/item/clothing/head/sol_army.dmi'
|
|
icon_state = "helmet_tac_sol"
|
|
item_state = "helmet_tac_sol"
|
|
armor = list(
|
|
MELEE = ARMOR_MELEE_MAJOR,
|
|
BULLET = ARMOR_BALLISTIC_MEDIUM,
|
|
LASER = ARMOR_LASER_RIFLE,
|
|
ENERGY = ARMOR_ENERGY_SMALL,
|
|
BOMB = ARMOR_BOMB_PADDED
|
|
)
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/sol/army
|
|
name = "sol army field cap"
|
|
desc = "A cloth field issued to Solarian soldiers as part of their field uniform."
|
|
icon_state = "army_field"
|
|
item_state = "army_field"
|
|
|
|
/obj/item/clothing/head/sol/army/grey
|
|
name = "sol army field cap"
|
|
desc = "A cloth field issued to Solarian soldiers as part of their field uniform."
|
|
icon_state = "army_field_grey"
|
|
item_state = "army_field_grey"
|
|
|
|
/obj/item/clothing/head/sol/army/service
|
|
name = "sol army peaked cap"
|
|
desc = "A green peaked cap issued as part of Solarian Army service uniforms. A small silver pin of the ASSN seal is attached to the peak. A enlisted-person or NCO should wear this."
|
|
icon_state = "army_cap"
|
|
item_state = "army_cap"
|
|
|
|
/obj/item/clothing/head/sol/army/service/officer
|
|
name = "sol army officer peaked cap"
|
|
desc = "A green peaked cap issued as part of Solarian Army service uniforms. A large gold pin of the ASSN seal is attached to the peak. A Second Lieutenant, First Lieutenant or Captain should wear this."
|
|
icon_state = "army_cap_officer"
|
|
item_state = "army_cap_officer"
|
|
|
|
/obj/item/clothing/head/sol/army/service/senioroff
|
|
name = "sol army senior officer peaked cap"
|
|
desc = "A green peaked cap issued as part of Solarian Army service uniforms. A large gold pin of the ASSN seal is attached to the peak and leaf-shaped embellishments rap around the visor. A Major, Lieutenant Colonel or Colonel should wear this."
|
|
icon_state = "army_cap_senioroff"
|
|
item_state = "army_cap_senioroff"
|
|
|
|
/obj/item/clothing/head/sol/army/service/general
|
|
name = "sol army general peaked cap"
|
|
desc = "A green peaked cap issued as part of Solarian Army service uniforms. A large gold pin of the ASSN seal is attached to the peak and leaf-shaped embellishments rap around the visor. A Brigadier General, Major General, Lieutenant General or full General should wear this."
|
|
icon_state = "army_cap_general"
|
|
item_state = "army_cap_general"
|
|
|
|
/obj/item/clothing/head/sol/army/service/garrison
|
|
name = "sol army garrison cap"
|
|
desc = "A green garrison cap issued as part of Solarian Army service uniforms, for when a peaked cap is impractical or unnecessary. All enlisted-people and NCOs should wear this."
|
|
icon_state = "army_garrison"
|
|
item_state = "army_garrison"
|
|
|
|
/obj/item/clothing/head/sol/army/service/garrison/officer
|
|
name = "sol army garrison cap"
|
|
desc = "A green garrison cap issued as part of Solarian Army service uniforms, for when a peaked cap is impractical or unnecessary. A golden rank pin is attached to one side. All officers, including generals, should wear this."
|
|
icon_state = "army_garrison_officer"
|
|
item_state = "army_garrison_officer"
|
|
|
|
/obj/item/clothing/head/sol/army/service/campaign
|
|
name = "sol army campaign hat"
|
|
desc = "A green campaign hat issued as part of Solarian Army service uniforms. The NCOs that scream at you more than the normal ones should wear this."
|
|
icon_state = "army_campaign"
|
|
item_state = "army_campaign"
|
|
|
|
//Konyang Armed Forces
|
|
|
|
/obj/item/clothing/head/konyang/army
|
|
name = "konyang army field cap"
|
|
desc = "A cloth field cap issued to Konyang soldiers as part of their field uniform."
|
|
icon = 'icons/obj/item/clothing/head/konyang.dmi'
|
|
icon_state = "konyang_army_cap"
|
|
item_state = "konyang_army_cap"
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/konyang/army/officer
|
|
name = "konyang army officer peaked cap"
|
|
desc = "A green peaked cap issued to officers of the Konyang Army."
|
|
icon_state = "konyang_army_off_cap"
|
|
item_state = "konyang_army_off_cap"
|
|
|
|
/obj/item/clothing/head/konyang/navy
|
|
name = "konyang navy officer peaked cap"
|
|
desc = "A white peaked cap issued to officers of the Konyang Navy."
|
|
icon = 'icons/obj/item/clothing/head/konyang.dmi'
|
|
icon_state = "konyang_navy_cap"
|
|
item_state = "konyang_navy_cap"
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/konyang/space
|
|
name = "konyang aerospace forces officer peaked cap"
|
|
desc = "A white peaked cap issued to officers of the Konyang Aerospace Forces."
|
|
icon = 'icons/obj/item/clothing/head/konyang.dmi'
|
|
icon_state = "konyang_space_cap"
|
|
item_state = "konyang_space_cap"
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/konyang/police
|
|
name = "konyang national police hat"
|
|
desc = "A white peaked cap issued to personnel of the Konyang National Police"
|
|
icon = 'icons/obj/item/clothing/head/konyang.dmi'
|
|
icon_state = "konyang_police_hat"
|
|
item_state = "konyang_police_hat"
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/konyang/police/lieutenant
|
|
name = "konyang national police lieutenant's hat"
|
|
desc = "A white peaked cap issued to personnel of the Konyang National Police"
|
|
icon_state = "konyang_police_lieutenant_hat"
|
|
item_state = "konyang_police_lieutenant_hat"
|
|
|
|
/obj/item/clothing/head/konyang/burger
|
|
name = "\improper UP! Burger cap"
|
|
desc = "An astoundingly bright orange hat, worn by employees of UP! Burger (or Burger UP!, depending on preference), a Gwok Group subsidiary."
|
|
icon = 'icons/obj/item/clothing/head/konyang.dmi'
|
|
icon_state = "upburger-cap"
|
|
item_state = "upburger-cap"
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/helmet/konyang
|
|
name = "konyang army helmet"
|
|
desc = "A woodland colored helmet made from advanced ceramic."
|
|
icon = 'icons/obj/item/clothing/head/konyang.dmi'
|
|
icon_state = "helmet_konyang_army"
|
|
item_state = "helmet_konyang_army"
|
|
armor = list(
|
|
MELEE = ARMOR_MELEE_MAJOR,
|
|
BULLET = ARMOR_BALLISTIC_MEDIUM,
|
|
LASER = ARMOR_LASER_RIFLE,
|
|
ENERGY = ARMOR_ENERGY_SMALL,
|
|
BOMB = ARMOR_BOMB_PADDED
|
|
)
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/helmet/konyang/navy
|
|
name = "konyang navy helmet"
|
|
desc = "A pale blue colored helmet made from advanced ceramic."
|
|
icon_state = "helmet_konyang_navy"
|
|
item_state = "helmet_konyang_navy"
|
|
|
|
/obj/item/clothing/head/helmet/konyang/pilot
|
|
name = "konyang mechatronic corps helmet"
|
|
desc = "A white colored helmet made from advanced ceramic."
|
|
icon_state = "helmet_pilot"
|
|
item_state = "helmet_pilot"
|
|
|
|
/obj/item/clothing/head/xanu
|
|
name = "xanu armed forces garrison cap"
|
|
desc = "A garrison cap belonging to a member of the All-Xanu Spacefleet."
|
|
icon = 'icons/obj/item/clothing/head/xanu_army.dmi'
|
|
icon_state = "xanu_garrison_enlisted"
|
|
item_state = "xanu_garrison_enlisted"
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/xanu/officer
|
|
name = "xanu armed forces officer garrison cap"
|
|
desc = "A garrison cap belonging to an officer of the All-Xanu Spacefleet."
|
|
icon_state = "xanu_garrison_comm"
|
|
item_state = "xanu_garrison_comm"
|
|
|
|
/obj/item/clothing/head/xanu/senior
|
|
name = "xanu armed forces senior officer garrison cap"
|
|
desc = "A garrison cap belonging to a high-ranking officer of the All-Xanu Spacefleet."
|
|
icon_state = "xanu_garrison_cap"
|
|
item_state = "xanu_garrison_cap"
|
|
|
|
/obj/item/clothing/head/grupo_amapola
|
|
name = "Grupo Amapola officer cap"
|
|
desc = "A peaked officer's cap bearing the poppy of the military contracting group Grupo Amapola."
|
|
icon = 'icons/obj/item/clothing/head/pmcg.dmi'
|
|
icon_state = "amapola_officer_hat"
|
|
item_state = "amapola_officer_hat"
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/grupo_amapola/ute
|
|
name = "Grupo Amapola utility cover"
|
|
desc = "A softcap in green camo, issued to members of the military contracting group Grupo Amapola."
|
|
icon_state = "amapola_ute_hat"
|
|
item_state = "amapola_ute_hat"
|
|
|
|
/obj/item/clothing/head/peaked_cap
|
|
name = "corporate peaked cap"
|
|
desc = "A military-style corporate peaked cap. This one bears the emblem of NanoTrasen Incorporated."
|
|
icon_state = "nt_warden_hat"
|
|
item_state = "nt_warden_hat"
|
|
icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
|
|
contained_sprite = TRUE
|
|
|
|
/obj/item/clothing/head/peaked_cap/no_logo
|
|
desc = "A military-style corporate peaked cap. This one bears the colors of NanoTrasen Incorporated."
|
|
icon_state = "nt_warden_hat_nologo"
|
|
item_state = "nt_warden_hat_nologo"
|
|
|
|
/obj/item/clothing/head/peaked_cap/zavodskoi
|
|
desc = "A military-style corporate peaked cap. This one bears the emblem of Zavodskoi Interstellar."
|
|
icon_state = "zav_warden_hat"
|
|
item_state = "zav_warden_hat"
|
|
|
|
/obj/item/clothing/head/peaked_cap/zavodskoi/no_logo
|
|
desc = "A military-style corporate peaked cap. This one bears the colors of Zavodskoi Interstellar."
|
|
icon_state = "zav_warden_hat_nologo"
|
|
item_state = "zav_warden_hat_nologo"
|
|
|
|
/obj/item/clothing/head/peaked_cap/zavodskoi/alt
|
|
icon_state = "zav_warden_hat_alt"
|
|
item_state = "zav_warden_hat_alt"
|
|
|
|
/obj/item/clothing/head/peaked_cap/zavodskoi/alt/no_logo
|
|
desc = "A military-style corporate peaked cap. This one bears the colors of Zavodskoi Interstellar."
|
|
icon_state = "zav_warden_hat_alt_nologo"
|
|
item_state = "zav_warden_hat_alt_nologo"
|
|
|
|
/obj/item/clothing/head/peaked_cap/idris
|
|
desc = "A military-style corporate peaked cap. This one bears the emblem of Idris Incorporated."
|
|
icon_state = "idris_warden_hat"
|
|
item_state = "idris_warden_hat"
|
|
|
|
/obj/item/clothing/head/peaked_cap/idris/no_logo
|
|
desc = "A military-style corporate peaked cap. This one bears the colors of Idris Incorporated."
|
|
icon_state = "idris_warden_hat_nologo"
|
|
item_state = "idris_warden_hat_nologo"
|
|
|
|
/obj/item/clothing/head/peaked_cap/pmcg
|
|
desc = "A military-style corporate peaked cap. This one bears the emblem of the Private Military Contracting Group."
|
|
icon_state = "pmc_warden_hat"
|
|
item_state = "pmc_warden_hat"
|
|
|
|
/obj/item/clothing/head/peaked_cap/pmcg/no_logo
|
|
desc = "A military-style corporate peaked cap. This one bears the colors of the Private Military Contracting Group."
|
|
icon_state = "pmc_warden_hat_nologo"
|
|
item_state = "pmc_warden_hat_nologo"
|
|
|
|
// Assunzione security overseer hat
|
|
/obj/item/clothing/head/peaked_cap/zenghu
|
|
name = "\improper Zeng-Hu peaked cap"
|
|
desc = "A military-style corporate peaked cap. This one bears the emblem of Zeng-Hu Pharmaceuticals."
|
|
icon_state = "zh_warden_hat"
|
|
item_state = "zh_warden_hat"
|
|
icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
|
|
contained_sprite = TRUE
|
|
|
|
//goblin.stev's stuff
|
|
/obj/item/clothing/head/qeburger_visor
|
|
name = "Quick-E-Burger Food Technician Visor"
|
|
desc = "For stylish employees on the retail grind, the Quick-E-Burger Food Technician Visor is the latest in form-first fashion! Supplied and manufactured in bulk by Quick-E-Burger's parent company, Orion Express, the Food Technician Visor is equipped with an innovative easy-to-use velcro headstrap to keep the company's prime product sky-high, and its light-resistant plastic visor is perfect for keeping sun, lights, and disappointed family-members alike out of employees' eyes!"
|
|
icon = 'icons/obj/clothing/hats/orion.dmi'
|
|
icon_state = "quickeburger_visorcap"
|
|
item_state = "quickeburger_visorcap"
|
|
contained_sprite = TRUE
|