Files
Batrachophreno 1c8c0c2221 Bugfix pile (#22823)
Fixes several runtimes from the past few weeks, some additional material
repath regressions, and the fact that if I shoot you with a stream of
ionized deuterium particles, it doesn't riddle you with cancer.

changes:
- bugfix: "Fixes emergency shields runtiming when hit by thrown
objects."
  - bugfix: "Fixes several stale global list runtimes."
- bugfix: "Fixes several health percentage checks that could use unset
initial health values."
  - bugfix: "Fixes additional materials regressions in INDRA code."
  - bugfix: "Fixes invalid fuel injector depletion math."
- bugfix: "Makes accelerated particles apply radiation damage to living
mobs they pass through."
2026-07-12 18:06:28 +00:00

53 lines
1.6 KiB
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//Material Rings
/obj/item/clothing/ring/material
icon = 'icons/obj/clothing/rings.dmi'
icon_state = "material"
/obj/item/clothing/ring/material/Initialize(var/mapload, var/new_material)
. = ..(mapload)
if(!new_material)
new_material = MATERIAL_STEEL
material = SSmaterials.get_material_by_id(new_material)
if(!istype(material))
qdel(src)
return
name = "[material.display_name] ring"
desc = "A ring made from [material.display_name]."
color = material.icon_colour
/obj/item/clothing/ring/material/get_material()
return material
/obj/item/clothing/ring/material/wood/Initialize(var/mapload)
. = ..(mapload, MATERIAL_WOOD)
/obj/item/clothing/ring/material/plastic/Initialize(var/mapload)
. = ..(mapload, MATERIAL_PLASTIC)
/obj/item/clothing/ring/material/iron/Initialize(var/mapload)
. = ..(mapload, MATERIAL_IRON)
/obj/item/clothing/ring/material/steel/Initialize(var/mapload)
. = ..(mapload, MATERIAL_STEEL)
/obj/item/clothing/ring/material/silver/Initialize(var/mapload)
. = ..(mapload, MATERIAL_SILVER)
/obj/item/clothing/ring/material/gold/Initialize(var/mapload)
. = ..(mapload, MATERIAL_GOLD)
/obj/item/clothing/ring/material/platinum/Initialize(var/mapload)
. = ..(mapload, MATERIAL_PLATINUM)
/obj/item/clothing/ring/material/phoron/Initialize(var/mapload)
. = ..(mapload, MATERIAL_PHORON)
/obj/item/clothing/ring/material/bronze/Initialize(var/mapload)
. = ..(mapload, MATERIAL_BRONZE)
/obj/item/clothing/ring/material/glass/Initialize(var/mapload)
. = ..(mapload, MATERIAL_GLASS)
/obj/item/clothing/ring/material/uranium/Initialize(var/mapload)
. = ..(mapload, MATERIAL_URANIUM)