Files
BatrachophrenoandGitHub d313f70906 Not THAT Slow - Update Movespeed Modifiers for Smooth Movement (#22127)
The /tg/-style movespeed_modifier datums were not incorporated into the
original smooth movement PR. While
https://github.com/Aurorastation/Aurora.3/pull/22043 restores that
functionality, the original values no longer feel good now that we're on
smooth movement. This PR halves ALL movespeed_modifier/slowdown datums,
with the exception of species-native, as a baseline before more
individual adjustments are made.
2026-04-04 22:25:48 +00:00

130 lines
4.6 KiB
Plaintext

// Softsuits
// Everything in modules/clothing/spacesuits should have the entire suit grouped together.
// Meaning the the suit is defined directly after the corresponding helmet.
/obj/item/clothing/head/helmet/space
name = "softsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
icon = 'icons/obj/item/clothing/softsuits/softsuit.dmi'
icon_state = "softsuit_helmet"
item_state = "softsuit_helmet"
contained_sprite = TRUE
item_flags = ITEM_FLAG_THICK_MATERIAL | ITEM_FLAG_INJECTION_PORT | ITEM_FLAG_AIRTIGHT
permeability_coefficient = 0.01
armor = list(
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
body_parts_covered = HEAD|FACE|EYES
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
min_pressure_protection = 0
max_pressure_protection = SPACE_SUIT_MAX_PRESSURE
siemens_coefficient = 0.5
species_restricted = list("exclude",BODYTYPE_DIONA,BODYTYPE_GOLEM,BODYTYPE_VAURCA_BULWARK)
flash_protection = FLASH_PROTECTION_MAJOR
allow_hair_covering = FALSE
has_storage = FALSE
action_button_name = "Toggle Helmet Light"
light_overlay = "helmet_light"
light_range = 4
on = 0
/obj/item/clothing/head/helmet/space/Initialize()
. = ..()
if(icon_auto_adapt)
build_and_apply_species_adaption()
/obj/item/clothing/suit/space
name = "softsuit"
desc = "A suit that protects against low pressure environments."
icon = 'icons/obj/item/clothing/softsuits/softsuit.dmi'
icon_state = "softsuit"
item_state = "softsuit"
contained_sprite = TRUE
center_of_mass = null
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
item_flags = ITEM_FLAG_THICK_MATERIAL|ITEM_FLAG_INJECTION_PORT
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/suit_cooling_unit, /obj/item/tank)
slowdown = 0.4
armor = list(
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
flags_inv = HIDEWRISTS|HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
min_pressure_protection = 0
max_pressure_protection = SPACE_SUIT_MAX_PRESSURE
siemens_coefficient = 0.5
species_restricted = list("exclude",BODYTYPE_DIONA,BODYTYPE_GOLEM,BODYTYPE_VAURCA_BULWARK)
protects_against_weather = TRUE
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
/obj/item/clothing/suit/space/Initialize()
. = ..()
base_name = name
if(icon_auto_adapt)
build_and_apply_species_adaption()
/obj/item/clothing/suit/space/equipped(mob/M)
check_limb_support()
..()
/obj/item/clothing/suit/space/dropped(mob/user)
check_limb_support(user)
..()
/obj/item/clothing/suit/space/on_slotmove(var/mob/user)
check_limb_support(user)
..()
/obj/item/clothing/suit/space/proc/check_limb_support(var/mob/living/carbon/human/user)
// If this isn't set, then we don't need to care.
if(!supporting_limbs || !supporting_limbs.len)
return
if(!istype(user) || user.wear_suit == src)
return
// Otherwise, remove the splints.
for(var/obj/item/organ/external/E in supporting_limbs)
E.status &= ~ ORGAN_SPLINTED
to_chat(user, "The suit stops supporting your [E.name].")
supporting_limbs = list()
/obj/item/clothing/head/helmet/space/emergency
name = "emergency softsuit helmet"
desc = "A simple helmet with a built in light. Smells like mothballs."
icon = 'icons/obj/item/clothing/softsuits/softsuit_emergency.dmi'
icon_state = "softsuit_emergency_helmet"
item_state = "softsuit_emergency_helmet"
contained_sprite = TRUE
flags_inv = HIDEMASK | HIDEEARS | BLOCKHAIR
flash_protection = FLASH_PROTECTION_NONE
/obj/item/clothing/head/helmet/space/emergency/marooning_equipment
name = "marooning softsuit helmet"
desc = "A simple, cheap helmet with a built in light, designed for issuing to marooned personnel."
/obj/item/clothing/suit/space/emergency
name = "emergency softsuit"
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate. It looks pretty fragile."
icon = 'icons/obj/item/clothing/softsuits/softsuit_emergency.dmi'
icon_state = "softsuit_emergency"
item_state = "softsuit_emergency"
contained_sprite = TRUE
slowdown = 1
/obj/item/clothing/suit/space/emergency/marooning_equipment
name = "marooning softsuit"
desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate. Designed for issuing to marooned personnel and it looks pretty fragile."