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Matt Atlas d7706ece53 Bug fixes, init signals for mobs, density updates. (#21108)
1. Look up now follows your mob (no more auto-removal when you move,
only when you go below a solid tile). Maybe add a hotkey?
2. Made the codebase work with the latest version of spacemandmm lint.
3. Advanced kits don't work on robotic limbs.
4. Density shifting should now always use set_density. Ported
TRAIT_UNDENSE from CM to better control the density of living mobs.
Fixes weird shifting behaviour with wall leaning -- what was happening
is that mob density was getting reset to TRUE because the mob wasn't
lying down.
5. TGUI say light prefs actually save.

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-08-06 10:18:14 +00:00

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/obj/item/evidencebag/plasticbag
name = "resealable plastic bag"
desc = "An Idris Quiklok plastic bag."
/obj/item/evidencebag/plasticbag/attack_self(mob/user)
if(contents.len)
var/obj/item/I = contents[1]
user.visible_message("<b>[user]</b> takes \the [I] out of \the [src].", SPAN_NOTICE("You take \the [I] out of \the [src]."),\
"You hear someone rustle around in a plastic bag, and remove something.")
ClearOverlays() //remove the overlays
user.put_in_hands(I)
stored_item = null
w_class = initial(w_class)
icon_state = "evidenceobj"
desc = "An empty Idris Quicklok plastic bag."
else
to_chat(user, "[src] is empty.")
icon_state = "evidenceobj"
return
/obj/item/storage/box/plasticbag
name = "resealable plastic bag box"
desc = "A box advertising its dazzling contents: 20 resealable Idris Incorporated brand Quiklok bags!"
illustration = "evidence"
storage_slots = 20
/obj/item/storage/box/plasticbag/fill()
..()
for(var/i=0; i < storage_slots; i++)
new /obj/item/evidencebag/plasticbag(src)