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Fluffy c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00

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/datum/effect_system/ion_trail
var/turf/old_location
var/fade_icon = "ion_fade"
var/ion_trails_type = /obj/effect/effect/ion_trails
/datum/effect_system/ion_trail/New(atom/source_atom)
if (source_atom)
bind(source_atom)
..(FALSE)
/datum/effect_system/ion_trail/process()
. = ..()
if (!location)
return
. = EFFECT_CONTINUE
if (old_location != location)
if (location.is_hole) // openspace or space.
var/obj/effect/effect/ion_trails/I = new ion_trails_type(old_location)
if (holder)
I.set_dir(holder.dir)
if(fade_icon)
flick(fade_icon, I)
I.icon_state = "blank"
animate(I, alpha = 0, time = 18, easing = SINE_EASING | EASE_IN)
QDEL_IN(I, 20)
old_location = location
/datum/effect_system/ion_trail/proc/start()
QUEUE_EFFECT(src)
/datum/effect_system/ion_trail/proc/stop()
STOP_EFFECT(src)
old_location = null
/datum/effect_system/ion_trail/Destroy()
old_location = null
return ..()
/datum/effect_system/ion_trail/explosion
fade_icon = null
ion_trails_type = /obj/effect/effect/ion_trails/explosion
/obj/effect/effect/ion_trails
name = "ion trails"
icon_state = "ion_trails"
anchored = TRUE
/obj/effect/effect/ion_trails/explosion
name = "combustion trails"
icon_state = "explosion_particle"