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Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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/datum/ghostspawner/simplemob/maintdrone
short_name = "maintdrone"
name = "Maintenance Drone"
desc = "Maintain and improve systems"
show_on_job_select = FALSE
tags = list("Simple Mobs")
respawn_flag = MINISYNTH //Flag to check for when trying to spawn someone of that type (CREW, ANIMAL, MINISYNTH)
jobban_job = "Cyborg"
//Vars regarding the mob to use
spawn_mob = /mob/living/silicon/robot/drone //The mob that should be spawned
/datum/ghostspawner/simplemob/maintdrone/New()
. = ..()
if(SSatlas.current_map.station_name)
desc = "[desc] on the [SSatlas.current_map.station_name]."
else
desc = "[desc]."
// we fake it here to ensure it pops up and gets added to SSghostroles.spawners, handling of the fabricators is done below
/datum/ghostspawner/simplemob/maintdrone/select_spawnlocation()
return TRUE
/datum/ghostspawner/simplemob/maintdrone/cant_spawn()
if(!GLOB.config.allow_drone_spawn)
return "Spawning as drone is disabled"
if(count_drones() >= GLOB.config.max_maint_drones)
return "The maximum number of active drones has been reached"
var/has_active_fabricator = FALSE
for(var/obj/structure/machinery/drone_fabricator/DF in SSmachinery.machinery)
if((DF.stat & NOPOWER) || !DF.produce_drones || DF.drone_progress < 100)
continue
has_active_fabricator = TRUE
if(!has_active_fabricator)
return "There are no active fabricators to spawn at"
return ..()
//The proc to actually spawn in the user
/datum/ghostspawner/simplemob/maintdrone/spawn_mob(mob/user)
var/obj/structure/machinery/drone_fabricator/fabricator
var/list/all_fabricators = list()
for(var/obj/structure/machinery/drone_fabricator/DF in SSmachinery.machinery)
if((DF.stat & NOPOWER) || !DF.produce_drones || DF.drone_progress < 100)
continue
all_fabricators[DF.fabricator_tag] = DF
if(!all_fabricators.len)
to_chat(user, SPAN_DANGER("There are no available drone spawn points, sorry."))
return FALSE
var/choice = tgui_input_list(user, "Which fabricator do you wish to use?", "Fabricator Selection", all_fabricators)
if(!choice || !all_fabricators[choice])
return FALSE
fabricator = all_fabricators[choice]
if(!fabricator_check(fabricator, user))
return FALSE
var/drone_tag = sanitizeSafe(input(user, "Select a tag for your maintenance drone, for example, 'MT' would appear as 'maintenance drone (MT-[rand(100,999)])'. (Max length: 3 Characters)", "Name Tag Selection"), 4)
if(!drone_tag)
drone_tag = "MT"
drone_tag = uppertext(drone_tag)
if(!fabricator_check(fabricator, user))
return FALSE
return fabricator.create_drone(user.client, drone_tag)
/datum/ghostspawner/simplemob/maintdrone/proc/fabricator_check(var/obj/structure/machinery/drone_fabricator/fabricator, var/mob/user)
if(!fabricator)
to_chat(user, SPAN_WARNING("Something has gone wrong and the fabricator couldn't be found! Make a github issue about this."))
return FALSE
if(!fabricator.produce_drones)
to_chat(user, SPAN_WARNING("The fabricator's drone production has been disabled, try again."))
return FALSE
if(fabricator.stat & NOPOWER)
to_chat(user, SPAN_WARNING("The fabricator has lost power, try again."))
return FALSE
if(fabricator.drone_progress < 100)
to_chat(user, SPAN_WARNING("The fabricator isn't ready to produce another drone, try again."))
return FALSE
return TRUE