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VMSolidus 84836d35f2 More Transparent Skills (#22746)
So one of the most important 'features' of the Skills System is that
Skills are supposed to have a fairly interconnected web of **Opportunity
Costs** against each other. EG: Points spent in Surgery are points not
spent in Xenobiology and vice versa.

A significant problem with this however is that from the start we were
very wishy-washy about having skills actually tell the players what they
do, and were intentionally refraining from telling the players the
actual numbers behind them. This creates a few major problems:

1. It creates a knowledge difference between players who can code-dive
to find out what the skills do, and those who can't, effectively turning
skills into the same problem as "Secret Chem Recipes".
2. It prevents players from making informed decisions about how they
build their characters.
3. It turns out players are extremely unlikely to put points into a
skill if they don't know what it does.
4. It sabotages the "Opportunity Cost" factor of skills. If a player
doesn't know that Xenobiology for instance has some niche uses for their
role, they won't ever consider taking it over something more 'useful'
like Surgery.

There is also a side issue that players generally tend to overwhelmingly
despise skills that are 'reverse ordered', giving them penalties if they
don't buy the skill. They feel like this punishes them for not picking
something. In the case of Firearms/Unarmed/Armed my hands are tied right
now because of how the combat system is (not) balanced. But I can at
least fix that for the Mech piloting skill with some clever small tweaks
to the math. Players currently strongly don't like the new mech movement
because the non-forward directions tend to be too punishing. So I'm
tweaking the Pilot: Mechs math to be more player-friendly by actually
improving the handling experience of mechs.

The bulk of this PR is of course making as many skills as possible fully
transparent about what they do. Wherever possible, Skills now openly
state what they modify, and by how much at a given rank.

<img width="1270" height="982" alt="image"
src="https://github.com/user-attachments/assets/9619f2fa-8dd6-4021-8482-43a1f76f33f4"
/>
2026-07-07 14:14:04 +00:00
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