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https://github.com/Aurorastation/Aurora.3.git
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4ecb0bc21c
Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
75 lines
2.2 KiB
Plaintext
75 lines
2.2 KiB
Plaintext
/*
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* Library Scanner
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*/
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/obj/structure/machinery/libraryscanner
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name = "book scanner"
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desc = "A machine that scans books for upload to the library database."
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icon = 'icons/obj/library.dmi'
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icon_state = "bigscanner"
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var/insert_animation = "bigscanner1"
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anchored = TRUE
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density = TRUE
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var/obj/item/book/cache // Last scanned book
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/obj/structure/machinery/libraryscanner/attackby(obj/item/attacking_item, mob/user)
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if(istype(attacking_item, /obj/item/book))
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if(!anchored)
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to_chat(user, SPAN_WARNING("\The [src] must be secured to the floor first!"))
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return
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user.drop_from_inventory(attacking_item, src)
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if(attacking_item.tool_behaviour == TOOL_WRENCH)
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attacking_item.play_tool_sound(get_turf(src), 75)
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if(anchored)
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user.visible_message(
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SPAN_NOTICE("\The [user] unsecures \the [src] from the floor."),
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SPAN_NOTICE("You unsecure \the [src] from the floor."),
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SPAN_WARNING("You hear a ratcheting noise."))
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else
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user.visible_message(
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SPAN_NOTICE("\The [user] secures \the [src] to the floor."),
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SPAN_NOTICE("You secure \the [src] to the floor."),
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SPAN_WARNING("You hear a ratcheting noise."))
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anchored = !anchored
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/obj/structure/machinery/libraryscanner/attack_hand(var/mob/user)
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. = ..()
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if(.)
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return TRUE
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ui_interact(user)
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/obj/structure/machinery/libraryscanner/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "LibraryScanner", "Book Scanner", 400, 250)
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ui.open()
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/obj/structure/machinery/libraryscanner/ui_data(mob/user)
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var/list/data = list()
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data["has_book"] = !!cache
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data["book_title"] = cache ? cache.name : null
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data["book_author"] = cache ? cache.author : null
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data["is_anchored"] = anchored
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return data
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/obj/structure/machinery/libraryscanner/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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add_fingerprint(usr)
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switch(action)
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if("scan")
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flick(insert_animation, src)
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playsound(loc, 'sound/items/bureaucracy/scan.ogg', 75, 1)
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for(var/obj/item/book/book in contents)
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cache = book
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break
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. = TRUE
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if("clear")
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cache = null
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. = TRUE
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if("eject")
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for(var/obj/item/book/book in contents)
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book.forceMove(src.loc)
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cache = null
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. = TRUE
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