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https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-11 07:58:57 +01:00
d190233527
I've had extended logging for Incomplete Destroys for about 2 weeks now, so there's the promised PR that fixes each and every single poisoned destroy that was recorded in the past 2 weeks by the sentry logs.
85 lines
3.1 KiB
Plaintext
85 lines
3.1 KiB
Plaintext
///Estimates the light power based on the alpha of the light and the range.
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///Assumes a linear fallout at (0, alpha/255) to (range, 0)
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///Used for lightig mask lumcount calculations
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#define LIGHT_POWER_ESTIMATION(alpha, range, distance) max((alpha * (range - distance)) / (255 * range), 0)
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/// Causes any affecting light sources to be queued for a visibility update, for example a door got opened.
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/turf/proc/reconsider_lights()
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//Consider static lights
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lighting_corner_NE?.vis_update()
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lighting_corner_SE?.vis_update()
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lighting_corner_SW?.vis_update()
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lighting_corner_NW?.vis_update()
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//consider dynamic lights
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for(var/atom/movable/lighting_mask/mask as anything in hybrid_lights_affecting)
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mask.queue_mask_update()
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// Used to get a scaled lumcount.
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/turf/proc/get_lumcount(minlum = 0, maxlum = 1)
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var/totallums = 0
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if (static_lighting_object)
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var/datum/static_lighting_corner/L
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L = lighting_corner_NE
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if (L)
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totallums += L.lum_r + L.lum_b + L.lum_g
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L = lighting_corner_SE
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if (L)
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totallums += L.lum_r + L.lum_b + L.lum_g
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L = lighting_corner_SW
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if (L)
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totallums += L.lum_r + L.lum_b + L.lum_g
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L = lighting_corner_NW
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if (L)
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totallums += L.lum_r + L.lum_b + L.lum_g
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totallums /= 12 // 4 corners, each with 3 channels, get the average.
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totallums = (totallums - minlum) / (maxlum - minlum)
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totallums = CLAMP01(totallums)
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else
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totallums = 1
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for(var/atom/movable/lighting_mask/mask as anything in hybrid_lights_affecting)
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if(mask.blend_mode == BLEND_ADD)
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totallums += LIGHT_POWER_ESTIMATION(mask.alpha, mask.radius, get_dist(src, get_turf(mask.attached_atom)))
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else
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totallums -= LIGHT_POWER_ESTIMATION(mask.alpha, mask.radius, get_dist(src, get_turf(mask.attached_atom)))
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totallums += dynamic_lumcount
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return clamp(totallums, 0.0, 1.0)
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///Proc to add movable sources of opacity on the turf and let it handle lighting code.
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/turf/proc/add_opacity_source(atom/movable/new_source)
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LAZYADD(opacity_sources, new_source)
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if(opacity)
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return
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recalculate_directional_opacity()
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///Proc to remove movable sources of opacity on the turf and let it handle lighting code.
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/turf/proc/remove_opacity_source(atom/movable/old_source)
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LAZYREMOVE(opacity_sources, old_source)
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if(opacity) //Still opaque, no need to worry on updating.
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return
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recalculate_directional_opacity()
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///Calculate on which directions this turfs block view.
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/turf/proc/recalculate_directional_opacity()
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. = directional_opacity
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if(opacity)
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directional_opacity = ALL_CARDINALS
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if(. != directional_opacity)
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reconsider_lights()
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return
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directional_opacity = NONE
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for(var/atom/movable/opacity_source as anything in opacity_sources)
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if(opacity_source?.atom_flags & ATOM_FLAG_CHECKS_BORDER)
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directional_opacity |= opacity_source.dir
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else //If fulltile and opaque, then the whole tile blocks view, no need to continue checking.
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directional_opacity = ALL_CARDINALS
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break
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if(. != directional_opacity && (. == ALL_CARDINALS || directional_opacity == ALL_CARDINALS))
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reconsider_lights() //The lighting system only cares whether the tile is fully concealed from all directions or not.
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