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Aurora.3/code/modules/mining/machine_input_output_plates.dm
Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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/**********************Input and output plates**************************/
/obj/structure/machinery/mineral/input
icon = 'icons/hud/mob/generic.dmi'
icon_state = "x2"
name = "Input Area"
invisibility = INVISIBILITY_ABSTRACT
density = FALSE
anchored = TRUE
/obj/structure/machinery/mineral/input/Initialize()
. = ..()
icon_state = "blank"
/obj/structure/machinery/mineral/output
icon = 'icons/hud/mob/generic.dmi'
icon_state = "x"
name = "Output Area"
invisibility = INVISIBILITY_ABSTRACT
density = FALSE
anchored = TRUE
/obj/structure/machinery/mineral/output/Initialize()
. = ..()
icon_state = "blank"