mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-13 00:47:31 +01:00
1c8c0c2221
Fixes several runtimes from the past few weeks, some additional material repath regressions, and the fact that if I shoot you with a stream of ionized deuterium particles, it doesn't riddle you with cancer. changes: - bugfix: "Fixes emergency shields runtiming when hit by thrown objects." - bugfix: "Fixes several stale global list runtimes." - bugfix: "Fixes several health percentage checks that could use unset initial health values." - bugfix: "Fixes additional materials regressions in INDRA code." - bugfix: "Fixes invalid fuel injector depletion math." - bugfix: "Makes accelerated particles apply radiation damage to living mobs they pass through."
212 lines
7.0 KiB
Plaintext
212 lines
7.0 KiB
Plaintext
/// This is 2011 code. Treat warily.
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/obj/structure/machinery/mineral/mint
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name = "coin press"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "coinpress0"
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density = TRUE
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anchored = TRUE
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var/amt_silver = 0
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var/amt_gold = 0
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var/amt_diamond = 0
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var/amt_iron = 0
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var/amt_phoron = 0
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var/amt_uranium = 0
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/// How many coins the machine made in its last load.
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var/newCoins = 0
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var/processing = 0
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/// Which material will be used to make coins.
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var/chosen = MATERIAL_STEEL
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var/coinsToProduce = 10
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/obj/structure/machinery/mineral/mint/Initialize()
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. = ..()
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START_PROCESSING(SSprocessing, src)
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setup_io()
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/obj/structure/machinery/mineral/mint/process()
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if(input_turf)
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var/obj/item/stack/material/O
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O = locate(/obj/item/stack/material, get_turf(input_turf))
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if(O)
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var/processed = TRUE
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var/singleton/material/stack_material = O.get_material()
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switch(stack_material?.type)
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if(MATERIAL_GOLD)
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amt_gold += 100 * O.get_amount()
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if(MATERIAL_SILVER)
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amt_silver += 100 * O.get_amount()
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if(MATERIAL_DIAMOND)
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amt_diamond += 100 * O.get_amount()
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if(MATERIAL_PHORON)
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amt_phoron += 100 * O.get_amount()
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if(MATERIAL_URANIUM)
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amt_uranium += 100 * O.get_amount()
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if(MATERIAL_STEEL)
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amt_iron += 100 * O.get_amount()
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else
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processed = FALSE
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if(processed)
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qdel(O)
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/obj/structure/machinery/mineral/mint/attack_hand(user)
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var/dat = "<b>Coin Press</b><br>"
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if(!input_turf)
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dat += "input connection status: "
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dat += "<b><span class='warning'>NOT CONNECTED</span></b><br>"
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if(!output_turf)
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dat += "<br>output_turf connection status: "
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dat += "<b><span class='warning'>NOT CONNECTED</span></b><br>"
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dat += "<br><font color='#ffcc00'><b>Gold inserted: </b>[amt_gold]</font> "
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if(chosen == MATERIAL_GOLD)
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dat += "chosen"
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else
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dat += "<A href='byond://?src=[REF(src)];choose=gold'>Choose</A>"
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dat += "<br><font color='#888888'><b>Silver inserted: </b>[amt_silver]</font> "
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if(chosen == MATERIAL_SILVER)
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dat += "chosen"
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else
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dat += "<A href='byond://?src=[REF(src)];choose=silver'>Choose</A>"
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dat += "<br><font color='#555555'><b>Iron inserted: </b>[amt_iron]</font> "
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if(chosen == MATERIAL_STEEL)
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dat += "chosen"
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else
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dat += "<A href='byond://?src=[REF(src)];choose=metal'>Choose</A>"
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dat += "<br><font color='#8888FF'><b>Diamond inserted: </b>[amt_diamond]</font> "
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if(chosen == MATERIAL_DIAMOND)
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dat += "chosen"
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else
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dat += "<A href='byond://?src=[REF(src)];choose=diamond'>Choose</A>"
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dat += "<br><font color='#FF8800'><b>Phoron inserted: </b>[amt_phoron]</font> "
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if(chosen == MATERIAL_PHORON)
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dat += "chosen"
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else
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dat += "<A href='byond://?src=[REF(src)];choose=phoron'>Choose</A>"
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dat += "<br><font color='#008800'><b>Uranium inserted: </b>[amt_uranium]</font> "
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if(chosen == MATERIAL_URANIUM)
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dat += "chosen"
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else
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dat += "<A href='byond://?src=[REF(src)];choose=uranium'>Choose</A>"
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dat += "<br><br>Will produce [coinsToProduce] [lowertext(SSmaterials.material_display_name(chosen))] coins if enough materials are available.<br>"
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dat += "<A href='byond://?src=[REF(src)];chooseAmt=-10'>-10</A> "
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dat += "<A href='byond://?src=[REF(src)];chooseAmt=-5'>-5</A> "
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dat += "<A href='byond://?src=[REF(src)];chooseAmt=-1'>-1</A> "
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dat += "<A href='byond://?src=[REF(src)];chooseAmt=1'>+1</A> "
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dat += "<A href='byond://?src=[REF(src)];chooseAmt=5'>+5</A> "
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dat += "<A href='byond://?src=[REF(src)];chooseAmt=10'>+10</A> "
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dat += "<br><br>In total this machine produced <font color='green'><b>[newCoins]</b></font> coins."
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dat += "<br><A href='byond://?src=[REF(src)];makeCoins=[1]'>Make coins</A>"
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user << browse(HTML_SKELETON(dat), "window=mint")
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/obj/structure/machinery/mineral/mint/Topic(href, href_list)
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if(..())
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return TRUE
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(processing)
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to_chat(usr, SPAN_WARNING("The machine is busy processing."))
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return
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if(href_list["choose"])
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switch(href_list["choose"])
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if("gold")
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chosen = MATERIAL_GOLD
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if("silver")
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chosen = MATERIAL_SILVER
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if("steel")
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chosen = MATERIAL_STEEL
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if("diamond")
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chosen = MATERIAL_DIAMOND
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if("phoron")
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chosen = MATERIAL_PHORON
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if("uranium")
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chosen = MATERIAL_URANIUM
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if(href_list["chooseAmt"])
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coinsToProduce = between(0, coinsToProduce + text2num(href_list["chooseAmt"]), 1000)
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if(href_list["makeCoins"])
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var/temp_coins = coinsToProduce
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if(output_turf)
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processing = TRUE
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icon_state = "coinpress1"
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var/obj/item/storage/bag/money/M
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switch(chosen)
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if(MATERIAL_STEEL)
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while(amt_iron && coinsToProduce)
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if(locate(/obj/item/storage/bag/money, get_turf(output_turf)))
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M = locate(/obj/item/storage/bag/money, get_turf(output_turf))
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else
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M = new/obj/item/storage/bag/money(get_turf(output_turf))
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new /obj/item/coin/iron(M)
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amt_iron -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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if(MATERIAL_GOLD)
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while(amt_gold && coinsToProduce)
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if(locate(/obj/item/storage/bag/money, get_turf(output_turf)))
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M = locate(/obj/item/storage/bag/money, get_turf(output_turf))
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else
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M = new/obj/item/storage/bag/money(get_turf(output_turf))
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new /obj/item/coin/gold(M)
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amt_gold -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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if(MATERIAL_SILVER)
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while(amt_silver && coinsToProduce)
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if(locate(/obj/item/storage/bag/money, get_turf(output_turf)))
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M = locate(/obj/item/storage/bag/money, get_turf(output_turf))
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else
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M = new/obj/item/storage/bag/money(get_turf(output_turf))
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new /obj/item/coin/silver(M)
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amt_silver -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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if(MATERIAL_DIAMOND)
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while(amt_diamond && coinsToProduce)
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if(locate(/obj/item/storage/bag/money, get_turf(output_turf)))
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M = locate(/obj/item/storage/bag/money, get_turf(output_turf))
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else
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M = new/obj/item/storage/bag/money(get_turf(output_turf))
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new /obj/item/coin/diamond(M)
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amt_diamond -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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if(MATERIAL_PHORON)
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while(amt_phoron && coinsToProduce)
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if(locate(/obj/item/storage/bag/money, get_turf(output_turf)))
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M = locate(/obj/item/storage/bag/money, get_turf(output_turf))
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else
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M = new/obj/item/storage/bag/money(get_turf(output_turf))
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new /obj/item/coin/phoron(M)
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amt_phoron -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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if(MATERIAL_URANIUM)
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while(amt_uranium && coinsToProduce)
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if(locate(/obj/item/storage/bag/money, get_turf(output_turf)))
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M = locate(/obj/item/storage/bag/money, get_turf(output_turf))
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else
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M = new /obj/item/storage/bag/money(get_turf(output_turf))
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new /obj/item/coin/uranium(M)
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amt_uranium -= 20
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coinsToProduce--
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newCoins++
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src.updateUsrDialog()
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sleep(5)
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icon_state = "coinpress0"
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processing = FALSE
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coinsToProduce = temp_coins
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src.updateUsrDialog()
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return
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