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Batrachophreno 7d058fc613 Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing
PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no
longer uses the connect_range component for implementation because it
turned out a bit too inflexible for overlapping music players.

Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).

New changelog:
  - refactor: "Ported Jukebox's NanoUI interface to TGUI."
- refactor: "Ported Jukebox audio playing functionality to a component."
- refactor: "Sound keys refactored from singletons to datums, along with
larger breakout of sound.dm to allow for easier SFX updates in future."
  - code_imp: "Expanded track datums to include track lengths."
- code_imp: "Reorganized music file folders for more intuitive access."
  - rscadd: "Earphone status feedback text now includes track length."
  - rscadd: "Added autoplay functionality to earphones."
- bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the
end of the playlist when used while the first track is selected."
- bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard
-9.8 dB)."
- bugfix: "Fixed y-offset of audioconsole-running overlay animation to
line up with the actual screen."

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-22 16:54:40 +00:00

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//There has to be a better way to define this shit. ~ Z
//can't equip anything
/mob/living/carbon/alien/attack_ui(slot_id)
return
/mob/living/carbon/alien/attack_hand(mob/living/carbon/M as mob)
..()
switch(M.a_intent)
if (I_HELP)
help_shake_act(M)
if (I_GRAB)
if (M == src)
return
var/obj/item/grab/G = new /obj/item/grab(M, M, src)
M.put_in_active_hand(G)
grabbed_by += G
G.affecting = src
G.synch()
LAssailant = WEAKREF(M)
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(SPAN_WARNING("[M] has grabbed [src] passively!"), 1)
else
var/damage = rand(1, 9)
if (prob(90))
if ((M.mutations & HULK))
damage += 5
spawn(0)
Paralyse(1)
step_away(src,M,15)
sleep(3)
step_away(src,M,15)
playsound(loc, SFX_PUNCH, 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(SPAN_DANGER("[M] has punched [src]!"), 1)
if (damage > 4.9)
Weaken(rand(10,15))
for(var/mob/O in viewers(M, null))
if ((O.client && !( O.blinded )))
O.show_message(SPAN_DANGER("[M] has weakened [src]!"), 1,
SPAN_WARNING(" You hear someone fall."), 2)
adjustBruteLoss(damage)
updatehealth()
else
playsound(loc, SFX_PUNCH_MISS, 25, 1, -1)
for(var/mob/O in viewers(src, null))
if ((O.client && !( O.blinded )))
O.show_message(SPAN_DANGER("[M] has attempted to punch [src]!"), 1)
return