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11a9a2d644
Rewrites Saycode and Langchat to add support for multiple languages in one message, including audible emotes. <img width="1139" height="338" alt="image" src="https://github.com/user-attachments/assets/25e26932-7a6e-4c54-ab74-56fffb92ecad" /> Here's some samples to explain how to mix languages. <img width="422" height="26" alt="image" src="https://github.com/user-attachments/assets/e1b176cc-8625-4dc9-83c8-a053d3f310e6" /> `Languages ,2 can be mixed ,3 like this.` <img width="540" height="21" alt="image" src="https://github.com/user-attachments/assets/19156c67-4670-4d7a-84d7-26e527de2676" /> `!explains, ,2Emotes work too. ,0The text will get auto-quoted.` <img width="592" height="18" alt="image" src="https://github.com/user-attachments/assets/cfc31c5c-2383-41c8-82be-b36836339321" /> `,3Most languages ,0can be ,2mixed ,1arbitrarily, ,3any number of ,0times.` <img width="636" height="20" alt="image" src="https://github.com/user-attachments/assets/388b4f9d-192a-4374-ac31-bbd4e4e5dfe4" /> `,2Emotes. ,eAnd he nods. ,3They don't have to come first anymore.` There are some exceptions. The exceptions are currently anything with any of the flags `SIGNLANG`, `HIVEMIND`, `PRESSUREPROOF`, `KNOWONLYHEAR`. Exceptions work the same as current languages do: they must be the first language in the message. If so, they prevent switching into any other language mid-message; if they're not first, they just wont trigger. They're exceptions currently because there's not really a clean way that I or the people I asked for help on this one to make them look nice. `SIGNLANG` for example doesn't scramble text, it shows it's own ` gestures a lengthy message.` text for those that don't understand. Could we just replace every instance of sign language with that if somebody doesn't understand? Probably. It would look pretty awful though. e.g. `Alina Eskelinen says, "Hello." Alina Eskelinen gestures a short message.` This definitely needs testmerging because it more or less rewrites the entire pipeline surrounding `say`. The `say` code itself had to be rewritten to support the multiple languages, as well as all the existing plumbing for listeners receiving messages. In return though, it's significantly more straightforward and hopefully by extension easier for people to add to in the future. Primarily, instead of having four different `hear_say`, `hear_radio`, `hear_sleep`, etc., routes for messages to come through, every single audible message is received by `hear_message`, which is responsible for figuring out how clear the message is (is the radio damaged? is it a whisper we're eavesdropping on?), who needs to receive it in their chatbox, formatting it correctly for each listener, and finally if any npc or object within range needs to react to it in some way, like a parrot or a mech. changelog: - rscadd: "Adds code-switching: you can now speak in multiple languages in the same message." - rscadd: "Adds audible emotes to the language list. They can be triggered with ,e." - rscdel: "Removes SSrunechat." - refactor: "Rewrote langchat in order to support multiple languages and partial comprehension." - refactor: "Rewrote a vast majority of all saycode and the code responsible for displaying saytext to clients." - bugfix: "Sleeping mobs are no longer able to understand all languages." - bugfix: "Langchat now correctly shows the appropriate comprehension for all viewers rather than all viewers sharing the comprehension of the last viewer." - bugfix: "Languages which are supposed to be invisible when not understood no longer appear as scrambled overhead text." Forgive me whoever has to review this. Biggest areas that have room for error is stuff like a borer inside someone's head, and Dionae stuff. Old langchat had odd exceptions for those and I was forced to rewrite it entirely, but I think I got it all back to how it was working before.
271 lines
8.7 KiB
Plaintext
271 lines
8.7 KiB
Plaintext
/mob/proc/say(var/text, var/datum/language/speaking = null, var/verb="says", var/alt_name="", var/ghost_hearing = GHOSTS_ALL_HEAR, var/whisper = FALSE)
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return
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///what clients use to speak. when you type a message into the chat bar in say mode, this is the first thing that goes off serverside.
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/mob/verb/say_verb(message as text)
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set name = "Say"
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set category = "IC"
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if(say_disabled) //This is here to try to identify lag problems
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to_chat(usr, SPAN_WARNING("Speech is currently admin-disabled."))
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return
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message = sanitize(message)
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if (src.client.handle_spam_prevention(message, MUTE_IC))
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return
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//queue this message because verbs are scheduled to process after SendMaps in the tick and speech is pretty expensive when it happens.
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//by queuing this for next tick the mc can compensate for its cost instead of having speech delay the start of the next tick
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if(message)
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QUEUE_OR_CALL_VERB_FOR(VERB_CALLBACK(src, PROC_REF(say), message), SSspeech_controller)
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/mob/verb/me_verb(message as text)
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set name = "Me"
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set category = "IC"
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if(say_disabled) //This is here to try to identify lag problems
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to_chat(usr, SPAN_WARNING("Speech is currently admin-disabled."))
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return
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message = sanitize(message)
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if (src.client.handle_spam_prevention(message, MUTE_IC))
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return
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if(use_me)
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QUEUE_OR_CALL_VERB_FOR(VERB_CALLBACK(src, PROC_REF(client_emote), "me", usr.emote_type, message), SSspeech_controller)
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else
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QUEUE_OR_CALL_VERB_FOR(VERB_CALLBACK(src, PROC_REF(emote), message), SSspeech_controller)
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/mob/proc/say_dead(var/message)
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if(say_disabled) //This is here to try to identify lag problems
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to_chat(usr, SPAN_DANGER("Speech is currently admin-disabled."))
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return
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if(!src.client.holder)
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if(!GLOB.config.dsay_allowed)
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to_chat(src, SPAN_DANGER("Deadchat is globally muted."))
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return
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if(client && !(client.prefs.toggles & CHAT_DEAD))
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to_chat(usr, SPAN_DANGER("You have deadchat muted."))
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return
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message = process_chat_markup(message, list("~", "_"))
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say_dead_direct("[pick("complains","moans","whines","laments","blubbers")], <span class='message linkify'>\"[message]\"</span>", src)
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/mob/proc/say_understands(var/mob/other, var/datum/language/speaking = null)
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if(src.stat == DEAD)
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return TRUE
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// Universal speak makes everything understandable, for obvious reasons.
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if(src.universal_speak || src.universal_understand)
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return TRUE
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// Languages are handled after.
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if (!speaking)
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if(!other)
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return TRUE
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if(other.universal_speak)
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return TRUE
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if(isAI(src) && ispAI(other))
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return TRUE
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if (istype(other, src.type) || istype(src, other.type))
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return TRUE
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return FALSE
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if(speaking.flags & INNATE)
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return TRUE
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// Language check.
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for(var/datum/language/L in src.languages)
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if(speaking.name == L.name)
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return TRUE
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return FALSE
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/*
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***Deprecated***
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let this be handled at the hear_message proc
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This is left in for robot speaking when humans gain binary channel access until I get around to rewriting
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robot_talk() proc.
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There is no language handling build into it however there is at the /mob level so we accept the call
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for it but just ignore it.
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*/
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/mob/proc/say_quote(var/message, var/datum/language/speaking = null, var/singing = FALSE, var/whisper = FALSE)
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. = "says"
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if(singing)
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return "sings"
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if(whisper)
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return "whispers"
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var/ending = copytext(message, length(message))
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var/pre_ending = copytext(message, length(message) - 1, length(message))
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if(ending == "!")
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if(pre_ending == "!" || pre_ending == "?")
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. = pick("shouts", "yells")
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else
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. = "exclaims"
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else if(ending == "?")
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. ="asks"
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/mob/proc/whisper(var/message, var/datum/language/speaking, var/is_singing = FALSE)
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set name = "Whisper"
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set category = "IC"
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return
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/mob/proc/get_ear()
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// returns an atom representing a location on the map from which this
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// mob can hear things
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// should be overloaded for all mobs whose "ear" is separate from their "mob"
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return get_turf(src)
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/mob/proc/say_test(var/text)
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var/ending = copytext(text, length(text))
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if (ending == "?")
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return "1"
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else if (ending == "!")
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return "2"
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return "0"
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/**
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* Parses the message mode code (e.g. :h, :w) from text, such as that supplied to Say.
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* Standard mode is the mode returned for the special ';' radio code.
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*
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* * message - the original string being passed
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* * standard_mode - the message mode itself
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*
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* Returns the message mode string.
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*/
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/mob/proc/parse_message_mode(var/message, var/standard_mode="headset")
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if(length(message) >= 1 && copytext(message,1,2) == ";")
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return standard_mode
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if(length(message) >= 2)
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var/channel_prefix = copytext(message, 1 ,3)
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return department_radio_keys[channel_prefix]
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return null
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/**
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* Parses the language code (e.g. :j) from text, such as that supplied to say
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*
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* Returns a `/datum/language` only if the code corresponds to a language that src can speak, otherwise `null`
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*
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* * message - A string, the message to parse
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*/
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/mob/proc/parse_language(message)
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SHOULD_NOT_SLEEP(TRUE)
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SHOULD_BE_PURE(TRUE)
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RETURN_TYPE(/datum/language)
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var/prefix = copytext(message,1,2)
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if(length(message) >= 1 && prefix == "!")
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return GLOB.all_languages[LANGUAGE_NOISE]
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//Check that the message is at least 2 characters long and is there's a prefix starting it
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if(length(message) >= 2 && is_language_prefix(prefix))
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//Get the first 2 letters after the prefix (position 2 and 3)
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var/language_prefix = lowertext(copytext(message, 2, 4))
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//Try to grab a language associated with said prefix
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var/datum/language/L = GLOB.language_keys[language_prefix]
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//If we didn't find a language, or we found one we cannot speak, try with a single letter identification
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if(!istype(L) || (istype(L) && !can_speak(L)))
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language_prefix = lowertext(copytext(message, 2, 3))
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L = GLOB.language_keys[language_prefix]
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//Check if we can speak the language, otherwise return null
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if(istype(L) && can_speak(L))
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return L
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else
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return null
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/// Splits a message into per-language /datum/say_segment, switching language at each spoken prefix.
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/// A forced language takes the whole message with no prefix parsing.
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/mob/living/proc/build_say_message(message, datum/language/forced_language)
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RETURN_TYPE(/datum/say_message)
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var/datum/say_message/say_message = new
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say_message.speaker = src
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say_message.raw_message = message
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if(forced_language)
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say_message.collapse_to(forced_language, message)
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return say_message
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var/datum/language/current = get_default_language()
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if(copytext(message, 1, 2) == "!")
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current = GLOB.all_languages[LANGUAGE_NOISE]
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message = trim_left(copytext(message, 2))
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var/regex/trigger = get_language_trigger_regex()
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trigger.next = 1
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var/segment_start = 1
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var/list/datum/say_segment/segments = list()
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while(trigger.Find(message))
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var/lead = trigger.group[1] //empty at the start of the message, otherwise the whitespace before the prefix
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var/prefix_pos = trigger.index + length(lead)
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var/key_pos = prefix_pos + 1
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var/key_len = 2
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var/datum/language/found = resolve_language_key(copytext(message, key_pos, key_pos + 2))
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if(!found)
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key_len = 1
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found = resolve_language_key(copytext(message, key_pos, key_pos + 1))
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if(!found)
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continue //not a language we can speak, leave it as literal text and keep scanning
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var/before = copytext(message, segment_start, prefix_pos)
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var/after = key_pos + key_len
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if(copytext(message, after, after + 1) == " ")
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after++
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// If LANG_NO_MULTILANG is present, it must be first. If first,
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// set the whole message to that language. If not, skip it.
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if(found.flags & LANG_NO_MULTILANG)
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if(!length(segments) && !length(before))
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say_message.collapse_to(found, copytext(message, after))
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return say_message
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continue
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segments += new /datum/say_segment(before, current)
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segment_start = after
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current = found
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trigger.next = after
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segments += new /datum/say_segment(copytext(message, segment_start), current)
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say_message.segments = clean_segments(segments)
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say_message.single_language = (length(say_message.segments) == 1) ? say_message.segments[1].language : null
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return say_message
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/// Returns the language for a prefix key if we can speak it, otherwise null.
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/mob/proc/resolve_language_key(key)
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RETURN_TYPE(/datum/language)
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if(!key)
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return null
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var/datum/language/found = GLOB.language_keys[lowertext(key)]
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return (istype(found) && can_speak(found)) ? found : null
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/// Drops empty segments and merges adjacent ones sharing a language.
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/proc/clean_segments(list/datum/say_segment/segments)
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var/list/datum/say_segment/cleaned = list()
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for(var/datum/say_segment/segment as anything in segments)
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if(!length(segment.text))
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continue
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var/datum/say_segment/last = cleaned.len ? cleaned[cleaned.len] : null
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if(last && last.language == segment.language)
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last.text += segment.text
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else
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cleaned += segment
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return cleaned
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