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https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-15 09:56:47 +01:00
11a9a2d644
Rewrites Saycode and Langchat to add support for multiple languages in one message, including audible emotes. <img width="1139" height="338" alt="image" src="https://github.com/user-attachments/assets/25e26932-7a6e-4c54-ab74-56fffb92ecad" /> Here's some samples to explain how to mix languages. <img width="422" height="26" alt="image" src="https://github.com/user-attachments/assets/e1b176cc-8625-4dc9-83c8-a053d3f310e6" /> `Languages ,2 can be mixed ,3 like this.` <img width="540" height="21" alt="image" src="https://github.com/user-attachments/assets/19156c67-4670-4d7a-84d7-26e527de2676" /> `!explains, ,2Emotes work too. ,0The text will get auto-quoted.` <img width="592" height="18" alt="image" src="https://github.com/user-attachments/assets/cfc31c5c-2383-41c8-82be-b36836339321" /> `,3Most languages ,0can be ,2mixed ,1arbitrarily, ,3any number of ,0times.` <img width="636" height="20" alt="image" src="https://github.com/user-attachments/assets/388b4f9d-192a-4374-ac31-bbd4e4e5dfe4" /> `,2Emotes. ,eAnd he nods. ,3They don't have to come first anymore.` There are some exceptions. The exceptions are currently anything with any of the flags `SIGNLANG`, `HIVEMIND`, `PRESSUREPROOF`, `KNOWONLYHEAR`. Exceptions work the same as current languages do: they must be the first language in the message. If so, they prevent switching into any other language mid-message; if they're not first, they just wont trigger. They're exceptions currently because there's not really a clean way that I or the people I asked for help on this one to make them look nice. `SIGNLANG` for example doesn't scramble text, it shows it's own ` gestures a lengthy message.` text for those that don't understand. Could we just replace every instance of sign language with that if somebody doesn't understand? Probably. It would look pretty awful though. e.g. `Alina Eskelinen says, "Hello." Alina Eskelinen gestures a short message.` This definitely needs testmerging because it more or less rewrites the entire pipeline surrounding `say`. The `say` code itself had to be rewritten to support the multiple languages, as well as all the existing plumbing for listeners receiving messages. In return though, it's significantly more straightforward and hopefully by extension easier for people to add to in the future. Primarily, instead of having four different `hear_say`, `hear_radio`, `hear_sleep`, etc., routes for messages to come through, every single audible message is received by `hear_message`, which is responsible for figuring out how clear the message is (is the radio damaged? is it a whisper we're eavesdropping on?), who needs to receive it in their chatbox, formatting it correctly for each listener, and finally if any npc or object within range needs to react to it in some way, like a parrot or a mech. changelog: - rscadd: "Adds code-switching: you can now speak in multiple languages in the same message." - rscadd: "Adds audible emotes to the language list. They can be triggered with ,e." - rscdel: "Removes SSrunechat." - refactor: "Rewrote langchat in order to support multiple languages and partial comprehension." - refactor: "Rewrote a vast majority of all saycode and the code responsible for displaying saytext to clients." - bugfix: "Sleeping mobs are no longer able to understand all languages." - bugfix: "Langchat now correctly shows the appropriate comprehension for all viewers rather than all viewers sharing the comprehension of the last viewer." - bugfix: "Languages which are supposed to be invisible when not understood no longer appear as scrambled overhead text." Forgive me whoever has to review this. Biggest areas that have room for error is stuff like a borer inside someone's head, and Dionae stuff. Old langchat had odd exceptions for those and I was forced to rewrite it entirely, but I think I got it all back to how it was working before.
292 lines
10 KiB
Plaintext
292 lines
10 KiB
Plaintext
/// Resolves how clearly this listener perceives the message.
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/mob/proc/get_clarity(datum/say_message/msg)
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var/mob/speaker = msg.speaker
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if(msg.say_mode == SAYMODE_SIGN)
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if(isghost(src))
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return msg.base_clarity
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if((src.sdisabilities & BLIND) || src.blinded || !speaker || !(speaker in view(src)))
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return CLARITY_NONE
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return msg.base_clarity
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if(msg.say_mode != SAYMODE_RADIO && !(msg.single_language?.flags & PRESSUREPROOF) && !isghost(src))
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var/turf/T = get_turf(src)
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if(T)
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var/datum/gas_mixture/air = T.return_air()
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var/pressure = SAFE_XGM_PRESSURE(air)
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if(pressure < SOUND_MINIMUM_PRESSURE && get_dist(speaker, src) > 1)
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if(get_dist(speaker, src) <= 4 && !msg.italics)
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to_chat(src, SPAN_NOTICE("[speaker?.name] talks, but you're in a vacuum. Maybe if you were close enough for the sound to transmit through touch..."))
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return CLARITY_NONE
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// vr_mob is a Psionic mob in the dream. They hear clearly even when not conscious.
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if(!vr_mob && (sleeping || stat == UNCONSCIOUS))
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return CLARITY_DROWSY
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if(isdeaf(src))
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// INNATE is an audible emote. Gives no 'cannot hear' message.
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if(!(msg.single_language?.flags & INNATE))
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if(msg.say_mode == SAYMODE_RADIO)
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if(prob(20))
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to_chat(src, SPAN_WARNING("You feel your headset vibrate but can hear nothing from it!"))
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else if(speaker == src)
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to_chat(src, SPAN_WARNING("You cannot hear yourself speak!"))
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else
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to_chat(src, "<span class='name'>[speaker?.name]</span>[msg.alt_name] talks but you cannot hear them.")
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return CLARITY_NONE
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return msg.base_clarity
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return msg.base_clarity
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/// Whether a message can be shown to this mob at all.
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/mob/proc/has_chat_sink()
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return client || vr_mob
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/mob/living/carbon/has_chat_sink()
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. = ..()
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if(.)
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return TRUE
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var/datum/dionastats/DS = get_dionastats()
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return DS?.nym ? TRUE : FALSE
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/mob/living/carbon/alien/diona/has_chat_sink()
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. = ..()
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if(.)
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return TRUE
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return (detached && gestalt) ? TRUE : FALSE
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/// Builds the correct envelope around the body depending on SAYMODE.
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/mob/proc/format_envelope(datum/say_message/msg, muffled = FALSE, clarity = CLARITY_CLEAR)
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switch(msg.say_mode)
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if(SAYMODE_SIGN)
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return format_envelope_sign(msg, msg.text_for(src, clarity))
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if(SAYMODE_RADIO)
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return format_envelope_radio(msg, clarity)
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else
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return format_envelope_spoken(msg, clarity, muffled)
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/// Wraps a say envelope around the message body.
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/mob/proc/format_envelope_spoken(datum/say_message/msg, clarity = CLARITY_CLEAR, muffled = FALSE)
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var/list/rendered = msg.render_body(src, clarity)
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var/body = rendered[1]
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if(!length(body))
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return ""
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var/emote_led = rendered[2]
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var/mob/speaker = msg.speaker
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var/speaker_name = speaker?.name
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if(ishuman(speaker))
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var/mob/living/carbon/human/H = speaker
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speaker_name = H.GetVoice()
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var/datum/language/accent_language
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for(var/datum/say_segment/segment as anything in msg.segments)
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if(segment.language?.allow_accents)
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accent_language = segment.language
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break
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var/accent_icon = accent_language ? speaker?.get_accent_icon(accent_language, src) : null
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if(msg.italics || muffled)
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body = "<i>[body]</i>"
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var/track = null
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if(isghost(src))
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if(speaker_name != speaker.real_name && speaker.real_name)
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speaker_name = "[speaker.real_name] ([speaker_name])"
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track = "[ghost_follow_link(speaker, src)] "
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if((client.prefs.toggles & CHAT_GHOSTEARS) && (get_turf(speaker) in view(src)))
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body = "<b>[body]</b>"
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var/leading = emote_led ? "" : "[msg.verb], "
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var/font_open = msg.font_size ? "<font size='[msg.font_size]'>" : ""
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var/font_close = msg.font_size ? "</font>" : ""
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return "[track][accent_icon ? accent_icon + " " : ""][font_open]<span class='game say'><span class='name'>[speaker_name]</span>[msg.alt_name] [leading]<span class='message'>[body]</span></span>[font_close]"
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/// Wraps a radio envelope around the message body.
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/mob/proc/format_envelope_radio(datum/say_message/msg, clarity = CLARITY_CLEAR)
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var/mob/speaker = msg.speaker
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var/hard_to_hear = (msg.base_clarity == CLARITY_FAINT)
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var/list/radio_parts = msg.radio_parts
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var/part_a = LAZYACCESS(radio_parts, 1)
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var/part_b = LAZYACCESS(radio_parts, 2)
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var/part_c = LAZYACCESS(radio_parts, 3)
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var/speaker_name = speaker ? speaker.name : "Unknown"
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if(ishuman(speaker))
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speaker_name = speaker.GetVoice()
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if(hard_to_hear)
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speaker_name = "Unknown"
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var/datum/language/language = msg.single_language
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var/accent_icon = speaker?.get_accent_icon(language, src)
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accent_icon = accent_icon ? accent_icon + " " : ""
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part_a = replacetext(part_a, "%ACCENT%", accent_icon)
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var/track = null
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if(istype(src, /mob/living/silicon/ai) && !hard_to_hear)
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var/changed_voice
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var/jobname
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var/mob/living/carbon/human/impersonating
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if(ishuman(speaker))
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var/mob/living/carbon/human/H = speaker
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if(H.wear_mask && istype(H.wear_mask, /obj/item/clothing/mask/gas/voice))
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changed_voice = 1
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var/mob/living/carbon/human/I
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for(var/mob/living/carbon/human/M in GLOB.mob_list)
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if(M.real_name == speaker_name)
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I = M
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break
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if(I && !(I.name != speaker_name && I.wear_id && istype(I.wear_id, /obj/item/card/id/syndicate)))
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impersonating = I
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jobname = impersonating.get_assignment()
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else
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jobname = "Unknown"
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else
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jobname = H.get_assignment()
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else if(iscarbon(speaker))
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jobname = "No id"
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else if(isAI(speaker))
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jobname = "AI"
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else if(isrobot(speaker))
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jobname = "Cyborg"
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else if(istype(speaker, /mob/living/silicon/pai))
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jobname = "Personal AI"
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else
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jobname = "Unknown"
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if(changed_voice)
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if(impersonating)
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track = "<a class='ai_tracking' href='byond://?src=[REF(src)];trackname=[html_encode(speaker_name)];track=[REF(impersonating)]'>[speaker_name] ([jobname])</a>"
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else
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track = "[speaker_name] ([jobname])"
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else
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track = "<a class='ai_tracking' href='byond://?src=[REF(src)];trackname=[html_encode(speaker_name)];track=[REF(speaker)]'>[speaker_name] ([jobname])</a>"
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if(isghost(src))
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if(speaker != null)
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if(speaker_name != speaker.real_name && !isAI(speaker))
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speaker_name = "[speaker.real_name] ([speaker_name])"
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track = "[ghost_follow_link(speaker, src)] "
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var/list/rendered = msg.render_body(src, clarity)
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var/body = rendered[1]
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if(!length(body))
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return ""
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var/leading = rendered[2] ? "" : "[msg.verb], "
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var/formatted = "[leading]<span class='message'>[body]</span>[part_c]"
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if(istype(src, /mob/living/silicon/ai) && track && !hard_to_hear)
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return "[part_a][track][part_b][formatted]"
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if(isghost(src))
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return "[track][part_a][speaker_name][part_b][formatted]"
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return "[part_a][speaker_name][part_b][formatted]"
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/mob/proc/format_envelope_sign(datum/say_message/msg, body)
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var/mob/speaker = msg.speaker
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if(say_understands(speaker, msg.single_language))
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return "<B>[speaker]</B> [msg.verb], \"[body]\""
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var/list/sign_adv_length = msg.single_language?.sign_adv_length
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if(length(sign_adv_length) <= 4)
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sign_adv_length = list(" briefly", " a short message", " a message", " a lengthy message", " a very lengthy message")
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var/adverb
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var/length = length(body) * pick(0.8, 0.9, 1.0, 1.1, 1.2) // a little fuzziness
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switch(length)
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if(0 to 12) adverb = sign_adv_length[1]
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if(12 to 30) adverb = sign_adv_length[2]
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if(30 to 48) adverb = sign_adv_length[3]
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if(48 to 90) adverb = sign_adv_length[4]
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else adverb = sign_adv_length[5]
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return "<B>[speaker]</B> [msg.verb][adverb]."
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/// Handles a mob receiving a say.
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/mob/proc/hear_message(datum/say_message/msg)
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var/clarity = get_clarity(msg)
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if(clarity == CLARITY_NONE)
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return FALSE
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. = FALSE
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if(has_chat_sink())
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display_message(msg, clarity)
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. = TRUE
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react_to_message(msg)
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/// Noop by default. Overriden by clientless mobs that react to speech.
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/mob/proc/react_to_message(datum/say_message/msg)
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return
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/// Renders the body for this listener, then decorates and outputs it.
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/mob/proc/display_message(datum/say_message/msg, clarity)
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var/mob/speaker = msg.speaker
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// Ghosts skip clientless out-of-view chatter.
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if(msg.say_mode != SAYMODE_RADIO && isghost(src) && speaker && !speaker.client && (client?.prefs.toggles & CHAT_GHOSTEARS) && !(speaker in view(src)))
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return
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if(clarity == CLARITY_DROWSY)
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var/drowsy = msg.text_for(src, clarity)
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if(length(drowsy))
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on_hear_message(drowsy)
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return
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// In thin air, non-pressureproof languages are muffled.
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var/muffled = FALSE
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var/sound_vol = msg.sound_vol
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if(msg.say_mode != SAYMODE_RADIO && !isghost(src) && !(msg.single_language?.flags & PRESSUREPROOF))
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var/turf/T = get_turf(src)
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if(T)
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var/datum/gas_mixture/air = T.return_air()
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if(SAFE_XGM_PRESSURE(air) < ONE_ATMOSPHERE * 0.4)
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muffled = TRUE
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sound_vol *= 0.5
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var/envelope = format_envelope(msg, muffled, clarity)
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if(!length(envelope))
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return
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on_hear_message(envelope)
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// This is a special case for internal mobs like cortical borers.
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// They see through the eyes of their host so we must relay the message.
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if(msg.say_mode == SAYMODE_SIGN && (status_flags & PASSEMOTES))
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for(var/obj/item/holder/H in contents)
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H.show_message(envelope)
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for(var/mob/living/M in contents)
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M.show_message(envelope)
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if(msg.say_mode != SAYMODE_RADIO)
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play_speech_sound(msg, sound_vol)
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/// Plays the speech sound for a given message.
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/mob/proc/play_speech_sound(datum/say_message/msg, sound_vol)
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var/mob/speaker = msg.speaker
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if(msg.speech_sound && (get_dist(speaker, src) <= world.view && src.z == speaker?.z))
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var/turf/source = speaker ? get_turf(speaker) : get_turf(src)
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playsound(source, msg.speech_sound, sound_vol, vary = TRUE)
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/proc/say_timestamp()
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return "<span class='say_quote'>\[[worldtime2text()]\]</span>"
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/// The output sink for a given message.
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/mob/proc/on_hear_message(message)
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to_chat(src, message)
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if(vr_mob)
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to_chat(vr_mob, message)
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/// Dionae require special treatment. Messages should be forwarded to the nymph.
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/mob/living/carbon/on_hear_message(message)
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..()
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var/datum/dionastats/DS = get_dionastats()
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if(DS?.nym)
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var/mob/living/carbon/alien/diona/D = DS.nym.resolve()
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if(D)
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to_chat(D, message)
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/// A detached gestalt should be forwarded heard messages.
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/mob/living/carbon/alien/diona/on_hear_message(message)
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to_chat(src, message)
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if(detached && gestalt)
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to_chat(gestalt, message)
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/// Silicons receive a timestamp with heard messages.
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/mob/living/silicon/on_hear_message(message)
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var/time = say_timestamp()
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to_chat(src, "[time] [message]")
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if(vr_mob)
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to_chat(vr_mob, "[time] [message]")
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