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Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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// Relays don't handle any actual communication. Global NTNet datum does that, relays only tell the datum if it should or shouldn't work.
/obj/structure/machinery/ntnet_relay
name = "NTNet Quantum Relay"
desc = "A very complex router and transmitter capable of connecting electronic devices together. Looks fragile."
use_power = POWER_USE_ACTIVE
active_power_usage = 20000 //20kW, appropriate for machine that keeps massive cross-Zlevel wireless network operational.
idle_power_usage = 100
icon_state = "relay"
icon = 'icons/obj/machinery/telecomms.dmi'
anchored = TRUE
density = TRUE
var/datum/ntnet/NTNet // This is mostly for backwards reference and to allow varedit modifications from ingame.
var/enabled = TRUE // Set to FALSE if the relay was turned off
var/dos_failure = FALSE // Set to TRUE if the relay failed due to (D)DoS attack
var/list/dos_sources = list() // Backwards reference for qdel() stuff
// Denial of Service attack variables
var/dos_overload = 0 // Amount of DoS "packets" in this relay's buffer
var/dos_capacity = 500 // Amount of DoS "packets" in buffer required to crash the relay
var/dos_dissipate = 1 // Amount of DoS "packets" dissipated over time.
component_types = list(
/obj/item/stack/cable_coil{amount = 15},
/obj/item/circuitboard/ntnet_relay
)
// TODO: Implement more logic here. For now it's only a placeholder.
/obj/structure/machinery/ntnet_relay/operable()
if(!..(EMPED))
return FALSE
if(dos_failure)
return FALSE
if(!enabled)
return FALSE
return TRUE
/obj/structure/machinery/ntnet_relay/update_icon()
ClearOverlays()
if(operable())
AddOverlays(emissive_appearance(icon, "[icon_state]_lights"))
AddOverlays("[icon_state]_lights")
if(dos_failure)
AddOverlays(emissive_appearance(icon, "[icon_state]_failure"))
AddOverlays("[icon_state]_failure")
if(!enabled)
AddOverlays(emissive_appearance(icon, "[icon_state]_lights_failure"))
AddOverlays("[icon_state]_lights_failure")
if(panel_open)
AddOverlays("[icon_state]_panel")
/obj/structure/machinery/ntnet_relay/process()
if(operable())
update_use_power(POWER_USE_ACTIVE)
else
update_use_power(POWER_USE_IDLE)
if(dos_overload)
dos_overload = max(0, dos_overload - dos_dissipate)
// If DoS traffic exceeded capacity, crash.
if((dos_overload > dos_capacity) && !dos_failure)
dos_failure = TRUE
update_icon()
GLOB.ntnet_global.add_log("Quantum relay switched from normal operation mode to overload recovery mode.")
// If the DoS buffer reaches 0 again, restart.
if((dos_overload == 0) && dos_failure)
dos_failure = FALSE
update_icon()
GLOB.ntnet_global.add_log("Quantum relay switched from overload recovery mode to normal operation mode.")
..()
/obj/structure/machinery/ntnet_relay/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "NTNetRelay")
ui.open()
/obj/structure/machinery/ntnet_relay/ui_data(mob/user)
var/list/data = list()
data["enabled"] = enabled
data["dos_capacity"] = dos_capacity
data["dos_overload"] = dos_overload
data["dos_crashed"] = dos_failure
return data
/obj/structure/machinery/ntnet_relay/ui_act(action, params)
. = ..()
if(.)
return
if(action=="restart")
dos_overload = FALSE
dos_failure = FALSE
update_icon()
GLOB.ntnet_global.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.")
. = TRUE
if(action=="toggle")
enabled = !enabled
GLOB.ntnet_global.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].")
update_icon()
. = TRUE
/obj/structure/machinery/ntnet_relay/attack_hand(var/mob/living/user)
ui_interact(user)
/obj/structure/machinery/ntnet_relay/Initialize()
. = ..()
uid = gl_uid
gl_uid++
update_icon()
if(GLOB.ntnet_global)
GLOB.ntnet_global.relays.Add(src)
NTNet = GLOB.ntnet_global
GLOB.ntnet_global.add_log("New quantum relay activated. Current amount of linked relays: [NTNet.relays.len]")
/obj/structure/machinery/ntnet_relay/Destroy()
if(GLOB.ntnet_global)
GLOB.ntnet_global.relays.Remove(src)
GLOB.ntnet_global.add_log("Quantum relay connection severed. Current amount of linked relays: [NTNet.relays.len]")
return ..()
/obj/structure/machinery/ntnet_relay/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.tool_behaviour == TOOL_SCREWDRIVER)
attacking_item.play_tool_sound(get_turf(src), 50)
panel_open = !panel_open
to_chat(user, SPAN_NOTICE("You [panel_open ? "open" : "close"] the maintenance hatch."))
return
if(attacking_item.tool_behaviour == TOOL_CROWBAR)
if(!panel_open)
to_chat(user, SPAN_WARNING("Open the maintenance panel first."))
return
attacking_item.play_tool_sound(get_turf(src), 50)
to_chat(user, SPAN_NOTICE("You disassemble \the [src]!"))
for(var/atom/movable/A in component_parts)
A.forceMove(get_turf(src))
new /obj/structure/machinery/constructable_frame/machine_frame(get_turf(src))
qdel(src)
return
..()