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Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00

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/obj/item/computer_hardware/universal_port
name = "universal port"
desc = "A small, universal slot wherein an access cable can be slotted in."
critical = FALSE
icon_state = "aislot"
hardware_size = 3
/// The access cable currently inserted into this slot.
var/obj/item/access_cable/access_cable
/obj/item/computer_hardware/universal_port/Destroy()
if(access_cable)
access_cable.retract()
access_cable = null
return ..()
/obj/item/computer_hardware/universal_port/remove_cable(obj/item/access_cable/cable)
..()
access_cable = null
/obj/item/computer_hardware/universal_port/insert_cable(obj/item/access_cable/cable, mob/user)
. = ..()
access_cable = cable
cable.create_cable(parent_computer)
/obj/item/computer_hardware/universal_port/cable_interact(obj/item/access_cable/cable, mob/user)
. = ..()
if(parent_computer)
parent_computer.attack_self(user)