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Batrachophreno 17df9b2d79 Remove rare gas isotopes from exoplanet atmospheres (#22509)
See title. Deuterium, Tritium, and Helium-3 no longer eligible to spawn
in the atmospheres of randomly-generated exoplanets.
2026-05-27 17:05:54 +00:00

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/obj/effect/overmap/visitable/sector/exoplanet
name = "exoplanet"
scanimage = "exoplanet_empty.png" //Shouldn't be a scarcity of these, but this image would work if there's somehow nothing to give a new planet type
generic_object = FALSE
var/area/planetary_area
var/list/seeds = list()
var/list/animals = list()
var/max_animal_count
var/datum/gas_mixture/atmosphere
var/list/breathgas = list() //list of gases animals/plants require to survive
var/badgas //id of gas that is toxic to life here
/// This default makes turfs not generate light. Adjust to have exoplanents be lit.
var/lightlevel = 0
/// Change this to have the light be a different color. Useful for planets with special suns
var/lightcolor = COLOR_WHITE
var/night = TRUE
// Fluff, specifically for celestial objects.
var/massvolume = "0.95~/1.1" //Should use biesels as measurement as opposed to earths
var/surfacegravity = "0.99" //Should use Gs as measurement
var/charted = "No database entry- likely uncharted." //If it's on star charts or not, and who found it plus when
var/geology = "Dormant, unreadable tectonic activity" //Anything unique about tectonics and its core activity
var/weather = "No substantial meteorological readings" //Anything unique about terrestrial weather conditions
var/surfacewater = "NA/None Visible" //Water visible on the surface
var/magnet_strength = "No magnetic field detected"
var/magnet_difference = "N/A"
var/day_length = "~1 BCY (Biesel Cycles)"
var/magnet_particles = "N/A"
var/maxx
var/maxy
var/landmark_type = /obj/effect/shuttle_landmark/automatic
var/list/rock_colors = list(COLOR_ASTEROID_ROCK)
var/list/plant_colors = list("RANDOM")
var/grass_color
var/surface_color = COLOR_ASTEROID_ROCK
var/water_color = "#436499"
var/image/skybox_image
var/list/actors = list() //things that appear in engravings on xenoarch finds.
var/list/species = list() //list of names to use for simple animals
var/flora_diversity = 0
var/has_trees = FALSE
/// For generating seeds to put in big_flora_seeds.
var/list/small_flora_types
/// For generating seeds to put in small_flora_seeds.
var/list/big_flora_types
/// This is a list of seed OBJECTS. Not types.
var/list/small_flora_seeds = list()
/// This is a list of seed OBJECTS. Not types.
var/list/big_flora_seeds = list()
var/repopulating = 0
var/repopulate_types = list() // animals which have died that may come back
var/list/possible_themes = list(/datum/exoplanet_theme)
var/datum/exoplanet_theme/theme
/// What weather state to use for this planet initially. If null, will not initialize any weather system. Must be a typepath rather than an instance.
var/singleton/state/weather/initial_weather_state = /singleton/state/weather/calm
/// Whether the weather system supports having watery weather
var/has_water_weather = FALSE
/// Whether the weather system supports having icy weather
var/has_icy_weather = FALSE
var/features_budget = 4
var/list/possible_features = list()
var/list/spawned_features
/// List of ruin types that can be chosen from; supercedes ruin tags system, ignores TEMPLATE_FLAG_RUIN_STARTS_DISALLOWED
var/list/ruin_type_whitelist
/**
* Ruin tags: used to dynamically select what ruins are valid for this exoplanet, if any
*
* See `code/__DEFINES/ruin_tags.dm`
*/
var/ruin_planet_type = PLANET_BARREN
var/ruin_allowed_tags = RUIN_ALL_TAGS
var/habitability_class
var/list/mobs_to_tolerate = list()
var/generated_name = TRUE
///The random name generated for the planet by generate_planet_name()
var/planet_name
var/ring_chance = 20 //the chance of this exoplanet spawning with a ring on its sprite
///A list of groups, as strings, that this exoplanet belongs to. When adding new map templates, try to keep this balanced on the CI execution time, or consider adding a new one
///ONLY IF IT'S THE LONGEST RUNNING CI POD AND THEY ARE ALREADY BALANCED
var/list/unit_test_groups = list()
/obj/effect/overmap/visitable/sector/exoplanet/proc/generate_habitability()
var/roll = rand(1,100)
switch(roll)
if(1 to 10)
habitability_class = HABITABILITY_IDEAL
if(11 to 50)
habitability_class = HABITABILITY_OKAY
else
habitability_class = HABITABILITY_BAD
/obj/effect/overmap/visitable/sector/exoplanet/Initialize()
. = ..()
update_icon()
/obj/effect/overmap/visitable/sector/exoplanet/update_icon()
icon_state = "globe[rand(1,3)]"
/obj/effect/overmap/visitable/sector/exoplanet/New(loc, max_x, max_y, being_generated_for_unit_test = FALSE)
#if defined(UNIT_TEST)
//If we are being generated for unit testing, determine if we actually want to be generated here or not
if(being_generated_for_unit_test)
//Check that noone forgot to set the test group on an exoplanet, except for the lore ones, we don't care about them
//as we do not test them currently
if(!length(src.unit_test_groups) && src.ruin_planet_type != PLANET_LORE)
SSunit_tests_config.UT.fail("**** The exoplanet --> [src.name] - [src.type] <-- does not have any unit test group set! ****", __FILE__, __LINE__)
qdel_self()
return FALSE
//Check that we are in this test group, otherwise skip this exoplanet type from generation
var/in_this_test_group = FALSE
for(var/unit_test_group in src.unit_test_groups)
if((unit_test_group in SSunit_tests_config.config["exoplanet_types_unit_test_groups"]) || SSunit_tests_config.config["exoplanet_types_unit_test_groups"] == "*")
in_this_test_group = TRUE
break
if(!in_this_test_group)
SSunit_tests_config.UT.debug("**** The exoplanet --> [src.name] - [src.type] <-- was not loaded as its group is not in the exoplanet_types_unit_test_groups! ****", __FILE__, __LINE__)
qdel_self()
return FALSE
#endif //UNIT_TEST
if(!SSatlas.current_map.use_overmap)
return
maxx = max_x ? max_x : world.maxx
maxy = max_y ? max_y : world.maxy
planetary_area = new planetary_area()
if(generated_name)
planet_name = generate_planet_name()
name = "[planet_name], \a [name]"
var/datum/space_level/exoplanet_level = SSmapping.add_new_zlevel("Exoplanet [name]", ZTRAITS_AWAY, contain_turfs = FALSE)
forceMove(locate(1, 1, exoplanet_level.z_value))
pre_ruin_preparation()
if(LAZYLEN(possible_themes))
var/datum/exoplanet_theme/T = pick(possible_themes)
theme = new T
#if defined(UNIT_TEST)
///If we have shown one warning for the exoplanets_ruins config preventing us from loading ruins
var/shown_warning_for_exoplanets_ruins_config = FALSE
#endif //UNIT_TEST
if(ruin_type_whitelist)
for(var/T in ruin_type_whitelist)
//If the exoplanet_ruins setting in the UT is FALSE, do not generate ruins
//yes we could skip the list traversing but it would be more shitcode to do that, since it's not that expensive, fuck it
#if defined(UNIT_TEST)
if((SSunit_tests_config.config["exoplanets_ruins"] == FALSE))
if(!shown_warning_for_exoplanets_ruins_config)
LOG_GITHUB_WARNING("Not spawning ruins in 'ruin_type_whitelist' for [src.name] because 'exoplanets_ruins' is FALSE in the UT config")
shown_warning_for_exoplanets_ruins_config = TRUE
LOG_GITHUB_DEBUG("Ruin [T] in 'ruin_type_whitelist' for [src.name] not spawned because 'exoplanets_ruins' is FALSE in the UT config")
continue
#endif //UNIT_TEST
var/datum/map_template/ruin/exoplanet/ruin = T
possible_features += new ruin
else
for(var/T in subtypesof(/datum/map_template/ruin/exoplanet))
//If the exoplanet_ruins setting in the UT is FALSE or the type is not listed, do not generate ruins
//If it's set to TRUE, we want the normal behavior, otherwise check if the subtype is present in the list
#if defined(UNIT_TEST)
if((SSunit_tests_config.config["exoplanets_ruins"] == FALSE) || ((SSunit_tests_config.config["exoplanets_ruins"] != TRUE) && !(T in SSunit_tests_config.config["exoplanets_ruins"])))
if(!shown_warning_for_exoplanets_ruins_config && (SSunit_tests_config.config["exoplanets_ruins"] == FALSE))
LOG_GITHUB_WARNING("Not spawning ruins for [src.name] because 'exoplanets_ruins' is FALSE in the UT config")
shown_warning_for_exoplanets_ruins_config = TRUE
LOG_GITHUB_DEBUG("Ruin [T] for [src.name] not spawned because either 'exoplanets_ruins' is FALSE or it does not contain it in the UT config")
continue
#endif //UNIT_TEST
var/datum/map_template/ruin/exoplanet/ruin = T
if((initial(ruin.template_flags) & TEMPLATE_FLAG_RUIN_STARTS_DISALLOWED))
continue
if(!(ruin_planet_type & initial(ruin.planet_types)))
continue
var/filtered_tags = initial(ruin.ruin_tags) & ruin_allowed_tags
if(filtered_tags != initial(ruin.ruin_tags))
continue
possible_features += new ruin
..()
/obj/effect/overmap/visitable/sector/exoplanet/proc/build_level()
generate_habitability()
generate_atmosphere()
if(ispath(initial_weather_state))
generate_weather()
generate_flora()
generate_map()
generate_features()
theme.after_map_generation(src)
generate_landing(2)
update_biome()
generate_planet_image()
START_PROCESSING(SSprocessing, src)
/obj/effect/overmap/visitable/sector/exoplanet/proc/pre_ruin_preparation()
switch(habitability_class)
if(HABITABILITY_IDEAL)
if(prob(75))
ruin_allowed_tags |= RUIN_HIGHPOP
ruin_allowed_tags &= ~RUIN_AIRLESS
if(HABITABILITY_OKAY)
if(prob(25))
ruin_allowed_tags |= RUIN_HIGHPOP
ruin_allowed_tags &= ~RUIN_AIRLESS
if(HABITABILITY_BAD)
ruin_allowed_tags |= RUIN_AIRLESS
//attempt at more consistent history generation for xenoarch finds.
/obj/effect/overmap/visitable/sector/exoplanet/proc/get_engravings()
if(!actors.len)
actors += pick("alien humanoid","an amorphic blob","a short, hairy being","a rodent-like creature","a robot","a primate","a reptilian alien","an unidentifiable object","a statue","a starship","unusual devices","a structure")
actors += pick("alien humanoids","amorphic blobs","short, hairy beings","rodent-like creatures","robots","primates","reptilian aliens")
var/engravings = "[actors[1]] \
[pick("surrounded by","being held aloft by","being struck by","being examined by","communicating with")] \
[actors[2]]"
if(prob(50))
engravings += ", [pick("they seem to be enjoying themselves","they seem extremely angry","they look pensive","they are making gestures of supplication","the scene is one of subtle horror","the scene conveys a sense of desperation","the scene is completely bizarre")]"
engravings += "."
return engravings
/obj/effect/overmap/visitable/sector/exoplanet/process(wait, tick)
if(animals.len < 0.5*max_animal_count && !repopulating)
repopulating = 1
max_animal_count = round(max_animal_count * 0.5)
for(var/zlevel in map_z)
if(repopulating)
for(var/i = 1 to round(max_animal_count - animals.len))
if(prob(10))
var/turf/simulated/T = pick_area_turf(planetary_area, list(/proc/not_turf_contains_dense_objects))
var/mob_type = pick(repopulate_types)
var/mob/S = new mob_type(T)
animals += S
RegisterSignal(S, COMSIG_QDELETING, PROC_REF(remove_animal))
adapt_animal(S)
if(animals.len >= max_animal_count)
repopulating = 0
if(!atmosphere)
continue
var/zone/Z
for(var/i = 1 to maxx)
var/turf/simulated/T = locate(i, 2, zlevel)
if(istype(T) && T.zone && T.zone.contents.len > (maxx*maxy*0.25)) //if it's a zone quarter of zlevel, good enough odds it's planetary main one
Z = T.zone
break
if(Z && !length(Z.fire_tiles) && !atmosphere.compare(Z.air)) //let fire die out first if there is one
var/datum/gas_mixture/daddy = new() //make a fake 'planet' zone gas
daddy.copy_from(atmosphere)
daddy.group_multiplier = Z.air.group_multiplier
Z.air.equalize(daddy)
/obj/effect/overmap/visitable/sector/exoplanet/proc/remove_animal(mob/M)
animals -= M
UnregisterSignal(M, COMSIG_QDELETING)
repopulate_types |= M.type
/obj/effect/overmap/visitable/sector/exoplanet/proc/generate_map()
if(!istype(theme))
CRASH("Exoplanet [src] attempted to generate without valid theme!")
if(plant_colors)
var/list/grasscolors = plant_colors.Copy()
grasscolors -= "RANDOM"
if(length(grasscolors))
grass_color = pick(grasscolors)
// Generate the exoplanet surface using the exoplanet theme.
// Here `/turf/space` is used, as this is what new zlevels are created with.
theme.before_map_generation(src)
theme.generate_map(map_z[1], 1 + TRANSITIONEDGE, 1 + TRANSITIONEDGE, maxx - (1 + TRANSITIONEDGE), maxy - (1 + TRANSITIONEDGE), /turf/space)
for (var/zlevel in map_z)
var/list/edges
edges += block(locate(1, 1, zlevel), locate(TRANSITIONEDGE, maxy, zlevel))
edges |= block(locate(maxx-TRANSITIONEDGE, 1, zlevel),locate(maxx, maxy, zlevel))
edges |= block(locate(1, 1, zlevel), locate(maxx, TRANSITIONEDGE, zlevel))
edges |= block(locate(1, maxy-TRANSITIONEDGE, zlevel),locate(maxx, maxy, zlevel))
for (var/turf/T in edges)
T.ChangeTurf(/turf/unsimulated/planet_edge)
theme.cleanup(src, map_z[1], 1 + TRANSITIONEDGE, 1 + TRANSITIONEDGE, maxx - (1 + TRANSITIONEDGE), maxy - (1 + TRANSITIONEDGE))
/obj/effect/overmap/visitable/sector/exoplanet/proc/generate_features()
spawned_features = seedRuins(map_z, features_budget, possible_features, /area/exoplanet, maxx, maxy)
/obj/effect/overmap/visitable/sector/exoplanet/proc/update_biome()
for(var/datum/seed/S as anything in seeds)
adapt_seed(S)
for(var/mob/living/simple_animal/A as anything in animals)
adapt_animal(A)
/obj/effect/overmap/visitable/sector/exoplanet/proc/adapt_seed(var/datum/seed/S)
SET_SEED_TRAIT_BOUNDED(S, TRAIT_IDEAL_HEAT, atmosphere.temperature + rand(-5,5), 800, 70, null)
SET_SEED_TRAIT_BOUNDED(S, TRAIT_HEAT_TOLERANCE, GET_SEED_TRAIT(S, TRAIT_HEAT_TOLERANCE) + rand(-5,5), 800, 70, null)
SET_SEED_TRAIT_BOUNDED(S, TRAIT_LOWKPA_TOLERANCE, XGM_PRESSURE(atmosphere) + rand(-5,-50), 80, 0, null)
SET_SEED_TRAIT_BOUNDED(S, TRAIT_HIGHKPA_TOLERANCE, XGM_PRESSURE(atmosphere) + rand(5,50), 500, 110, null)
SET_SEED_TRAIT(S, TRAIT_SPREAD, 0)
if(S.exude_gasses)
S.exude_gasses -= badgas
if(atmosphere)
if(S.consume_gasses)
S.consume_gasses = list(pick(atmosphere.gas)) // ensure that if the plant consumes a gas, the atmosphere will have it
for(var/g in atmosphere.gas)
if(gas_data.flags[g] & XGM_GAS_CONTAMINANT)
SET_SEED_TRAIT(S, TRAIT_TOXINS_TOLERANCE, rand(10,15))
/obj/effect/overmap/visitable/sector/exoplanet/proc/adapt_animal(var/mob/living/simple_animal/A)
if(species[A.type])
A.name = species[A.type]
A.real_name = species[A.type]
else
A.name = "alien creature"
A.real_name = "alien creature"
add_verb(A, /mob/living/simple_animal/proc/name_species)
if(istype(A, /mob/living/simple_animal/hostile))
var/mob/living/simple_animal/hostile/AH = A
AH.tolerated_types = mobs_to_tolerate.Copy()
if(atmosphere)
//Set up gases for living things
if(!LAZYLEN(breathgas))
var/list/goodgases = gas_data.gases.Copy()
var/gasnum = min(rand(1,3), goodgases.len)
for(var/i = 1 to gasnum)
var/gas = pick(goodgases)
breathgas[gas] = round(0.4*goodgases[gas], 0.1)
goodgases -= gas
if(!badgas)
var/list/badgases = gas_data.gases.Copy()
badgases -= atmosphere.gas
badgas = pick(badgases)
A.minbodytemp = atmosphere.temperature - 20
A.maxbodytemp = atmosphere.temperature + 30
A.bodytemperature = (A.maxbodytemp+A.minbodytemp)/2
/obj/effect/overmap/visitable/sector/exoplanet/proc/get_random_species_name()
return pick("nol","shan","can","fel","xor")+pick("a","e","o","t","ar")+pick("ian","oid","ac","ese","inian","rd")
/obj/effect/overmap/visitable/sector/exoplanet/proc/rename_species(var/species_type, var/newname, var/force = FALSE)
if(species[species_type] && !force)
return FALSE
species[species_type] = newname
log_and_message_admins("renamed [species_type] to [newname]")
for(var/mob/living/simple_animal/A in animals)
if(istype(A,species_type))
A.name = newname
A.real_name = newname
remove_verb(A, /mob/living/simple_animal/proc/name_species)
return TRUE
//This tries to generate "num" landing spots on the map.
// A landing spot is a 20x20 zone where the shuttle can land where each tile has a area of /area/exoplanet and no ruins on top of it
// It makes num*20 attempts to pick a landing spot, during which it attempts to find a area which meets the above criteria.
// If it that does not work, it tries to clear the area
//There is also a sanity check to ensure that the map isnt too small to handle the landing spot
/obj/effect/overmap/visitable/sector/exoplanet/proc/generate_landing(num = 1)
var/places = list()
var/attempts = 20
var/new_type = landmark_type
//sanity-check map size
var/lm_min_x = TRANSITIONEDGE+LANDING_ZONE_RADIUS
var/lm_max_x = maxx-TRANSITIONEDGE-LANDING_ZONE_RADIUS
var/lm_min_y = TRANSITIONEDGE+LANDING_ZONE_RADIUS
var/lm_max_y = maxy-TRANSITIONEDGE-LANDING_ZONE_RADIUS
if (lm_max_x < lm_min_x || lm_max_y < lm_min_y)
log_and_message_admins("Map Size is too small to Support Away Mission Shuttle Landmark. [lm_min_x] [lm_max_x] [lm_min_y] [lm_max_y]")
return
while(num)
attempts--
var/turf/T = locate(rand(lm_min_x, lm_max_x), rand(lm_min_y, lm_max_y),map_z[map_z.len])
if(!T || (T in places)) // Two landmarks on one turf is forbidden as the landmark code doesn't work with it.
continue
if(attempts >= 0) // While we have the patience, try to find better spawn points. If out of patience, put them down wherever, so long as there are no repeats.
var/valid = TRUE
var/list/block_to_check = block(locate(T.x - LANDING_ZONE_RADIUS, T.y - LANDING_ZONE_RADIUS, T.z), locate(T.x + LANDING_ZONE_RADIUS, T.y + LANDING_ZONE_RADIUS, T.z))
// Ruins check - try to avoid blowing up ruins with our LZ
// We do this until we run out of attempts
for(var/turf/check in block_to_check)
if(!istype(get_area(check), /area/exoplanet) || check.turf_flags & TURF_NORUINS)
valid = FALSE
break
// Landability check - try to find an already-open space for an LZ
if(attempts >= 10)
if(check_collision(block_to_check))
valid = FALSE
else // If we're running low on attempts we try to make our own LZ, ignoring landability but still checking for ruins
new_type = /obj/effect/shuttle_landmark/automatic/clearing
if(!valid)
continue
num--
places += T
new new_type(T)
attempts = 20
/obj/effect/overmap/visitable/sector/exoplanet/proc/generate_atmosphere()
atmosphere = new
if(habitability_class == HABITABILITY_IDEAL)
atmosphere.adjust_gas(GAS_OXYGEN, MOLES_O2STANDARD, 0)
atmosphere.adjust_gas(GAS_NITROGEN, MOLES_N2STANDARD)
else //let the fuckery commence
var/list/newgases = gas_data.gases.Copy()
newgases -= GAS_PHORON
newgases -= GAS_DEUTERIUM
newgases -= GAS_TRITIUM
newgases -= GAS_HELIUMFUEL
newgases -= GAS_WATERVAPOR
if(prob(50)) //alium gas should be slightly less common than mundane shit
newgases -= GAS_ALIEN
var/total_moles = MOLES_CELLSTANDARD * rand(80,120)/100
var/badflag = 0
//Breathable planet
if(habitability_class == HABITABILITY_OKAY)
atmosphere.gas[GAS_OXYGEN] += MOLES_O2STANDARD
total_moles -= MOLES_O2STANDARD
badflag = XGM_GAS_FUEL|XGM_GAS_CONTAMINANT
var/gasnum = rand(1,4)
var/i = 1
var/sanity = prob(99.9)
while(i <= gasnum && total_moles && newgases.len)
if(badflag && sanity)
for(var/g in newgases)
if(gas_data.flags[g] & badflag)
newgases -= g
var/ng = pick_n_take(newgases) //pick a gas
if(sanity) //make sure atmosphere is not flammable... always
if(gas_data.flags[ng] & XGM_GAS_OXIDIZER)
badflag |= XGM_GAS_FUEL
if(gas_data.flags[ng] & XGM_GAS_FUEL)
badflag |= XGM_GAS_OXIDIZER
sanity = 0
var/part = total_moles * rand(3,80)/100 //allocate percentage to it
if(i == gasnum || !newgases.len) //if it's last gas, let it have all remaining moles
part = total_moles
atmosphere.gas[ng] += part
total_moles = max(total_moles - part, 0)
i++
/obj/effect/overmap/visitable/sector/exoplanet/generate_ground_survey_result()
..()
ground_survey_result = ""
/obj/effect/overmap/visitable/sector/exoplanet/get_scan_data(mob/user)
. = ..()
. += "<br><center><large><b>Scan Details</b></large>"
. += "<br><large><b>[name]</b></large></center>"
. += "<br><b>Estimated Mass and Volume: </b><small>[massvolume]BSS(Biesels)</small>"
. += "<br><b>Surface Gravity: </b><small>[surfacegravity]Gs</small>"
. += "<br><b>Governing Body: </b><small>[alignment]</small>"
. += "<br><b>Charted: </b><small>[charted]</small>"
. += "<br><b>Geological Variables: </b><small>[geology]</small>"
. += "<br><b>Surface Water Coverage: </b><small>[surfacewater]</small>"
. += "<br><b>Apparent Weather Data: </b><small>[weather]</small>"
. += "<hr>"
. += "<br><center><b>Visible Light Viewport Magnified</b>"
. += "<br><img src = [scanimage]>"
. += "<br><small>High-Fidelity Image Capture of [name]</small>"
. += "<hr>"
. += "<br><b>Native Database Notes</b></center>"
. += "<br><small>[desc]</small>"
var/list/extra_data = list("<hr>")
if(atmosphere)
var/list/gases = list()
for(var/g in atmosphere.gas)
if(atmosphere.gas[g] > atmosphere.total_moles * 0.05)
gases += gas_data.name[g]
extra_data += "<b>Atmosphere composition:</b> [english_list(gases)]"
var/inaccuracy = rand(8,12)/10
extra_data += "<b>Atmosphere pressure:</b> [XGM_PRESSURE(atmosphere)*inaccuracy] kPa, <b>temperature:</b> [atmosphere.temperature*inaccuracy] K"
if(seeds.len)
extra_data += "<br>Unrecognized xenoflora detected."
if(animals.len)
extra_data += "<br>Unrecognized xenofauna detected."
else
extra_data += "<br>No unrecognized biological signatures detected."
if(LAZYLEN(spawned_features))
var/ruin_num = 0
for(var/datum/map_template/ruin/exoplanet/R in spawned_features)
if(!(R.ruin_tags & RUIN_NATURAL))
ruin_num++
if(ruin_num)
extra_data += "<hr>[ruin_num] possible artificial structure\s detected."
. += jointext(extra_data, "<br>")
/obj/effect/overmap/visitable/sector/exoplanet/proc/get_surface_color()
return surface_color
/obj/effect/overmap/visitable/sector/exoplanet/proc/get_atmosphere_color()
var/list/colors = list()
for(var/g in atmosphere.gas)
if(gas_data.tile_overlay_color[g])
colors += gas_data.tile_overlay_color[g]
if(colors.len)
return MixColors(colors)
/obj/effect/landmark/exoplanet_spawn/Initialize()
..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/landmark/exoplanet_spawn/LateInitialize(mapload)
var/obj/effect/overmap/visitable/sector/exoplanet/E = GLOB.map_sectors["[z]"]
if (istype(E))
do_spawn(E)
/obj/effect/landmark/exoplanet_spawn/proc/do_spawn(obj/effect/overmap/visitable/sector/exoplanet/planet)
return
///Sets the given weather state to our planet replacing the old one, and trigger updates. Can be a type path or instance.
/obj/effect/overmap/visitable/sector/exoplanet/proc/set_weather(var/singleton/state/weather/W)
initial_weather_state = W
//Tells all our levels exposed to the sky to force change the weather.
var/obj/abstract/weather_system/new_weather_system = SSweather.setup_weather_system(map_z[length(map_z)], initial_weather_state)
new_weather_system.has_water_weather = has_water_weather
new_weather_system.has_icy_weather = has_icy_weather
///Setup the initial weather state for the planet. Doesn't apply it to our z levels however.
/obj/effect/overmap/visitable/sector/exoplanet/proc/generate_weather()
if(ispath(initial_weather_state))
initial_weather_state = GET_SINGLETON(initial_weather_state)
set_weather(initial_weather_state)