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Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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// ###############################################################################
// # ITEM: FRACTAL ENERGY REACTOR #
// # FUNCTION: Generate infinite electricity. Used for map testing. #
// ###############################################################################
/obj/structure/machinery/power/fractal_reactor
name = "Fractal Energy Reactor"
desc = "This thing drains power from fractal-subspace." // (DEBUG ITEM: INFINITE POWERSOURCE FOR MAP TESTING. CONTACT DEVELOPERS IF FOUND.)"
icon = 'icons/obj/power.dmi'
icon_state = "tracker" //ICON stolen from solar tracker. There is no need to make new texture for debug item
anchored = 1
density = 1
var/power_generation_rate = 1000000 //Defaults to 1MW of power.
var/powernet_connection_failed = 0
var/mapped_in = 0 //Do not announce creation when it's mapped in.
// This should be only used on Dev for testing purposes.
/obj/structure/machinery/power/fractal_reactor/New()
..()
if(!mapped_in)
log_and_message_admins("<b><span class='alert'>WARNING:</span> Map testing power source activated at: X:[src.loc.x] Y:[src.loc.y] Z:[src.loc.z]</b>")
/obj/structure/machinery/power/fractal_reactor/process()
if(!powernet && !powernet_connection_failed)
if(!connect_to_network())
powernet_connection_failed = 1
spawn(150) // Error! Check again in 15 seconds.
powernet_connection_failed = 0
ADD_TO_POWERNET(src, power_generation_rate)