mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-28 23:51:17 +01:00
- renames/redescs/etc existing stuff to fit new TCAF lore - lots of 4 years defunct TCFL stuff has been deleted or repathed/renamed - the tcfl peacekeeper ship that was soft-removed has been deleted - the uniforms has also been modified and have had the necessary amount of blue added. essentially i kitbashed the old TCFL uniforms with the new TCAF uniforms i probably missed a lot of tcfl stuff still. --------- Signed-off-by: c#min7 <sadkermit01@gmail.com> Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
460 lines
18 KiB
Plaintext
460 lines
18 KiB
Plaintext
/obj/item/gun/projectile/shotgun/pump/rifle
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name = "\improper Harrzhak pattern bolt action rifle"
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desc = "A cheap ballistic rifle, often found in the hands of Tajaran conscripts."
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icon = 'icons/obj/guns/faction/pra/bolt.dmi'
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icon_state = "moistnugget"
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item_state = "moistnugget"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
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caliber = "6.8mm"
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ammo_type = /obj/item/ammo_casing/a68
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magazine_type = /obj/item/ammo_magazine/boltaction/adhomai
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max_shells = 5
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rack_sound = 'sound/weapons/riflebolt.ogg'
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rack_verb = "pull back the bolt on"
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cycle_anim = FALSE
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can_bayonet = TRUE
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knife_x_offset = 23
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knife_y_offset = 13
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can_sawoff = TRUE
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sawnoff_workmsg = "shorten the barrel and stock"
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drop_sound = 'sound/items/drop/rifle.ogg'
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pickup_sound = 'sound/items/pickup/rifle.ogg'
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/obj/item/gun/projectile/shotgun/pump/rifle/magazine_fed
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name = "strange rifle"
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desc = DESC_PARENT
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can_sawoff = FALSE
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load_method = MAGAZINE
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/obj/item/gun/projectile/shotgun/pump/rifle/magazine_fed/handle_pump_loading()
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if(ammo_magazine && length(ammo_magazine.stored_ammo))
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var/obj/item/ammo_casing/AC = ammo_magazine.stored_ammo[1] //load next casing.
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if(AC)
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AC.forceMove(src)
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ammo_magazine.stored_ammo -= AC
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chambered = AC
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/obj/item/gun/projectile/shotgun/pump/rifle/blank
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desc = "A replica of a traditional Adhomian bolt action rifle. It has the seal of the Grand Romanovich Casino on its stock."
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ammo_type = /obj/item/ammo_casing/a68/blank
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/obj/item/gun/projectile/shotgun/pump/rifle/scope
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name = "scoped Harrzhak pattern bolt action rifle"
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desc = "A cheap ballistic rifle, often found in the hands of Tajaran conscripts. This one has a telescopic sight attached to it."
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icon = 'icons/obj/guns/faction/pra/bolt_scope.dmi'
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/obj/item/gun/projectile/shotgun/pump/rifle/scope/verb/scope()
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set category = "Object.Held"
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set name = "Use Scope"
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set src in usr
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if(wielded)
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toggle_scope(2.0, usr)
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else
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to_chat(usr, SPAN_WARNING ("You can't look through the scope without stabilizing the rifle!"))
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/obj/item/gun/projectile/shotgun/pump/rifle/saw_off(mob/user, obj/item/tool)
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icon = 'icons/obj/guns/obrez.dmi'
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icon_state = "obrez"
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item_state = "obrez"
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w_class = WEIGHT_CLASS_NORMAL
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recoil = 2
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accuracy = -2
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slot_flags &= ~SLOT_BACK
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slot_flags |= (SLOT_BELT|SLOT_HOLSTER)
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can_bayonet = FALSE
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if(bayonet)
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qdel(bayonet)
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bayonet = null
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update_icon()
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name = "sawn-off bolt action rifle"
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desc = "A shortened bolt action rifle, not really acurate."
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to_chat(user, SPAN_WARNING("You shorten the barrel and stock of the rifle!"))
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/obj/item/gun/projectile/shotgun/pump/rifle/obrez
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name = "sawn-off bolt action rifle"
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desc = "A shortened bolt action rifle, not really accurate."
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icon = 'icons/obj/guns/obrez.dmi'
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icon_state = "obrez"
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item_state = "obrez"
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w_class = WEIGHT_CLASS_NORMAL
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recoil = 2
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accuracy = -2
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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can_bayonet = FALSE
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/obj/item/gun/projectile/shotgun/pump/rifle/magazine_fed/pipegun
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name = "pipegun"
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desc = "An excellent weapon for flushing out tunnel rats and enemy assistants, but its rifling leaves much to be desired."
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icon = 'icons/obj/guns/pipegun.dmi'
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icon_state = "pipegun"
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item_state = "pipegun"
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caliber = "a556"
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ammo_type = null
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magazine_type = null
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allowed_magazines = list(/obj/item/ammo_magazine/a556/makeshift)
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load_method = MAGAZINE
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max_shells = 7
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can_sawoff = FALSE
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needspin = FALSE
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has_safety = FALSE
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slot_flags = SLOT_BACK|SLOT_S_STORE // can be stored in suit slot due to built in sling
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jam_chance = -10
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/obj/item/gun/projectile/shotgun/pump/rifle/magazine_fed/pipegun/condition_hints(mob/user, distance, is_adjacent, infix, suffix)
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. = list()
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. += ..()
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switch(jam_chance)
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if(10 to 20)
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. += SPAN_NOTICE("\The [src] is starting to accumulate fouling. Might want to grab a rag.")
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if(20 to 40)
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. += SPAN_WARNING("\The [src] looks reasonably fouled up. Maybe you should clean it with a rag.")
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if(40 to 80)
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. += SPAN_WARNING("\The [src] is starting to look quite gunked up. You should clean it with a rag.")
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if(80 to INFINITY)
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. += SPAN_DANGER("\The [src] is completely fouled. You're going to be extremely lucky to get a shot off. Clean it with a rag.")
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/obj/item/gun/projectile/shotgun/pump/rifle/magazine_fed/pipegun/attackby(obj/item/attacking_item, mob/user)
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if(istype(attacking_item, /obj/item/reagent_containers/glass/rag))
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if(!jam_chance || jam_chance == initial(jam_chance))
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to_chat(user, SPAN_WARNING("There's no fouling present on \the [src]."))
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return
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user.visible_message("<b>[user]</b> starts cleaning \the [src] with \the [attacking_item].", SPAN_NOTICE("You start cleaning \the [src] with \the [attacking_item]."))
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if(do_after(user, jam_chance * 5))
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to_chat(user, SPAN_WARNING("You completely clean \the [src]."))
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jam_chance = initial(jam_chance)
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return
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return ..()
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/obj/item/gun/projectile/shotgun/pump/rifle/magazine_fed/pipegun/handle_post_fire(mob/user)
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. = ..()
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jam_chance = min(jam_chance + 5, 100)
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/obj/item/gun/projectile/shotgun/pump/rifle/dominia
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name = "\improper MPMR-08/2 sniper rifle"
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desc = "A precision rifle used by snipers and sharpshooters of the Imperial Army. One of the few modern military-grade weapons to use a bolt for its action."
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desc_extended = "The MPMR-08/2 is a precisely machined and meticulously designed rifle which prioritizes accuracy and precision over rate of fire. \
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Outside of the Imperial Army, it is commonly seen in the hands of competition shooters."
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icon = 'icons/obj/guns/faction/dominian_empire/dominia_bolt_action.dmi'
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icon_state = "dom_bolt_action"
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item_state = "dom_bolt_action"
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caliber = "a762"
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ammo_type = /obj/item/ammo_casing/a762
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magazine_type = /obj/item/ammo_magazine/boltaction
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load_method = SPEEDLOADER
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/obj/item/gun/projectile/shotgun/pump/rifle/dominia/verb/scope()
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set category = "Object.Held"
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set name = "Use Scope"
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set src in usr
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if(wielded)
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toggle_scope(2.0, usr)
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else
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to_chat(usr, SPAN_WARNING("You can't look through the scope without stabilizing the rifle!"))
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/obj/item/gun/projectile/contender
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name = "\improper H-H Gram pocket rifle"
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desc = "A perfect, pristine replica of an ancient one-shot hand-cannon. This one has been modified to work almost like a bolt-action."
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icon = 'icons/obj/guns/faction/frontier/pockrifle.dmi'
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icon_state = "pockrifle"
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item_state = "pockrifle"
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caliber = "a556"
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handle_casings = HOLD_CASINGS
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max_shells = 1
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ammo_type = /obj/item/ammo_casing/a556
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magazine_type = /obj/item/ammo_magazine/a556
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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load_method = SINGLE_CASING
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fire_sound = 'sound/weapons/gunshot/gunshot3.ogg'
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var/retracted_bolt = 0
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var/icon_retracted = "pockrifle-empty"
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drop_sound = 'sound/items/drop/rifle.ogg'
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pickup_sound = 'sound/items/pickup/rifle.ogg'
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/obj/item/gun/projectile/contender/special_check(mob/user)
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if(retracted_bolt)
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to_chat(user, SPAN_WARNING("You can't fire \the [src] while the bolt is open!"))
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return 0
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return ..()
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/obj/item/gun/projectile/contender/unique_action(mob/user as mob)
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if(chambered)
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chambered.forceMove(get_turf(src))
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chambered = null
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var/obj/item/ammo_casing/C = loaded[1]
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loaded -= C
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if(!retracted_bolt)
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to_chat(user, SPAN_NOTICE("You cycle back the bolt on \the [src], ejecting the casing and allowing you to reload."))
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playsound(user, 'sound/weapons/riflebolt.ogg', 60, 1)
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icon_state = icon_retracted
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item_state = icon_retracted
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retracted_bolt = 1
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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return 1
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else if(retracted_bolt && loaded.len)
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to_chat(user, SPAN_NOTICE("You cycle the loaded round into the chamber, allowing you to fire."))
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else
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to_chat(user, SPAN_NOTICE("You cycle the bolt back into position, leaving the gun empty."))
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icon_state = initial(icon_state)
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item_state = initial(item_state)
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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retracted_bolt = 0
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/obj/item/gun/projectile/contender/load_ammo(var/obj/item/A, mob/user)
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if(!retracted_bolt)
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to_chat(user, SPAN_NOTICE("You can't load \the [src] without cycling the bolt."))
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return
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..()
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/obj/item/gun/projectile/contender/unload_ammo(mob/user, allow_dump = TRUE, drop_mag = FALSE)
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if(!retracted_bolt)
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to_chat(user, SPAN_NOTICE("You can't unload \the [src] without cycling the bolt."))
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return
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..()
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/obj/item/gun/projectile/shotgun/pump/rifle/vintage
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name = "\improper M1903 Springfield rifle"
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desc = "An extremely old-looking rifle. Words you can't read are stamped on the gun. Doesn't look like it'll take any modern rounds."
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icon = 'icons/obj/guns/faction/antique/springfield.dmi'
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icon_state = "springfield"
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item_state = "springfield"
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origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 3)
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fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
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slot_flags = SLOT_BACK
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load_method = SINGLE_CASING|SPEEDLOADER
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handle_casings = HOLD_CASINGS
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caliber = "30-06 govt"
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ammo_type = /obj/item/ammo_casing/vintage
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magazine_type = /obj/item/ammo_magazine/boltaction/vintage
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can_bayonet = TRUE
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var/open_bolt = 0
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var/obj/item/ammo_magazine/boltaction/vintage/has_clip
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/obj/item/gun/projectile/shotgun/pump/rifle/vintage/unique_action(mob/living/user as mob)
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if(wielded)
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pump(user)
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if(open_bolt && has_clip)
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if(has_clip.stored_ammo.len > 0)
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load_ammo(has_clip, user)
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src.ClearOverlays()
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if(!has_clip.stored_ammo.len)
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AddOverlays("springfield-clip-empty")
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else if(has_clip.stored_ammo.len <= 3)
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AddOverlays("springfield-clip-half")
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else
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AddOverlays("springfield-clip-full")
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else
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to_chat(user, SPAN_WARNING("There is no ammo in \the [has_clip.name]!"))
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else if(!open_bolt)
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to_chat(user, SPAN_WARNING("The bolt on \the [src.name] is closed! You'll have to grip it with both hands to rack it."))
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else
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to_chat(user, SPAN_WARNING("There is no clip in \the [src.name]!"))
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/obj/item/gun/projectile/shotgun/pump/rifle/vintage/pump(mob/M as mob)
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if(!open_bolt)
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open_bolt = 1
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icon_state = "springfield-openbolt"
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playsound(M, rack_sound, 60, 1)
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update_icon()
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return
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open_bolt = 0
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icon_state = "springfield"
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playsound(M, rack_sound, 60, 1)
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if(has_clip)
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has_clip.forceMove(get_turf(src))
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has_clip = null
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ClearOverlays()
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if(chambered)//We have a shell in the chamber
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chambered.forceMove(get_turf(src))//Eject casing
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chambered = null
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if(loaded.len)
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var/obj/item/ammo_casing/AC = loaded[1] //load next casing.
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loaded -= AC //Remove casing from loaded list.
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chambered = AC
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update_icon()
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/obj/item/gun/projectile/shotgun/pump/rifle/vintage/attackby(obj/item/attacking_item, mob/user)
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if(istype(attacking_item, /obj/item/ammo_magazine/boltaction/vintage))
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if(!open_bolt)
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to_chat(user, SPAN_NOTICE("You need to open the bolt of \the [src] first."))
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return
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if(!has_clip)
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user.drop_from_inventory(attacking_item, src)
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has_clip = attacking_item
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to_chat(user, SPAN_NOTICE("You load the clip into \the [src]."))
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if(!has_clip.stored_ammo.len)
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AddOverlays("springfield-clip-empty")
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else if(has_clip.stored_ammo.len <= 3)
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AddOverlays("springfield-clip-half")
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else
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AddOverlays("springfield-clip-full")
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else
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to_chat(user, SPAN_NOTICE("There's already a clip in \the [src]."))
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else
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..()
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/obj/item/gun/projectile/shotgun/pump/rifle/vintage/load_ammo(var/obj/item/A, mob/user)
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if(!open_bolt)
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to_chat(user, SPAN_WARNING("The bolt is closed on \the [src]!"))
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return
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..()
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/obj/item/gun/projectile/shotgun/pump/rifle/vintage/Fire(atom/target, mob/living/user, clickparams, pointblank=0, reflex=0)
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if(open_bolt)
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to_chat(user, SPAN_WARNING("The bolt is open on \the [src]!"))
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return
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..()
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/obj/item/gun/projectile/gauss
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name = "\improper NGS-01 gauss thumper"
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desc = "An outdated model of gauss weapon which sees sparing use in modern times."
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desc_extended = "Designed by NanoTrasen in 2398, the NGS-01 was an offshoot of the venerable HeS-05 gauss rifle. After purchasing \
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the defunct Henricus company’s designs, work began on an upgrade. Trading in the depleted uranium rounds for tungsten that was more \
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common in the Solarian core worlds, the power equipment was also made more compact thanks to the usage of phoron components pioneered by NT. \
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This allowed for a magazine-based ammo loading system, no longer requiring the simple break-action that isolated the ammo from the hot temperatures. \
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The result was the “Thumper” model of gauss gun. Its popularity quickly established NanoTrasen as a new player in the firearms \
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industry. While at this point obsolete compared to newer models, its cheapness led it to be established as the official weapon of the \
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then-recently established Tau Ceti Foreign Legion in 2459, providing it a new lease of life despite its obvious shortcomings due to its age."
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = SLOT_BACK
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magazine_type = /obj/item/ammo_magazine/gauss
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allowed_magazines = list(/obj/item/ammo_magazine/gauss)
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icon = 'icons/obj/guns/faction/nanotrasen_corporation/gauss_thumper.dmi'
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icon_state = "gauss_thumper"
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item_state = "gauss_thumper"
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caliber = "gauss"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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fire_sound = SFX_SHOOT_GAUSS
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load_method = MAGAZINE
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handle_casings = DELETE_CASINGS
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force = 15
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can_bayonet = TRUE
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knife_x_offset = 23
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knife_y_offset = 13
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fire_delay = ROF_UNWIELDY
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accuracy = -1
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fire_delay_wielded = ROF_HEAVY
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accuracy_wielded = 2
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is_wieldable = TRUE
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drop_sound = 'sound/items/drop/rifle.ogg'
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pickup_sound = 'sound/items/pickup/rifle.ogg'
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/obj/item/gun/projectile/gauss/update_icon()
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..()
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icon_state = (ammo_magazine)? "gauss_thumper" : "gauss_thumper-e"
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/obj/item/gun/energy/gauss/mounted/mech
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name = "NGS-02-EXO heavy gauss cannon"
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desc = "A power hungry, phoron-enhanced gauss cannon designed by NanoTrasen Corporation, modified to deliver high explosive rounds at high velocities. It is often seen strapped to Tau Ceti Armed Forces' mechanised centuries."
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desc_extended = null
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icon = 'icons/obj/guns/faction/nanotrasen_corporation/gauss_thumper.dmi' //TODO: Needs a proper sprite
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icon_state = "gauss_thumper"
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fire_sound = SFX_SHOOT_GAUSS
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fire_delay = ROF_UNWIELDY
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charge_meter = 0
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max_shots = 3
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charge_cost = 500
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projectile_type = /obj/projectile/bullet/gauss/highex
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self_recharge = TRUE
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use_external_power = TRUE
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recharge_time = 12
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needspin = FALSE
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/obj/item/gun/projectile/gauss/old
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name = "\improper Henricus HeS-05 gauss rifle"
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desc = "A simple break-action gun utilizing gauss technology. It is still reliable and cheap despite being an out of date model."
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desc_extended = "The Henricus company was de Namur Defense Systems’s chief rival throughout the 23rd and 24th centuries. While de Namur primarily \
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focused on projectile weapons and armor, the Henricus company was known for its innovative at the time gauss weaponry. While popular throughout the \
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Coalition, competition by megacorporations allowed in by the Solarian Reproachment chipped at their market share as the weapons became \
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considered dated, and upgrades were slow to come. The Henricus company eventually shuttered its doors in 2391, its last production facilities \
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being sold to de Namur."
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icon = 'icons/obj/guns/faction/frontier/gauss_carbine.dmi'
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icon_state = "gauss_carbine"
|
||
item_state = "gauss_carbine"
|
||
w_class = WEIGHT_CLASS_BULKY
|
||
slot_flags = SLOT_BACK
|
||
ammo_type = /obj/item/ammo_casing/gauss/old
|
||
load_method = SINGLE_CASING
|
||
handle_casings = HOLD_CASINGS
|
||
max_shells = 1
|
||
|
||
fire_delay_wielded = ROF_INTERMEDIATE
|
||
accuracy_wielded = 1
|
||
|
||
/obj/item/gun/projectile/gauss/old/update_icon()
|
||
..()
|
||
if(loaded.len)
|
||
icon_state = "gauss_carbine"
|
||
else
|
||
icon_state = "gauss_carbine-e"
|
||
|
||
/obj/item/gun/projectile/gauss/old/special_check(mob/user)
|
||
if(!wielded)
|
||
to_chat(user, SPAN_WARNING("You can't fire without stabilizing \the [src]!"))
|
||
return 0
|
||
return ..()
|
||
|
||
/obj/item/gun/projectile/shotgun/pump/lever_action
|
||
name = "\improper Harrier-Elrond Zalen lever action rifle"
|
||
desc = "A lever action rifle from the frontier with a side-loading port, the Zalen is popular with frontiersmen for hunting and self-defense purposes."
|
||
desc_extended = "The Harrier-Elrond company is not well-known outside of the human frontier, and the outskirts of the Coalition. Mostly providing cheap \
|
||
firearms for those not readily served by the mega-corporations, a single factory is able to provide for an entire standard years’ demand. \
|
||
Despite this, the nearly century of business the company have been in have allowed for numerous copies to be found throughout the human frontier, \
|
||
and in many cases even beyond."
|
||
icon = 'icons/obj/guns/faction/frontier/leveraction.dmi'
|
||
icon_state = "leveraction"
|
||
item_state = "leveraction"
|
||
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
|
||
fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
|
||
caliber = "45-70 govt"
|
||
ammo_type = /obj/item/ammo_casing/govt
|
||
max_shells = 4
|
||
load_method = SINGLE_CASING
|
||
handle_casings = HOLD_CASINGS
|
||
|
||
cycle_anim = TRUE
|
||
|
||
rack_sound = 'sound/weapons/reloads/lever_action_cock1.ogg'
|
||
rack_verb = "work the lever on"
|
||
can_bayonet = FALSE
|
||
can_sawoff = FALSE
|
||
drop_sound = 'sound/items/drop/rifle.ogg'
|
||
pickup_sound = 'sound/items/pickup/rifle.ogg'
|
||
|
||
/obj/item/gun/projectile/shotgun/pump/rifle/magazine_fed/crackrifle
|
||
name = "\improper Azarak-96 crack rifle"
|
||
desc = "A heavy bolt-action rifle of Moghesian manufacture."
|
||
desc_extended = "Manufactured by the Azarak Kingdom in 2350, the Azarak-96 'Crack Rifle' is a bolt-action rifle of Moghesian manufacture, easily recognizable by its long bayonet and large magazine wrapped around its trigger guard.\
|
||
This heavy but powerful weapon is mostly known for its use by the common warrior of the Traditionalist Coalition during the Contact War.\
|
||
Many of these rifles survived the ravages of the Contact War, a testament to their reliability."
|
||
icon = 'icons/obj/guns/faction/izweski_hegemony/unathi_ballistics.dmi'
|
||
icon_state = "crackrifle"
|
||
item_state = "crackrifle"
|
||
caliber = "5.8mm"
|
||
magazine_type = /obj/item/ammo_magazine/crackrifle
|
||
allowed_magazines = list(/obj/item/ammo_magazine/crackrifle)
|
||
load_method = MAGAZINE
|