mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-12 16:37:19 +01:00
d9c44532fc
Refactored directionals, ported lists of directions from TG, got rid of useless proc to get the reverse direction.
76 lines
2.5 KiB
Plaintext
76 lines
2.5 KiB
Plaintext
/singleton/psionic_power/warp
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name = "Warp"
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desc = "Warp through objects."
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icon_state = "tech_blink"
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point_cost = 4
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ability_flags = PSI_FLAG_LONER
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spell_path = /obj/item/spell/warp
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/obj/item/spell/warp
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name = "warp"
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icon_state = "warp_strike"
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cast_methods = CAST_MELEE
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aspect = ASPECT_PSIONIC
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cooldown = 50
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psi_cost = 10
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var/maximum_distance = 20 //Measured in tiles.
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var/busy = FALSE
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/obj/item/spell/warp/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
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. = ..()
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if(!.)
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return
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if(busy) //Prevent someone from trying to get two uses of the spell from one instance.
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return FALSE
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if(!allowed_to_teleport())
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to_chat(user, SPAN_WARNING("You can't teleport here."))
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return FALSE
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var/turf/T = get_turf(hit_atom) //Turf we touched.
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var/turf/our_turf = get_turf(user) //Where we are.
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if(!T.density)
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if(!T.check_density())
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to_chat(user, SPAN_WARNING("This spell is for solid objects."))
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return FALSE
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var/direction = get_dir(our_turf, T)
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var/turf/checked_turf = T //Turf we're currently checking for density in the loop below.
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var/turf/found_turf = null //Our destination, if one is found.
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var/i = maximum_distance
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visible_message(SPAN_NOTICE("[user] rests a hand on \the [hit_atom]."))
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busy = TRUE
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spark(our_turf, 3, GLOB.cardinals)
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while(i)
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checked_turf = get_step(checked_turf, direction) //Advance in the given direction
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i--
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if(!checked_turf.density) //If we found a destination (a non-dense turf), then we can stop.
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var/dense_objs_on_turf = 0
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for(var/atom/movable/stuff in checked_turf.contents) //Make sure nothing dense is where we want to go, like an airlock or window.
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if(stuff.density)
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dense_objs_on_turf = 1
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if(!dense_objs_on_turf) //If we found a non-dense turf with nothing dense on it, then that's our destination.
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found_turf = checked_turf
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break
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sleep(10)
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if(found_turf)
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if(user.loc != our_turf)
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to_chat(user, SPAN_WARNING("You need to stand still in order to phase through \the [hit_atom]."))
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return FALSE
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if(!user.incapacitated())
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visible_message(SPAN_WARNING("[user] appears to phase through \the [hit_atom]!"))
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to_chat(user, SPAN_NOTICE("You find a destination on the other side of \the [hit_atom], and phase through it."))
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spark(src, 5, 0)
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user.forceMove(found_turf)
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qdel(src)
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return TRUE
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else
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to_chat(user, SPAN_WARNING("You don't have enough energy to phase through these walls!"))
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busy = FALSE
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else
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to_chat(user, SPAN_NOTICE("You weren't able to find an open space to go to."))
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busy = FALSE
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