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Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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GLOBAL_VAR_INIT(security_level, SEC_LEVEL_GREEN)
//0 = code green
//1 = code yellow
//2 = code blue
//3 = code red
//4 = code delta
//config.alert_desc_blue_downto
/var/datum/announcement/priority/security/security_announcement_sound = new(do_log = FALSE, do_newscast = TRUE, new_sound = sound('sound/ai/announcements/security_level.ogg'))
/var/datum/announcement/priority/security/security_announcement = new(do_log = FALSE, do_newscast = TRUE)
/proc/set_security_level(var/level)
switch(level)
if("green")
level = SEC_LEVEL_GREEN
if("blue")
level = SEC_LEVEL_BLUE
if("red")
level = SEC_LEVEL_RED
if("yellow")
level = SEC_LEVEL_YELLOW
if("delta")
level = SEC_LEVEL_DELTA
//Will not be announced if you try to set to the same level as it already is
if(level >= SEC_LEVEL_GREEN && level <= SEC_LEVEL_DELTA && level != GLOB.security_level)
switch(level)
if(SEC_LEVEL_GREEN)
security_announcement.Announce("[GLOB.config.alert_desc_green]", "Attention! Security level lowered to green.")
GLOB.security_level = SEC_LEVEL_GREEN
SSnightlight.end_temp_disable()
if(SEC_LEVEL_BLUE)
if(GLOB.security_level < SEC_LEVEL_BLUE)
security_announcement_sound.Announce("[GLOB.config.alert_desc_blue_upto]", "Attention! Security level elevated to blue.")
else
security_announcement.Announce("[GLOB.config.alert_desc_blue_downto]", "Attention! Security level lowered to blue.")
GLOB.security_level = SEC_LEVEL_BLUE
SSnightlight.end_temp_disable()
if(SEC_LEVEL_YELLOW)
security_announcement_sound.Announce("[GLOB.config.alert_desc_yellow_to]", "Attention! Biohazard alert declared!")
GLOB.security_level = SEC_LEVEL_YELLOW
SSnightlight.end_temp_disable()
if(SEC_LEVEL_RED)
if(GLOB.security_level < SEC_LEVEL_RED)
security_announcement_sound.Announce("[GLOB.config.alert_desc_red_upto]", "Attention! Security level elevated to red!", new_sound = 'sound/effects/high_alert.ogg')
SSnightlight.temp_disable()
else
security_announcement.Announce("[GLOB.config.alert_desc_red_downto]", "Attention! Code red!")
GLOB.security_level = SEC_LEVEL_RED
post_display_status("alert", "redalert")
if(SEC_LEVEL_DELTA)
security_announcement_sound.Announce("[GLOB.config.alert_desc_delta]", "Attention! Delta security level reached!", new_sound = 'sound/effects/siren.ogg')
GLOB.security_level = SEC_LEVEL_DELTA
SSnightlight.temp_disable()
var/newlevel = get_security_level()
for(var/obj/structure/machinery/power/apc/powercontrol in SSmachinery.processing)
if(isContactLevel(powercontrol.z))
powercontrol.manage_emergency(newlevel)
/proc/get_security_level()
switch(GLOB.security_level)
if(SEC_LEVEL_GREEN)
return "green"
if(SEC_LEVEL_BLUE)
return "blue"
if(SEC_LEVEL_YELLOW)
return "yellow"
if(SEC_LEVEL_RED)
return "red"
if(SEC_LEVEL_DELTA)
return "delta"
/proc/num2seclevel(var/num)
switch(num)
if(SEC_LEVEL_GREEN)
return "green"
if(SEC_LEVEL_BLUE)
return "blue"
if(SEC_LEVEL_YELLOW)
return "yellow"
if(SEC_LEVEL_RED)
return "red"
if(SEC_LEVEL_DELTA)
return "delta"
/proc/seclevel2num(var/seclevel)
switch( lowertext(seclevel) )
if("green")
return SEC_LEVEL_GREEN
if("blue")
return SEC_LEVEL_BLUE
if("yellow")
return SEC_LEVEL_BLUE
if("red")
return SEC_LEVEL_RED
if("delta")
return SEC_LEVEL_DELTA