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BatrachophrenoandGitHub 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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/obj/structure/machinery/computer/shuttle_control/mining
name = "mining shuttle control console"
shuttle_tag = "Mining"
circuit = /obj/item/circuitboard/mining_shuttle
/obj/structure/machinery/computer/shuttle_control/engineering
name = "engineering shuttle control console"
shuttle_tag = "Engineering"
circuit = /obj/item/circuitboard/engineering_shuttle
/obj/structure/machinery/computer/shuttle_control/research
name = "research shuttle control console"
shuttle_tag = "Research Shuttle"
req_access = list(ACCESS_RESEARCH)
/obj/structure/machinery/computer/shuttle_control/multi/research
name = "research shuttle control computer"
shuttle_tag = "Research Shuttle"
req_access = list(ACCESS_RESEARCH)
circuit = /obj/item/circuitboard/research_shuttle
/datum/shuttle/autodock/multi/research_aurora
var/triggered_away_sites = FALSE
/datum/shuttle/autodock/multi/research_aurora/shuttle_moved()
. = ..()
if(!triggered_away_sites && !is_station_level(next_location.loc.z))
for(var/s in SSghostroles.spawners)
var/datum/ghostspawner/G = SSghostroles.spawners[s]
if(G.away_site)
G.enable()
triggered_away_sites = TRUE
/obj/structure/machinery/computer/shuttle_control/merchant
name = "merchant shuttle control console"
req_access = list(ACCESS_MERCHANT)
shuttle_tag = "ICV Enterprise"
can_rename_ship = TRUE