Files
Aurora.3/code/modules/shuttles/shuttle_console_multi.dm
Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

54 lines
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/obj/structure/machinery/computer/shuttle_control/multi
ui_template = "ShuttleControlConsoleMulti"
/obj/structure/machinery/computer/shuttle_control/multi/ui_data(mob/user)
. = ..()
var/datum/shuttle/autodock/multi/shuttle = SSshuttle.shuttles[shuttle_tag]
if(istype(shuttle))
. += list(
"destination_name" = shuttle.next_location? shuttle.next_location.name : "No destination set.",
"can_pick" = shuttle.moving_status == SHUTTLE_IDLE,
)
/obj/structure/machinery/computer/shuttle_control/multi/handle_topic_href(var/mob/user, var/datum/shuttle/autodock/multi/shuttle, var/action, var/list/params)
if(action == "pick")
var/dest_key = tgui_input_list(user, "Choose shuttle destination.", "Shuttle Destination", shuttle.get_destinations())
if(dest_key && (!use_check(usr) || (isobserver(usr) && check_rights(R_ADMIN, FALSE)) || isstoryteller(usr)))
shuttle.set_destination(dest_key, usr)
return TRUE
return ..()
/obj/structure/machinery/computer/shuttle_control/multi/antag
ui_template = "ShuttleControlConsoleMultiAntag"
/obj/structure/machinery/computer/shuttle_control/multi/antag/ui_data(mob/user)
. = ..()
var/datum/shuttle/autodock/multi/antag/shuttle = SSshuttle.shuttles[shuttle_tag]
if(istype(shuttle))
. += list(
"cloaked" = shuttle.cloaked,
)
/obj/structure/machinery/computer/shuttle_control/multi/antag/handle_topic_href(var/mob/user, var/datum/shuttle/autodock/multi/antag/shuttle, var/action, var/list/params)
if(action == "toggle_cloaked")
shuttle.cloaked = !shuttle.cloaked
return TRUE
return ..()
/obj/structure/machinery/computer/shuttle_control/multi/can_move(var/datum/shuttle/autodock/shuttle, var/user)
if(istype(shuttle, /datum/shuttle/autodock/multi/antag))
var/datum/shuttle/autodock/multi/antag/our_shuttle = shuttle
if(our_shuttle.returned)
to_chat(user, SPAN_WARNING("You don't have enough fuel for another trip!"))
return FALSE
else if(our_shuttle.next_location == our_shuttle.home_waypoint)
if(our_shuttle.return_warning_cooldown < world.time)
our_shuttle.return_warning_cooldown = world.time + 60 SECONDS
tgui_alert(user, "If you return to base, you won't be able to return to [SSatlas.current_map.station_short]. Launch again if you're sure about this.", "Shuttle Control", list("Acknowledged."))
return FALSE
return ..()