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4ecb0bc21c
Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
45 lines
1.3 KiB
Plaintext
45 lines
1.3 KiB
Plaintext
/obj/item/phylactery
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name = "phylactery"
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desc = "A twisted mummified heart."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "cursedheart-off"
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origin_tech = list(TECH_BLUESPACE = 8, TECH_MATERIAL = 8, TECH_BIO = 8)
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w_class = WEIGHT_CLASS_HUGE
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light_color = "#6633CC"
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light_power = 3
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light_range = 4
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reagents_to_add = list(/singleton/reagent/toxin/undead = 120)
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var/lich = null
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/obj/item/phylactery/feedback_hints(mob/user, distance, is_adjacent)
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. += ..()
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if(!lich)
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. += "The heart is inert."
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else
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. += "The heart is pulsing slowly."
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/obj/item/phylactery/Initialize()
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. = ..()
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GLOB.world_phylactery += src
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/obj/item/phylactery/Destroy()
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to_chat(lich, SPAN_DANGER("Your phylactery was destroyed, your soul is cast into the abyss as your immortality vanishes away!"))
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GLOB.world_phylactery -= src
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lich = null
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return ..()
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/obj/item/phylactery/attackby(obj/item/attacking_item, mob/user)
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..()
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if(istype(attacking_item, /obj/item/nullrod))
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src.visible_message("\The [src] twists violently and explodes!")
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gibs(src.loc)
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qdel(src)
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return
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/obj/item/phylactery/pickup(mob/living/user as mob)
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..()
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to_chat(user, SPAN_WARNING("As you pick up \the [src], you feel a wave of dread wash over you."))
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for(var/obj/structure/machinery/light/P in view(7, user))
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P.flicker(1)
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