mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-12 08:27:13 +01:00
0625b841c3
This PR "gently refactors" surgery doafter timers to be deterministic and variable. Instead of being simply a random number of seconds between an upper and lower bounds, surgeries now have a base amount of time they take to perform (in fractional seconds). This doafter time can then be modified via signal interactions, such as coming from components. The Morale component, Surgery skill, Anatomy skill, and Xenobiology skill all have had signal hooks for surgery speed added, while the latter two are uniquely conditional signal modifiers. Anatomy only provides its modifier if the target's species matches your own, while Xenobiology only applies its modifier if the target is an alien. Morale can situationally either give a bonus or a penalty depending on your current amount of morale points. So to offset that this is now significantly more variable and that 4 different sources of bonus surgical speed exist, I've actually made the base surgery times always on the upper end of what their previous doafter duration range was, so surgeries are in general slower if you aren't taking advantage of specializing in it. Signed-off-by: VMSolidus <evilexecutive@gmail.com>
277 lines
14 KiB
Plaintext
277 lines
14 KiB
Plaintext
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//////////////////////////////////////////////////////////////////
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// MEDIBOTS DREAM COME TRUE! //
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// Plastic Surgery+Facial Repair //
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//////////////////////////////////////////////////////////////////
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/singleton/surgery_step/face
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name = "Retract Facial Incisions"
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priority = 2
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can_infect = FALSE
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
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/singleton/surgery_step/face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(!affected || BP_IS_ROBOTIC(affected))
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return FALSE
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return target_zone == BP_MOUTH
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/singleton/surgery_step/generic/prepare_face
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allowed_tools = list(
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TOOL_RETRACTOR = 100,
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/obj/item/material/knife/tacknife = 75
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)
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base_surgery_time = 9 SECONDS
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
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skill_diff_fail_modifier = SURGERY_DIFFICULTY_MEDIUM
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/singleton/surgery_step/generic/prepare_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target_zone == BP_MOUTH && target.op_stage.face == FACE_CUT_OPEN
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/singleton/surgery_step/generic/prepare_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts to retract [target]'s face with \the [tool].", \
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"You start to retract [target]'s face with \the [tool].")
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..()
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/singleton/surgery_step/generic/prepare_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<b>[user]</b> has retracted [target]'s face with \the [tool] for his facial alteration." , \
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SPAN_NOTICE("You have retracted [target]'s face and neck with \the [tool] for plastic surgery."),)
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target.op_stage.face = FACE_RETRACTED
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/singleton/surgery_step/generic/prepare_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
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SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
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target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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target.apply_damage(20, DAMAGE_OXY)
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target.losebreath += 10
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/singleton/surgery_step/generic/alter_face
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name = "Alter Face"
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allowed_tools = list(
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TOOL_HEMOSTAT = 100, \
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TOOL_CABLECOIL = 75, \
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/obj/item/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity.
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)
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base_surgery_time = 7 SECONDS
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
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skill_diff_fail_modifier = SURGERY_DIFFICULTY_EXTREME
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/singleton/surgery_step/generic/alter_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target_zone == BP_MOUTH && target.op_stage.face == FACE_RETRACTED
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/singleton/surgery_step/generic/alter_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<b>[user]</b> starts to adjust [target]'s face with \the [tool].", \
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SPAN_NOTICE("You start to alter [target]'s face and neck with \the [tool]."))
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..()
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/singleton/surgery_step/generic/alter_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/head/head = target.get_organ(target_zone)
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if(head.disfigured || (target.mutations & HUSK))
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head.disfigured = FALSE
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target.mutations &= ~HUSK
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target.update_body()
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user.visible_message("<b>[user]</b> finishes adjusting the skin [target]'s face.", SPAN_NOTICE("You successfully restore [target]'s appearance."))
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var/getName = sanitize(input(user, "What is your patient's new identity?", "Name change") as null|text, MAX_NAME_LEN)
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if(getName)
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target.real_name = getName
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target.name = getName
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target.dna.real_name = getName
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if(target.mind)
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target.mind.name = target.name
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target.change_appearance(APPEARANCE_PLASTICSURGERY &~ APPEARANCE_PROSTHETICS, user, TRUE, ui_state = GLOB.default_state, state_object = target)
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target.op_stage.face = FACE_ALTERED
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/singleton/surgery_step/generic/alter_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
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SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
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target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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target.apply_damage(20, DAMAGE_OXY)
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target.losebreath += 10
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/singleton/surgery_step/face/cauterize
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name = "Cauterize Face"
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allowed_tools = list(
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TOOL_CAUTERY = 100, \
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/obj/item/clothing/mask/smokable/cigarette = 75, \
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/obj/item/flame/lighter = 50, \
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/obj/item/weldingtool = 25
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)
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base_surgery_time = 8 SECONDS
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
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skill_diff_fail_modifier = SURGERY_DIFFICULTY_MEDIUM
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/singleton/surgery_step/face/cauterize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target.op_stage.face > FACE_NORMAL
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/singleton/surgery_step/face/cauterize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] is beginning to cauterize the incision on [target]'s face and neck with \the [tool]." , \
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"You are beginning to cauterize the incision on [target]'s face and neck with \the [tool].")
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..()
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/singleton/surgery_step/face/cauterize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> cauterizes the incision on [target]'s face and neck with \the [tool].", \
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SPAN_NOTICE("You cauterize the incision on [target]'s face and neck with \the [tool]."))
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affected.open = ORGAN_CLOSED
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affected.status &= ~ORGAN_BLEEDING
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if(target.op_stage.face == 3)
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var/obj/item/organ/external/head/h = affected
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h.disfigured = 0
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target.op_stage.face = FACE_NORMAL
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/singleton/surgery_step/face/cauterize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, leaving a small burn on [target]'s face with \the [tool]!"), \
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SPAN_WARNING("Your hand slips, leaving a small burn on [target]'s face with \the [tool]!"))
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target.apply_damage(5, DAMAGE_BURN, affected)
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/singleton/surgery_step/robotics/face
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priority = 2
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can_infect = FALSE
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/singleton/surgery_step/robotics/face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target_zone == BP_MOUTH
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/singleton/surgery_step/robotics/face/synthskinopen
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name = "Retract facial incisions"
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allowed_tools = list(
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TOOL_SCALPEL = 100,
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/obj/item/material/knife = 75,
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/obj/item/material/shard = 50
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)
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base_surgery_time = 9 SECONDS
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skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
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skill_diff_fail_modifier = SURGERY_DIFFICULTY_MEDIUM
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/singleton/surgery_step/robotics/face/synthskinopen/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target.op_stage.face == FACE_NORMAL && target.get_species() == SPECIES_IPC_SHELL
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/singleton/surgery_step/robotics/face/synthskinopen/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts to cut open [target]'s synthskin face and neck with \the [tool].", \
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"You start to cut open [target]'s synthskin face and neck with \the [tool].")
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..()
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/singleton/surgery_step/robotics/face/synthskinopen/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<b>[user]</b> has cut open [target]'s synthskin face and neck with \the [tool]." , \
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SPAN_NOTICE("You have cut open [target]'s synthskin face and neck with \the [tool]."),)
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target.op_stage.face = FACE_CUT_OPEN
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/singleton/surgery_step/robotics/face/synthskinopen/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
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SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
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target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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/singleton/surgery_step/robotics/face/prepare_face
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name = "Prepare Face"
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allowed_tools = list(
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TOOL_RETRACTOR = 100,
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/obj/item/material/knife/tacknife = 75
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)
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base_surgery_time = 9 SECONDS
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skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
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skill_diff_fail_modifier = SURGERY_DIFFICULTY_MEDIUM
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/singleton/surgery_step/robotics/face/prepare_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target_zone == BP_MOUTH && target.op_stage.face == FACE_CUT_OPEN
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/singleton/surgery_step/robotics/face/prepare_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts to retract [target]'s synthskin face with \the [tool].", \
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"You start to retract [target]'s face with \the [tool].")
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..()
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/singleton/surgery_step/robotics/face/prepare_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<b>[user]</b> has retracted [target]'s synthskin face with \the [tool] for thier facial alteration." , \
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SPAN_NOTICE("You have retracted [target]'s synthskin face and neck with \the [tool] for plastic surgery."),)
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target.op_stage.face = FACE_RETRACTED
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/singleton/surgery_step/robotics/face/prepare_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
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SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
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target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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/singleton/surgery_step/robotics/face/alter_synthface
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name = "Alter Face"
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allowed_tools = list(
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TOOL_MULTITOOL = 100, \
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TOOL_CABLECOIL = 75, \
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/obj/item/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity.
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)
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base_surgery_time = 7 SECONDS
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skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
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skill_diff_fail_modifier = SURGERY_DIFFICULTY_EXTREME
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/singleton/surgery_step/robotics/face/alter_synthface/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target_zone == BP_MOUTH && target.op_stage.face == FACE_RETRACTED
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/singleton/surgery_step/robotics/face/alter_synthface/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<b>[user]</b> starts to alter [target]'s synthskin face with \the [tool].", \
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SPAN_NOTICE("You start to alter [target]'s synthskin face and neck with \the [tool]."))
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..()
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/singleton/surgery_step/robotics/face/alter_synthface/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/head/head = target.get_organ(target_zone)
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if(head.disfigured || (target.mutations & HUSK))
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head.disfigured = FALSE
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target.mutations &= ~HUSK
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target.update_body()
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user.visible_message("<b>[user]</b> finishes adjusting [target]'s synthetic face.", \
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SPAN_NOTICE("You successfully adjust [target]'s appearance."))
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var/getName = sanitize(input(user, "What is your patient's new identity?", "Name change") as null|text, MAX_NAME_LEN)
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if(getName)
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target.real_name = getName
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target.name = getName
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target.dna.real_name = getName
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if(target.mind)
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target.mind.name = target.name
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target.change_appearance(APPEARANCE_PLASTICSURGERY &~ APPEARANCE_PROSTHETICS, user, TRUE, ui_state = GLOB.default_state, state_object = target)
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target.op_stage.face = FACE_ALTERED
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/singleton/surgery_step/robotics/face/alter_synthface/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
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SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
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target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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/singleton/surgery_step/robotics/face/seal_face
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name = "Seal face"
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allowed_tools = list(
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TOOL_CAUTERY = 100, \
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/obj/item/clothing/mask/smokable/cigarette = 75, \
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/obj/item/flame/lighter = 50, \
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/obj/item/weldingtool = 25
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)
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base_surgery_time = 8 SECONDS
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skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
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skill_diff_fail_modifier = SURGERY_DIFFICULTY_MEDIUM
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/singleton/surgery_step/robotics/face/seal_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target.op_stage.face > FACE_NORMAL
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/singleton/surgery_step/robotics/face/seal_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] is beginning to seal the incision on [target]'s synthskin face and neck with \the [tool]." , \
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"You are beginning to seal the incision on [target]'s synthskin face and neck with \the [tool].")
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..()
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/singleton/surgery_step/robotics/face/seal_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_NOTICE("[user] seals the incision on [target]'s synthskin face and neck with \the [tool]."), \
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SPAN_NOTICE("You seal the incision on [target]'s synthskin face and neck with \the [tool]."))
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affected.open = ORGAN_CLOSED
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if(target.op_stage.face == FACE_ALTERED)
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var/obj/item/organ/external/head/h = affected
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h.disfigured = FALSE
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target.op_stage.face = FACE_NORMAL
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/singleton/surgery_step/robotics/face/seal_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, leaving a small burn on [target]'s synthskin face with \the [tool]!"), \
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SPAN_WARNING("Your hand slips, leaving a small burn on [target]'s synthskin face with \the [tool]!"))
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target.apply_damage(5, DAMAGE_BURN, affected)
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