mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-10 23:47:08 +01:00
0625b841c3
This PR "gently refactors" surgery doafter timers to be deterministic and variable. Instead of being simply a random number of seconds between an upper and lower bounds, surgeries now have a base amount of time they take to perform (in fractional seconds). This doafter time can then be modified via signal interactions, such as coming from components. The Morale component, Surgery skill, Anatomy skill, and Xenobiology skill all have had signal hooks for surgery speed added, while the latter two are uniquely conditional signal modifiers. Anatomy only provides its modifier if the target's species matches your own, while Xenobiology only applies its modifier if the target is an alien. Morale can situationally either give a bonus or a penalty depending on your current amount of morale points. So to offset that this is now significantly more variable and that 4 different sources of bonus surgical speed exist, I've actually made the base surgery times always on the upper end of what their previous doafter duration range was, so surgeries are in general slower if you aren't taking advantage of specializing in it. Signed-off-by: VMSolidus <evilexecutive@gmail.com>
340 lines
18 KiB
Plaintext
340 lines
18 KiB
Plaintext
//Procedures in this file: Gneric surgery steps
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//////////////////////////////////////////////////////////////////
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// COMMON STEPS //
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//////////////////////////////////////////////////////////////////
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/singleton/surgery_step/generic
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can_infect = TRUE
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/singleton/surgery_step/generic/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(isslime(target))
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return FALSE
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if(target_zone == BP_EYES) //there are specific steps for eye surgery
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return FALSE
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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if(affected == null)
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return FALSE
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if(affected.is_stump())
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return FALSE
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if(BP_IS_ROBOTIC(affected))
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return FALSE
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return TRUE
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/singleton/surgery_step/generic/cut_with_laser
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name = "Make Laser Incision"
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allowed_tools = list(
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/obj/item/surgery/scalpel/laser = 100
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)
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priority = 2
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base_surgery_time = 7 SECONDS
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// Basic procedure any novice can do
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
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/singleton/surgery_step/generic/cut_with_laser/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == ORGAN_CLOSED && target_zone != BP_MOUTH
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/singleton/surgery_step/generic/cut_with_laser/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts the bloodless incision on [target]'s [affected.name] with \the [tool].", \
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"You start the bloodless incision on [target]'s [affected.name] with \the [tool].")
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target.custom_pain("You feel a horrible, searing pain in your [affected.name]!", 135)
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..()
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/singleton/surgery_step/generic/cut_with_laser/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> has made a bloodless incision on [target]'s [affected.name] with \the [tool].", \
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SPAN_NOTICE("You have made a bloodless incision on [target]'s [affected.name] with \the [tool]."))
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affected.open = ORGAN_OPEN_INCISION
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if(istype(target) && !(target.species.flags & NO_BLOOD))
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affected.status |= ORGAN_BLEEDING
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playsound(target.loc, 'sound/weapons/bladeslice.ogg', 50, 1)
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target.apply_damage(1, DAMAGE_BRUTE, target_zone, 0)
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affected.clamp_organ()
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spread_germs_to_organ(affected, user)
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/singleton/surgery_step/generic/cut_with_laser/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!"), \
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SPAN_WARNING("Your hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!"))
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target.apply_damage(7.5, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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target.apply_damage(12.5, DAMAGE_BURN, target_zone, 0, tool)
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/singleton/surgery_step/generic/incision_manager
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name = "Make Managed Incision"
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allowed_tools = list(
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/obj/item/surgery/scalpel/manager = 100
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)
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priority = 2
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base_surgery_time = 8 SECONDS
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// Automated tool that requires no skill
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_UNFAMILIAR)
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/singleton/surgery_step/generic/incision_manager/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == ORGAN_CLOSED && target_zone != BP_MOUTH
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/singleton/surgery_step/generic/incision_manager/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].", \
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"You start to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].")
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target.custom_pain("You feel a horrible, searing pain in your [affected.name] as it is pushed apart!", 135)
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..()
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/singleton/surgery_step/generic/incision_manager/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> constructs a prepared incision on and within [target]'s [affected.name] with \the [tool].", \
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SPAN_NOTICE("You have constructed a prepared incision on and within [target]'s [affected.name] with \the [tool]."),)
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affected.open = ORGAN_OPEN_INCISION
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if(istype(target) && !(target.species.flags & NO_BLOOD))
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affected.status |= ORGAN_BLEEDING
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target.apply_damage(1, DAMAGE_BRUTE, target_zone, 0)
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affected.clamp_organ()
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affected.open = ORGAN_OPEN_RETRACTED
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/singleton/surgery_step/generic/incision_manager/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!"), \
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SPAN_WARNING("Your hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!"))
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target.apply_damage(20, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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target.apply_damage(15, DAMAGE_BURN, target_zone, 0, tool)
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/singleton/surgery_step/generic/cut_open
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name = "Make Incision"
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allowed_tools = list(
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TOOL_SCALPEL = 100,
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/obj/item/material/knife = 75,
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/obj/item/material/shard = 50
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)
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base_surgery_time = 8 SECONDS
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// Basic surgery any novice surgeon can do
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
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/singleton/surgery_step/generic/cut_open/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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if(isvaurca(target))
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return FALSE
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else
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == ORGAN_CLOSED && target_zone != BP_MOUTH
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/singleton/surgery_step/generic/cut_open/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> starts the incision on [target]'s [affected.name] with \the [tool].", \
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SPAN_NOTICE("You start the incision on [target]'s [affected.name] with \the [tool]."))
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target.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.name]!", 145)
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..()
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/singleton/surgery_step/generic/cut_open/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> has made an incision on [target]'s [affected.name] with \the [tool].", \
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SPAN_NOTICE("You have made an incision on [target]'s [affected.name] with \the [tool]."),)
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affected.open = ORGAN_OPEN_INCISION
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if(istype(target) && !(target.species.flags & NO_BLOOD))
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affected.status |= ORGAN_BLEEDING
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target.apply_damage(1, DAMAGE_BRUTE, target_zone, 0)
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playsound(target.loc, 'sound/weapons/bladeslice.ogg', 15, 1)
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/singleton/surgery_step/generic/cut_open/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!"), \
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SPAN_WARNING("Your hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!"))
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target.apply_damage(10, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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/singleton/surgery_step/generic/cut_open_vaurca
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name = "Cut Open Vaurca"
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allowed_tools = list(
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TOOL_DRILL = 100,
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/obj/item/pickaxe/ = 15
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)
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base_surgery_time = 10 SECONDS
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// Basic surgery any novice surgeon can do
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
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/singleton/surgery_step/generic/cut_open_vaurca/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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if(!(isvaurca(target)))
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return FALSE
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else
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == ORGAN_CLOSED && target_zone != BP_MOUTH
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/singleton/surgery_step/generic/cut_open_vaurca/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("[user] starts drilling into [target]'s [affected.name] carapace with \the [tool].", \
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"You start drilling into [target]'s [affected.name] carapace with \the [tool].")
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target.custom_pain("You feel a horrible pain as if from a jackhammer in your [affected.name]!", 145)
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..()
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/singleton/surgery_step/generic/cut_open_vaurca/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> has drilled into [target]'s [affected.name] carapace with \the [tool].", \
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SPAN_NOTICE("You have drilled into [target]'s [affected.name] carapace with \the [tool]."),)
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affected.open = ORGAN_OPEN_INCISION
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if(istype(target) && !(target.species.flags & NO_BLOOD))
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affected.status |= ORGAN_BLEEDING
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target.apply_damage(1, DAMAGE_BRUTE, target_zone, 0)
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/singleton/surgery_step/generic/cut_open_vaurca/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, cracking [target]'s [affected.name] carapace in the wrong place with \the [tool]!"), \
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SPAN_WARNING("Your hand slips, cracking [target]'s [affected.name] carapace in the wrong place with \the [tool]!"))
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target.apply_damage(15, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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/singleton/surgery_step/generic/clamp_bleeders
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name = "Clamp Bleeders"
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allowed_tools = list(
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TOOL_HEMOSTAT = 100, \
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TOOL_CABLECOIL = 75, \
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/obj/item/assembly/mousetrap = 20
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)
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base_surgery_time = 3 SECONDS
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// Basic surgery any novice surgeon can do
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
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/singleton/surgery_step/generic/clamp_bleeders/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open > ORGAN_CLOSED && (affected.status & ORGAN_BLEEDING)
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/singleton/surgery_step/generic/clamp_bleeders/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> starts clamping bleeders in [target]'s [affected.name] with \the [tool].", \
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"You start clamping bleeders in [target]'s [affected.name] with \the [tool].")
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target.custom_pain("The pain in your [affected.name] is maddening!", 120)
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..()
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/singleton/surgery_step/generic/clamp_bleeders/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> clamps bleeders in [target]'s [affected.name] with \the [tool].", \
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SPAN_NOTICE("You clamp bleeders in [target]'s [affected.name] with \the [tool]."))
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affected.clamp_organ()
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spread_germs_to_organ(affected, user)
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playsound(target.loc, 'sound/items/Welder.ogg', 15, 1)
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/singleton/surgery_step/generic/clamp_bleeders/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!"), \
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SPAN_WARNING("Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!"),)
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affected.sever_artery()
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/singleton/surgery_step/generic/retract_skin
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name = "Widen Incision"
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allowed_tools = list(
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TOOL_RETRACTOR = 100, \
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TOOL_CROWBAR = 75, \
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/obj/item/material/kitchen/utensil/fork = 50
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)
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base_surgery_time = 3 SECONDS
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// Basic surgery any novice surgeon can do
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
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/singleton/surgery_step/generic/retract_skin/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open == ORGAN_OPEN_INCISION
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/singleton/surgery_step/generic/retract_skin/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/msg = "<b>[user]</b> starts to pry open the incision on [target]'s [affected.name] with \the [tool]."
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var/self_msg = "You start to pry open the incision on [target]'s [affected.name] with \the [tool]."
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if(target_zone == BP_CHEST)
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msg = "<b>[user]</b> starts to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
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self_msg = "You start to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
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if(target_zone == BP_GROIN)
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msg = "<b>[user]</b> starts to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
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self_msg = "You start to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
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user.visible_message(msg, SPAN_NOTICE(self_msg))
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target.custom_pain("It feels like the skin on your [affected.name] is on fire!", 175)
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..()
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/singleton/surgery_step/generic/retract_skin/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/msg = "<b>[user]</b> keeps the incision open on [target]'s [affected.name] with \the [tool]."
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var/self_msg = SPAN_NOTICE("You keep the incision open on [target]'s [affected.name] with \the [tool].")
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if(target_zone == BP_CHEST)
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msg = "<b>[user]</b> keeps the ribcage open on [target]'s torso with \the [tool]."
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self_msg = SPAN_NOTICE("You keep the ribcage open on [target]'s torso with \the [tool].")
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if(target_zone == BP_GROIN)
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msg = "<b>[user]</b> keeps the incision open on [target]'s lower abdomen with \the [tool]."
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self_msg = SPAN_NOTICE("You keep the incision open on [target]'s lower abdomen with \the [tool].")
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user.visible_message(msg, self_msg)
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affected.open = ORGAN_OPEN_RETRACTED
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if(!affected.encased)
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for(var/obj/item/implant/I in affected.implants)
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I.exposed()
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/singleton/surgery_step/generic/retract_skin/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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var/msg = SPAN_WARNING("[user]'s hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!")
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var/self_msg = SPAN_WARNING("Your hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!")
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if (target_zone == BP_CHEST)
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msg = SPAN_WARNING("[user]'s hand slips, damaging several organs in [target]'s torso with \the [tool]!")
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self_msg = SPAN_WARNING("Your hand slips, damaging several organs in [target]'s torso with \the [tool]!")
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if (target_zone == BP_GROIN)
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msg = SPAN_WARNING("[user]'s hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]")
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self_msg = SPAN_WARNING("Your hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]!")
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user.visible_message(msg, self_msg)
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target.apply_damage(12, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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/singleton/surgery_step/generic/cauterize
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name = "Cauterize Incision"
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allowed_tools = list(
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TOOL_CAUTERY = 100,
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/obj/item/clothing/mask/smokable/cigarette = 25,
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/obj/item/flame/lighter = 50,
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/obj/item/weldingtool = 75
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)
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base_surgery_time = 7 SECONDS
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// Basic surgery any novice surgeon can do
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
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/singleton/surgery_step/generic/cauterize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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if(!..())
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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return affected && affected.open > ORGAN_CLOSED && target_zone != BP_MOUTH
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/singleton/surgery_step/generic/cauterize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> is beginning to cauterize the incision on [target]'s [affected.name] with \the [tool]." , \
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SPAN_NOTICE("You are beginning to cauterize the incision on [target]'s [affected.name] with \the [tool]."))
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target.custom_pain("Your [affected.name] is being burned!", 120)
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..()
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/singleton/surgery_step/generic/cauterize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message("<b>[user]</b> cauterizes the incision on [target]'s [affected.name] with \the [tool].", \
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SPAN_NOTICE("You cauterize the incision on [target]'s [affected.name] with \the [tool]."))
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affected.open = ORGAN_CLOSED
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affected.germ_level = 0
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affected.status &= ~ORGAN_BLEEDING
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/singleton/surgery_step/generic/cauterize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!"), \
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SPAN_WARNING("Your hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!"))
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target.apply_damage(5, DAMAGE_BURN, affected, tool)
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