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VMSolidus 0625b841c3 Surgery Speed Modifiers (#22472)
This PR "gently refactors" surgery doafter timers to be deterministic
and variable. Instead of being simply a random number of seconds between
an upper and lower bounds, surgeries now have a base amount of time they
take to perform (in fractional seconds). This doafter time can then be
modified via signal interactions, such as coming from components.

The Morale component, Surgery skill, Anatomy skill, and Xenobiology
skill all have had signal hooks for surgery speed added, while the
latter two are uniquely conditional signal modifiers. Anatomy only
provides its modifier if the target's species matches your own, while
Xenobiology only applies its modifier if the target is an alien. Morale
can situationally either give a bonus or a penalty depending on your
current amount of morale points.

So to offset that this is now significantly more variable and that 4
different sources of bonus surgical speed exist, I've actually made the
base surgery times always on the upper end of what their previous
doafter duration range was, so surgeries are in general slower if you
aren't taking advantage of specializing in it.

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
2026-06-19 16:47:29 +00:00

340 lines
18 KiB
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//Procedures in this file: Gneric surgery steps
//////////////////////////////////////////////////////////////////
// COMMON STEPS //
//////////////////////////////////////////////////////////////////
/singleton/surgery_step/generic
can_infect = TRUE
/singleton/surgery_step/generic/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(isslime(target))
return FALSE
if(target_zone == BP_EYES) //there are specific steps for eye surgery
return FALSE
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(affected == null)
return FALSE
if(affected.is_stump())
return FALSE
if(BP_IS_ROBOTIC(affected))
return FALSE
return TRUE
/singleton/surgery_step/generic/cut_with_laser
name = "Make Laser Incision"
allowed_tools = list(
/obj/item/surgery/scalpel/laser = 100
)
priority = 2
base_surgery_time = 7 SECONDS
// Basic procedure any novice can do
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
/singleton/surgery_step/generic/cut_with_laser/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == ORGAN_CLOSED && target_zone != BP_MOUTH
/singleton/surgery_step/generic/cut_with_laser/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts the bloodless incision on [target]'s [affected.name] with \the [tool].", \
"You start the bloodless incision on [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible, searing pain in your [affected.name]!", 135)
..()
/singleton/surgery_step/generic/cut_with_laser/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> has made a bloodless incision on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You have made a bloodless incision on [target]'s [affected.name] with \the [tool]."))
affected.open = ORGAN_OPEN_INCISION
if(istype(target) && !(target.species.flags & NO_BLOOD))
affected.status |= ORGAN_BLEEDING
playsound(target.loc, 'sound/weapons/bladeslice.ogg', 50, 1)
target.apply_damage(1, DAMAGE_BRUTE, target_zone, 0)
affected.clamp_organ()
spread_germs_to_organ(affected, user)
/singleton/surgery_step/generic/cut_with_laser/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!"), \
SPAN_WARNING("Your hand slips as the blade sputters, searing a long gash in [target]'s [affected.name] with \the [tool]!"))
target.apply_damage(7.5, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
target.apply_damage(12.5, DAMAGE_BURN, target_zone, 0, tool)
/singleton/surgery_step/generic/incision_manager
name = "Make Managed Incision"
allowed_tools = list(
/obj/item/surgery/scalpel/manager = 100
)
priority = 2
base_surgery_time = 8 SECONDS
// Automated tool that requires no skill
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_UNFAMILIAR)
/singleton/surgery_step/generic/incision_manager/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == ORGAN_CLOSED && target_zone != BP_MOUTH
/singleton/surgery_step/generic/incision_manager/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].", \
"You start to construct a prepared incision on and within [target]'s [affected.name] with \the [tool].")
target.custom_pain("You feel a horrible, searing pain in your [affected.name] as it is pushed apart!", 135)
..()
/singleton/surgery_step/generic/incision_manager/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> constructs a prepared incision on and within [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You have constructed a prepared incision on and within [target]'s [affected.name] with \the [tool]."),)
affected.open = ORGAN_OPEN_INCISION
if(istype(target) && !(target.species.flags & NO_BLOOD))
affected.status |= ORGAN_BLEEDING
target.apply_damage(1, DAMAGE_BRUTE, target_zone, 0)
affected.clamp_organ()
affected.open = ORGAN_OPEN_RETRACTED
/singleton/surgery_step/generic/incision_manager/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!"), \
SPAN_WARNING("Your hand jolts as the system sparks, ripping a gruesome hole in [target]'s [affected.name] with \the [tool]!"))
target.apply_damage(20, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
target.apply_damage(15, DAMAGE_BURN, target_zone, 0, tool)
/singleton/surgery_step/generic/cut_open
name = "Make Incision"
allowed_tools = list(
TOOL_SCALPEL = 100,
/obj/item/material/knife = 75,
/obj/item/material/shard = 50
)
base_surgery_time = 8 SECONDS
// Basic surgery any novice surgeon can do
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
/singleton/surgery_step/generic/cut_open/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
if(isvaurca(target))
return FALSE
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == ORGAN_CLOSED && target_zone != BP_MOUTH
/singleton/surgery_step/generic/cut_open/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> starts the incision on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You start the incision on [target]'s [affected.name] with \the [tool]."))
target.custom_pain("You feel a horrible pain as if from a sharp knife in your [affected.name]!", 145)
..()
/singleton/surgery_step/generic/cut_open/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> has made an incision on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You have made an incision on [target]'s [affected.name] with \the [tool]."),)
affected.open = ORGAN_OPEN_INCISION
if(istype(target) && !(target.species.flags & NO_BLOOD))
affected.status |= ORGAN_BLEEDING
target.apply_damage(1, DAMAGE_BRUTE, target_zone, 0)
playsound(target.loc, 'sound/weapons/bladeslice.ogg', 15, 1)
/singleton/surgery_step/generic/cut_open/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!"), \
SPAN_WARNING("Your hand slips, slicing open [target]'s [affected.name] in the wrong place with \the [tool]!"))
target.apply_damage(10, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/singleton/surgery_step/generic/cut_open_vaurca
name = "Cut Open Vaurca"
allowed_tools = list(
TOOL_DRILL = 100,
/obj/item/pickaxe/ = 15
)
base_surgery_time = 10 SECONDS
// Basic surgery any novice surgeon can do
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
/singleton/surgery_step/generic/cut_open_vaurca/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
if(!(isvaurca(target)))
return FALSE
else
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == ORGAN_CLOSED && target_zone != BP_MOUTH
/singleton/surgery_step/generic/cut_open_vaurca/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("[user] starts drilling into [target]'s [affected.name] carapace with \the [tool].", \
"You start drilling into [target]'s [affected.name] carapace with \the [tool].")
target.custom_pain("You feel a horrible pain as if from a jackhammer in your [affected.name]!", 145)
..()
/singleton/surgery_step/generic/cut_open_vaurca/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> has drilled into [target]'s [affected.name] carapace with \the [tool].", \
SPAN_NOTICE("You have drilled into [target]'s [affected.name] carapace with \the [tool]."),)
affected.open = ORGAN_OPEN_INCISION
if(istype(target) && !(target.species.flags & NO_BLOOD))
affected.status |= ORGAN_BLEEDING
target.apply_damage(1, DAMAGE_BRUTE, target_zone, 0)
/singleton/surgery_step/generic/cut_open_vaurca/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, cracking [target]'s [affected.name] carapace in the wrong place with \the [tool]!"), \
SPAN_WARNING("Your hand slips, cracking [target]'s [affected.name] carapace in the wrong place with \the [tool]!"))
target.apply_damage(15, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/singleton/surgery_step/generic/clamp_bleeders
name = "Clamp Bleeders"
allowed_tools = list(
TOOL_HEMOSTAT = 100, \
TOOL_CABLECOIL = 75, \
/obj/item/assembly/mousetrap = 20
)
base_surgery_time = 3 SECONDS
// Basic surgery any novice surgeon can do
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
/singleton/surgery_step/generic/clamp_bleeders/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open > ORGAN_CLOSED && (affected.status & ORGAN_BLEEDING)
/singleton/surgery_step/generic/clamp_bleeders/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> starts clamping bleeders in [target]'s [affected.name] with \the [tool].", \
"You start clamping bleeders in [target]'s [affected.name] with \the [tool].")
target.custom_pain("The pain in your [affected.name] is maddening!", 120)
..()
/singleton/surgery_step/generic/clamp_bleeders/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> clamps bleeders in [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You clamp bleeders in [target]'s [affected.name] with \the [tool]."))
affected.clamp_organ()
spread_germs_to_organ(affected, user)
playsound(target.loc, 'sound/items/Welder.ogg', 15, 1)
/singleton/surgery_step/generic/clamp_bleeders/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!"), \
SPAN_WARNING("Your hand slips, tearing blood vessels and causing massive bleeding in [target]'s [affected.name] with \the [tool]!"),)
affected.sever_artery()
/singleton/surgery_step/generic/retract_skin
name = "Widen Incision"
allowed_tools = list(
TOOL_RETRACTOR = 100, \
TOOL_CROWBAR = 75, \
/obj/item/material/kitchen/utensil/fork = 50
)
base_surgery_time = 3 SECONDS
// Basic surgery any novice surgeon can do
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
/singleton/surgery_step/generic/retract_skin/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open == ORGAN_OPEN_INCISION
/singleton/surgery_step/generic/retract_skin/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<b>[user]</b> starts to pry open the incision on [target]'s [affected.name] with \the [tool]."
var/self_msg = "You start to pry open the incision on [target]'s [affected.name] with \the [tool]."
if(target_zone == BP_CHEST)
msg = "<b>[user]</b> starts to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
self_msg = "You start to separate the ribcage and rearrange the organs in [target]'s torso with \the [tool]."
if(target_zone == BP_GROIN)
msg = "<b>[user]</b> starts to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
self_msg = "You start to pry open the incision and rearrange the organs in [target]'s lower abdomen with \the [tool]."
user.visible_message(msg, SPAN_NOTICE(self_msg))
target.custom_pain("It feels like the skin on your [affected.name] is on fire!", 175)
..()
/singleton/surgery_step/generic/retract_skin/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = "<b>[user]</b> keeps the incision open on [target]'s [affected.name] with \the [tool]."
var/self_msg = SPAN_NOTICE("You keep the incision open on [target]'s [affected.name] with \the [tool].")
if(target_zone == BP_CHEST)
msg = "<b>[user]</b> keeps the ribcage open on [target]'s torso with \the [tool]."
self_msg = SPAN_NOTICE("You keep the ribcage open on [target]'s torso with \the [tool].")
if(target_zone == BP_GROIN)
msg = "<b>[user]</b> keeps the incision open on [target]'s lower abdomen with \the [tool]."
self_msg = SPAN_NOTICE("You keep the incision open on [target]'s lower abdomen with \the [tool].")
user.visible_message(msg, self_msg)
affected.open = ORGAN_OPEN_RETRACTED
if(!affected.encased)
for(var/obj/item/implant/I in affected.implants)
I.exposed()
/singleton/surgery_step/generic/retract_skin/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/msg = SPAN_WARNING("[user]'s hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!")
var/self_msg = SPAN_WARNING("Your hand slips, tearing the edges of the incision on [target]'s [affected.name] with \the [tool]!")
if (target_zone == BP_CHEST)
msg = SPAN_WARNING("[user]'s hand slips, damaging several organs in [target]'s torso with \the [tool]!")
self_msg = SPAN_WARNING("Your hand slips, damaging several organs in [target]'s torso with \the [tool]!")
if (target_zone == BP_GROIN)
msg = SPAN_WARNING("[user]'s hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]")
self_msg = SPAN_WARNING("Your hand slips, damaging several organs in [target]'s lower abdomen with \the [tool]!")
user.visible_message(msg, self_msg)
target.apply_damage(12, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/singleton/surgery_step/generic/cauterize
name = "Cauterize Incision"
allowed_tools = list(
TOOL_CAUTERY = 100,
/obj/item/clothing/mask/smokable/cigarette = 25,
/obj/item/flame/lighter = 50,
/obj/item/weldingtool = 75
)
base_surgery_time = 7 SECONDS
// Basic surgery any novice surgeon can do
skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_FAMILIAR)
/singleton/surgery_step/generic/cauterize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
return affected && affected.open > ORGAN_CLOSED && target_zone != BP_MOUTH
/singleton/surgery_step/generic/cauterize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> is beginning to cauterize the incision on [target]'s [affected.name] with \the [tool]." , \
SPAN_NOTICE("You are beginning to cauterize the incision on [target]'s [affected.name] with \the [tool]."))
target.custom_pain("Your [affected.name] is being burned!", 120)
..()
/singleton/surgery_step/generic/cauterize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> cauterizes the incision on [target]'s [affected.name] with \the [tool].", \
SPAN_NOTICE("You cauterize the incision on [target]'s [affected.name] with \the [tool]."))
affected.open = ORGAN_CLOSED
affected.germ_level = 0
affected.status &= ~ORGAN_BLEEDING
/singleton/surgery_step/generic/cauterize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!"), \
SPAN_WARNING("Your hand slips, leaving a small burn on [target]'s [affected.name] with \the [tool]!"))
target.apply_damage(5, DAMAGE_BURN, affected, tool)