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Slightly increases potency of Spacevines random seeds, and increases range of areas which can spawn them. Makes Comet Expulsion event populate a whole bunch of meteors on the overmap, but most of them are just traveling in random directions. Makes it less trivial for bridge crew to just scoot one tile to the left and everything's fine. Tested it multiple times on local instance to find numbers that tended to make the overmap dangerous, but not bullet-hell levels. It should be okay for the Horizon to get hit once or thrice- dodging them all ought to be a really nice trick. Also increased minimum spawn distance from the edges of the overmap on round start to prevent comet spawn from deciding 'hey fuck you' and nuking you with 4 meteors to the face and 0 time to maneuver. That's too mean, even for me. changes: - balance: "Spacevines event has more area types to potentially spawn in." - balance: "Spacevines event potency_min increased from 70 -> 85." - balance: "Comet Expulsion event chances slightly increased with greater weighting towards Bridge Crew availability." - balance: "Comet Expulsion event now generates many overmap hazards, mostly in random directions, to make evasion less trivial." - balance: "Comet Expulsion event meteors now have a small chance to do greater damage." - balance: "Horizon and other overmap visitable sites minimum spawn distance from overmap edge increased from 2 to 4." - qol: "Provided additional admin logging for Comet Expulsion event."