mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-29 07:59:01 +01:00
Fixes several runtimes from the past few weeks, some additional material repath regressions, and the fact that if I shoot you with a stream of ionized deuterium particles, it doesn't riddle you with cancer. changes: - bugfix: "Fixes emergency shields runtiming when hit by thrown objects." - bugfix: "Fixes several stale global list runtimes." - bugfix: "Fixes several health percentage checks that could use unset initial health values." - bugfix: "Fixes additional materials regressions in INDRA code." - bugfix: "Fixes invalid fuel injector depletion math." - bugfix: "Makes accelerated particles apply radiation damage to living mobs they pass through."
88 lines
3.3 KiB
Plaintext
88 lines
3.3 KiB
Plaintext
//These machines are mostly just here for debugging/spawning. Skeletons of the feature to come.
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/obj/structure/machinery/bioprinter
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name = "organ bioprinter"
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desc = "It's a machine that grows replacement organs."
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icon = 'icons/obj/surgery.dmi'
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anchored = 1
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density = 1
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idle_power_usage = 40
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icon_state = "bioprinter"
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var/prints_prosthetics
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var/stored_matter = 200
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var/loaded_dna //Blood sample for DNA hashing.
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var/list/products = list(
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BP_HEART = list(/obj/item/organ/internal/heart, 50),
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BP_LUNGS = list(/obj/item/organ/internal/lungs, 40),
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BP_KIDNEYS = list(/obj/item/organ/internal/kidneys,20),
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BP_EYES = list(/obj/item/organ/internal/eyes, 30),
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BP_LIVER = list(/obj/item/organ/internal/liver, 50)
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)
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/obj/structure/machinery/bioprinter/prosthetics
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name = "prosthetics fabricator"
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desc = "It's a machine that prints prosthetic organs."
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prints_prosthetics = 1
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/obj/structure/machinery/bioprinter/attack_hand(mob/user)
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var/choice = tgui_input_list(usr, "What would you like to print?", "Bioprinter", products)
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if(!choice)
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return
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if(stored_matter >= products[choice][2])
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stored_matter -= products[choice][2]
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var/new_organ = products[choice][1]
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var/obj/item/organ/O = new new_organ(get_turf(src))
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if(prints_prosthetics)
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O.robotic = ROBOTIC_MECHANICAL
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else if(loaded_dna)
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visible_message("<span class='notice'>The printer injects the stored DNA into the biomass.</span>.")
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O.transplant_data = list()
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var/datum/weakref/W = loaded_dna["donor"]
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var/mob/living/carbon/C = W.resolve()
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if (C)
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O.transplant_data["species"] = C.species.name
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O.transplant_data["blood_type"] = loaded_dna["blood_type"]
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O.transplant_data["blood_DNA"] = loaded_dna["blood_DNA"]
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visible_message("<span class='info'>The bioprinter spits out a new organ.</span>")
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else
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to_chat(user, SPAN_WARNING("There is not enough matter in the printer."))
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/obj/structure/machinery/bioprinter/attackby(obj/item/attacking_item, mob/user)
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// DNA sample from syringe.
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if(!prints_prosthetics && istype(attacking_item, /obj/item/reagent_containers/syringe))
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var/obj/item/reagent_containers/syringe/S = attacking_item
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if(REAGENT_DATA(S.reagents, /singleton/reagent/blood))
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loaded_dna = REAGENT_DATA(S.reagents, /singleton/reagent/blood)
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S.reagents.clear_reagents()
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to_chat(user, "<span class='info'>You inject the blood sample into the bioprinter.</span>")
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return TRUE
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// Meat for biomass.
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if(!prints_prosthetics && istype(attacking_item, /obj/item/reagent_containers/food/snacks/meat))
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stored_matter += 50
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user.drop_from_inventory(attacking_item, src)
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to_chat(user, "<span class='info'>\The [src] processes \the [attacking_item]. Levels of stored biomass now: [stored_matter]</span>")
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qdel(attacking_item)
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return TRUE
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// Steel for matter.
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var/obj/item/stack/material/metal_stack = attacking_item
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var/singleton/material/metal_material = metal_stack?.get_material()
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if(prints_prosthetics && istype(metal_stack) && metal_material?.type == MATERIAL_STEEL)
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var/obj/item/stack/S = metal_stack
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stored_matter += S.amount * 10
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user.drop_from_inventory(attacking_item, src)
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to_chat(user, "<span class='info'>\The [src] processes \the [attacking_item]. Levels of stored matter now: [stored_matter]</span>")
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qdel(attacking_item)
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return TRUE
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return..()
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