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- balance: "Buffs gattling laser modifier charge time from 3 to 2 seconds. It took so long to charge multiple people thought it was bugged." This modifier was simply a downgrade, you'd be dead by the time it fired. Often people handed gattling guns would think they are bugged and unable to fire. This might help a bit. - balance: "Tweaks material costs, replacing uranium with silver and gold. Uranium was previously used everywhere." Everything used uranium, even things that really didn't make sense. As uranium spawns on station in engineering and the machinists, this is a slight nerf. - bugfix: "Fixed a bug where energy guns would not properly handle reliability failures when the gun was out of charge." - bugfix: "Fixed improvement potential calculations for ions and slimes. You no longer gain improvement shooting monkeys with ions, or for shooting slimes with lasers." - bugfix: "Fixed a bug with bluespace capacitors teleporting items in teleport inhibitor range. This was due to the EMP happening before the teleport and destroying the inhibitor." - bugfix: "Fixed Ion modulators not correctly decreasing the number of shots." Fixes: #22850