mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 04:51:32 +01:00
Contains assets, code, maps, etc. for Assunzione and Port Volturno. This is something like v0.9 for live unit testing, etc. Do not merge yet. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/obj/structure/urban/arches.dmi | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/assunzione_neon.dmi | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/assunzione_signs.dmi (stafylia_sign) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/billboard.dmi (sign_assunzione1 & 2) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/poles.dmi (radial_floodlight) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/restaurant.dmi (menu_gyro) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/statues.dmi (aec_small) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/pottedplants_big.dmi (luce-vine-plant) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/pottedplants_small.dmi (luce-vine-plant) | [Fyni](https://github.com/Fyniiy) | CC-BY-SA | | icons/obj/structure/urban/billboard.dmi (sign_assunzione3) | Minzeyes | CC-BY-SA | | icons/obj/structure/urban/assunzione_96x110.dmi | Minzeyes | CC-BY-SA | | icons/turf/smooth/composite_brick.dmi | [nauticall](https://github.com/nauticall) | CC-BY-SA | --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com> Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
67 lines
5.4 KiB
Plaintext
67 lines
5.4 KiB
Plaintext
//Comments contain criteria for whatever these sectors literally define, for future-proofing and consistency
|
|
//Generic sectors are generic intermediate areas for when we can't attribute locale to anywhere in specific
|
|
//Tau ceti sectors
|
|
#define SECTOR_ROMANOVICH "Romanovich Cloud" //The fat cloud of rocks surrounding Tau Ceti and its gravity well
|
|
#define SECTOR_TAU_CETI "Tau Ceti" //Tau Ceti and its gravity well, Biesel and its subfactions are found here
|
|
#define SECTOR_CORP_ZONE "Corporate Reconstruction Zone" //The entire corporate reconstruction zone borders
|
|
#define ALL_TAU_CETI_SECTORS list(SECTOR_ROMANOVICH, SECTOR_TAU_CETI, SECTOR_CORP_ZONE)
|
|
|
|
//Badlands sectors, at least six factions are here so its noteworthy
|
|
#define SECTOR_VALLEY_HALE "Valley Hale" //Generic sector but is also used for the entire Elyran territory
|
|
#define SECTOR_BADLANDS "Badlands" //Generic sector
|
|
//Elyran sectors
|
|
#define SECTOR_TABITI "Tabiti" //Tabiti and its gravity well, Persepolis and New Suez are found here
|
|
#define SECTOR_AEMAQ "Al-Wakwak" //al-Wakwak and its gravity well, Aemaqq is found here
|
|
//Tajaran and Unathi sectors
|
|
#define SECTOR_SRANDMARR "S'rand'marr" //S'r'and'marr and its gravity well, Adhomai and Raskara are found here
|
|
#define SECTOR_NRRAHRAHUL "Nrrahrahul" //Nrrahrahul and its gravity well, Hro'zamal is found here
|
|
#define SECTOR_GAKAL "Gakal" //Gakal and its gravity well, Gakal'zaal is found here.
|
|
#define SECTOR_UUEOAESA "Uueoa-Esa" //Uueoa-Esa and its gravity well, Moghes and Ouerea are found here.
|
|
#define ALL_BADLAND_SECTORS list(SECTOR_VALLEY_HALE, SECTOR_BADLANDS, SECTOR_TABITI, SECTOR_AEMAQ, SECTOR_SRANDMARR, SECTOR_NRRAHRAHUL, SECTOR_GAKAL, SECTOR_UUEOAESA)
|
|
|
|
//Coalition-aligned sectors
|
|
#define SECTOR_COALITION "Coalition of Colonies" //For if we want to specify coalition assets, but not focused on a particular planet
|
|
#define SECTOR_WEEPING_STARS "Weeping Stars" //Generic sector
|
|
#define SECTOR_ARUSHA "Arusha" //Generic sector
|
|
#define SECTOR_LIBERTYS_CRADLE "Liberty's Cradle" //Generic sector
|
|
#define SECTOR_XANU "Xanu" // Xanu Prime is here
|
|
#define SECTOR_BURZSIA "Burzsia" //Burzsia I and II are here
|
|
#define SECTOR_HANEUNIM "Haneunim" //Haneunim and its gravity well, Konyang is found here
|
|
#define SECTOR_AL_MAQDISI "Al-Maqdisi" //Assunzione is here
|
|
#define ALL_COALITION_SECTORS list(SECTOR_COALITION, SECTOR_XANU, SECTOR_WEEPING_STARS, SECTOR_ARUSHA, SECTOR_LIBERTYS_CRADLE, SECTOR_BURZSIA, SECTOR_HANEUNIM, SECTOR_LIGHTS_EDGE, SECTOR_AL_MAQDISI)
|
|
|
|
//Light's edge, which should have unique properties all around
|
|
#define SECTOR_LIGHTS_EDGE "Light's Edge" //For the area of Light's Edge that is somewhat inhabited. NOTE- this also lives in ALL_COALITION_SECTORS, per lore.
|
|
#define SECTOR_LEMURIAN_SEA "Lemurian Sea" //For the actual black void area
|
|
#define SECTOR_LEMURIAN_SEA_FAR "Lemurian Sea (Uncharted)" //For the actual black void area
|
|
#define ALL_VOID_SECTORS list(SECTOR_LIGHTS_EDGE, SECTOR_LEMURIAN_SEA, SECTOR_LEMURIAN_SEA_FAR)
|
|
|
|
//Crescent Expanse & Beyond
|
|
#define SECTOR_CRESCENT_EXPANSE_EAST "Crescent Expanse (East)" // CoC/Alliance surveyors can appear here
|
|
#define SECTOR_CRESCENT_EXPANSE_WEST "Crescent Expanse (West)" // Nralakk/Alliance surveyors can appear here
|
|
#define SECTOR_CRESCENT_EXPANSE_FAR "Crescent Expanse (Uncharted)" // Nothing but daring independents here
|
|
#define ALL_CRESCENT_EXPANSE_SECTORS list(SECTOR_CRESCENT_EXPANSE_EAST, SECTOR_CRESCENT_EXPANSE_WEST, SECTOR_CRESCENT_EXPANSE_FAR)
|
|
|
|
//Generic sectors, particularly ones that can be seen regardless of region the ship is in
|
|
#define SECTOR_STAR_NURSERY "Star Nursery" //Used by the idris cruise map
|
|
#define SECTOR_GENERIC "Generic Sector"
|
|
#define ALL_GENERIC_SECTORS list(SECTOR_STAR_NURSERY, SECTOR_GENERIC)
|
|
|
|
//For sectors where corporate entities can or should appear. Corporate ships having this tag can be seen more reliably
|
|
#define ALL_CORPORATE_SECTORS list(ALL_TAU_CETI_SECTORS, SECTOR_SRANDMARR, SECTOR_UUEOAESA, ALL_COALITION_SECTORS, ALL_GENERIC_SECTORS, SECTOR_NRRAHRAHUL, SECTOR_BADLANDS)//Currently excludes Elyran sectors and Light's Edge
|
|
|
|
/// For remote/uncharted regions distant from the civilised Spur. Some surveyors/independents only.
|
|
#define ALL_UNCHARTED_SECTORS list(SECTOR_CRESCENT_EXPANSE_FAR, SECTOR_LEMURIAN_SEA_FAR)
|
|
|
|
//For highly dangerous sectors with high piracy. Civilian and leisure ships should be less common or not found here.
|
|
#define ALL_DANGEROUS_SECTORS list(SECTOR_BADLANDS, ALL_VOID_SECTORS, ALL_CRESCENT_EXPANSE_SECTORS, ALL_UNCHARTED_SECTORS)
|
|
|
|
/// all non-generic, named and specific sectors, where generic planets or the like should not spawn
|
|
#define ALL_SPECIFIC_SECTORS list(SECTOR_TAU_CETI, SECTOR_SRANDMARR, SECTOR_HANEUNIM, SECTOR_BURZSIA, SECTOR_UUEOAESA, SECTOR_TABITI, SECTOR_AEMAQ, SECTOR_NRRAHRAHUL, SECTOR_GAKAL, SECTOR_AL_MAQDISI)
|
|
|
|
/// Everything!
|
|
#define ALL_POSSIBLE_SECTORS list(ALL_TAU_CETI_SECTORS, ALL_BADLAND_SECTORS, ALL_COALITION_SECTORS, ALL_VOID_SECTORS, ALL_GENERIC_SECTORS, ALL_CORPORATE_SECTORS, ALL_CRESCENT_EXPANSE_SECTORS)
|
|
|
|
/// Sectors that block canon odysseys for reasons. Usually an ongoing remote/exclusive event arc area that shouldn't have canon odysseys muddling up (EG. the Horizon finds itself isolated and on its own). Very narrow use case. Not to be applied liberally.
|
|
#define ALL_EVENT_ONLY_SECTORS list(SECTOR_CRESCENT_EXPANSE_FAR) //SECTOR_CRESCENT_EXPANSE_FAR for duration of horizon's first visit there. feel free to remove if still here after that
|