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This PR is a revisit to the previously derelict PR #20159 that has been unfinished for sometime now. More details about it in general can be found here: https://github.com/orgs/Aurorastation/projects/2?pane=issue&itemId=53167153 For awhile I've been talking about "Things I've been doing but it would be really nice to do them with a skills system", or "And here's how I would put this into the skills system when it's done". The main thing that was stopping me from building it myself was having poor real life skills in UI code and in DB code. However, I've gotten permission to resume this PR, which has already completed the steps I would not have been able to do myself. The rest of the PR fits well into my skillset as a dev. I'm opening this PR as a draft so as to enable my dev environment to locally track all the previously modified files. I'll take this PR out of draft and give this a full writeup when I have more work to show for the PR this weekend. ### TODO - [x] Rework a decent chunk of the currently existing skills to no longer require hardcoded inserts into other systems. EG, converting from classical ss13 methods, to modern /tg/-style ECS coding methods that work off of component-signal patterns. - [x] Make sure all of the existing skills have actual game functionality (I won't PR a 2016 Baystation12 situation where 90% of the skills are fluff only) - [x] Add the various skills not yet made but are necessary for completion sake, EG: Pilot (Spacecraft), Gunnery, Pilot (Walkers). - [x] Examine each existing job in the game and assess whether it should have a skill made with it in mind, or if it's covered by an existing skill. - [x] TO DISCUSS, BUT NOT ESSENTIAL: Additional skill proposals not currently in the pre-existing TODO list, proposing subcategories. - [x] Ensure that the previous TODO list is completed. ### Current Skills The current list of skills, checkmarked for if I've completed them/they have actual game mechanics. Or if we're just relegating them to separate PRs. Originally this list was going to be forced to visit for a bare minimum "does at least one thing" requirement, but now that is being forgone due to this PR ballooning out of control and in complexity, as well as development time overruns. - [x] Bartending - [x] Cooking - [x] Gardening - [x] Entertaining - [x] Electrical Engineering - [x] Mechanical Engineering - [x] Atmospherics Systems - [x] Reactor Systems - [x] Medicine - [x] Surgery - [x] Pharmacology - [x] Anatomy - [x] Forensics - [x] Robotics - [x] Pilot: Spacecraft - [x] Pilot: Exosuits - [x] Research - [x] Xenobotany - [x] Xenoarchaeology - [x] Xenobiology - [x] Unarmed Combat - [x] Armed Combat - [x] Firearms - [x] Leadership --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: FabianK3 <21039694+FabianK3@users.noreply.github.com> Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
68 lines
3.4 KiB
Plaintext
68 lines
3.4 KiB
Plaintext
/singleton/education/forensics_degree
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name = "Forensics Science Degree"
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description = "You are 25 years of age or older, with a degree in Forensics Science. You specialize in the medical procedures required to understand why someone died. " \
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+ "While not necessarily a medical degree, there's not much difference in suturing a body whether or not its approaching room temperature."
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jobs = list("Investigator")
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minimum_character_age = list(
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SPECIES_HUMAN = 25,
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SPECIES_SKRELL = 60,
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SPECIES_SKRELL_AXIORI = 60
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)
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skills = list(
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/singleton/skill/surgery = SKILL_LEVEL_TRAINED,
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/singleton/skill/anatomy = SKILL_LEVEL_FAMILIAR,
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/singleton/skill/forensics = SKILL_LEVEL_PROFESSIONAL,
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/singleton/skill/firearms = SKILL_LEVEL_TRAINED
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)
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/singleton/education/military_basic
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name = "Military Training"
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description = "You have finished at least one full contract of military service. Alternatively, this could be equivalent experience from mercenary work (legal or otherwise), \
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or or simply surviving for long in a grim environment where self-discipline matters as much as skill."
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minimum_character_age = list(
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SPECIES_HUMAN = 18,
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SPECIES_SKRELL = 60,
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SPECIES_SKRELL_AXIORI = 60
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)
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skills = list(
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/singleton/skill/unarmed_combat = SKILL_LEVEL_TRAINED,
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/singleton/skill/armed_combat = SKILL_LEVEL_TRAINED,
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/singleton/skill/firearms = SKILL_LEVEL_TRAINED
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)
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/singleton/education/military_corpsman
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name = "Corpsman Training"
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description = "After completing basic military training (or having lived a life that taught you comparable lessons), you received advanced individual training in battlefield medicine. " \
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+ "Your combat skills are not as sharp as others, but you made up for it by knowing how to keep your comrades in arms from bleeding out on the battlefield. " \
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+ "A character with this training is NOT legally considered a medical doctor. You're on the hook for manslaughter if you attempt and fail to save them yourself instead of taking them to a real doctor."
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minimum_character_age = list(
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SPECIES_HUMAN = 18,
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SPECIES_SKRELL = 60,
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SPECIES_SKRELL_AXIORI = 60
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)
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skills = list(
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/* Significantly worse combat skills than other security educations, though not so bad they'll footgun themselves.
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Alternatively, this is a plausible though less specialized alternative for paramedic training, as is common in real life. */
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/singleton/skill/armed_combat = SKILL_LEVEL_FAMILIAR,
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/singleton/skill/firearms = SKILL_LEVEL_TRAINED,
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/singleton/skill/surgery = SKILL_LEVEL_FAMILIAR, /* Only enough to repair an artery. */
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/singleton/skill/medicine = SKILL_LEVEL_FAMILIAR
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)
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/singleton/education/police_academy
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name = "Police Academy Graduate"
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description = "You are a police academy graduate, or else you have certified through (or survived) a local institution of comparable sort. \
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Your combat skills are not as stringent as actual military service, though this is made up for with more generalized training suitable for a first-responder."
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minimum_character_age = list(
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SPECIES_HUMAN = 18,
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SPECIES_SKRELL = 60,
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SPECIES_SKRELL_AXIORI = 60
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)
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skills = list(
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/singleton/skill/unarmed_combat = SKILL_LEVEL_FAMILIAR,
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/singleton/skill/firearms = SKILL_LEVEL_TRAINED,
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/singleton/skill/forensics = SKILL_LEVEL_FAMILIAR, /* Very basic crime investigation skills. */
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/singleton/skill/medicine = SKILL_LEVEL_FAMILIAR /* Police are also trained in basic first aid. */
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)
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