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https://github.com/Aurorastation/Aurora.3.git
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4ecb0bc21c
Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
40 lines
1.5 KiB
Plaintext
40 lines
1.5 KiB
Plaintext
/datum/event/communications_blackout
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no_fake = 1
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var/damage_machinery = 0
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/datum/event/communications_blackout/damage_machinery
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damage_machinery = 1
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/datum/event/communications_blackout/announce()
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var/alert = pick( "Ionospheric anomalies detected. Temporary telecommunication failure imminent. Please contact you*%fj00)`5vc-BZZT", \
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"Ionospheric anomalies detected. Temporary telecommunication failu*3mga;b4;'1v-BZZZT", \
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"Ionospheric anomalies detected. Temporary telec#MCi46:5.;@63-BZZZZT", \
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"Ionospheric anomalies dete'fZ\\kg5_0-BZZZZZT", \
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"Ionospheri:% MCayj^j<.3-BZZZZZZT", \
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"#4nd%;f4y6,>%-BZZZZZZZT")
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var/found_ai = FALSE
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for(var/mob/living/silicon/ai/A in GLOB.player_list) //AIs are always aware of communication blackouts.
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found_ai = TRUE
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if(A.z in affecting_z)
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to_chat(A, "<br>")
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to_chat(A, SPAN_WARNING("<b>[alert]</b>"))
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to_chat(A, "<br>")
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// If there's no AI, just make the announcement.
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if(!found_ai)
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command_announcement.Announce(alert, zlevels = affecting_z)
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// If there is an AI, then give them a chance to announce or not announce the blackout.
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else if(prob(30))
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command_announcement.Announce(alert, zlevels = affecting_z)
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return 1
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/datum/event/communications_blackout/start()
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..()
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for(var/obj/structure/machinery/telecomms/processor/T in SSmachinery.all_telecomms)
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if(T.z in affecting_z)
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T.ion_storm()
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// 10% chance for a given machine to take damage: slight delays in transmission time or slight message garbling until repaired.
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if(damage_machinery && prob(10))
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T.ion_storm_damage()
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